/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef TEENAGENT_FONT_H #define TEENAGENT_FONT_H #include "common/str.h" #include "graphics/surface.h" namespace TeenAgent { class Pack; class Font { public: byte grid_color, shadow_color; byte height, width_pack; Font(); void load(const Pack &pack, int id); uint render(Graphics::Surface *surface, int x, int y, const Common::String &str, byte color, bool grid = false); uint render(Graphics::Surface *surface, int x, int y, char c, byte color); static void grid(Graphics::Surface *surface, int x, int y, int w, int h, byte color); ~Font(); private: byte *data; }; } // End of namespace TeenAgent #endif