/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "common/stream.h" #include "teenagent/inventory.h" #include "teenagent/resources.h" #include "teenagent/objects.h" #include "teenagent/teenagent.h" #include "teenagent/scene.h" namespace TeenAgent { void Inventory::init(TeenAgentEngine *engine) { _engine = engine; _active = false; FilePack varia; varia.open("varia.res"); { Common::ScopedPtr s(varia.getStream(3)); if (!s) error("no inventory background"); debug(0, "loading inventory background..."); background.load(s, Surface::kTypeOns); } uint32 items_size = varia.getSize(4); if (items_size == 0) error("invalid inventory items size"); debug(0, "loading items, size: %u", items_size); items = new byte[items_size]; varia.read(4, items, items_size); byte offsets = items[0]; assert(offsets == 92); for (byte i = 0; i < offsets; ++i) { offset[i] = READ_LE_UINT16(items + i * 2 + 1); } offset[92] = items_size; Resources *res = Resources::instance(); for (byte i = 0; i <= 92; ++i) { InventoryObject io; uint16 obj_addr = res->dseg.get_word(0xc4a4 + i * 2); if (obj_addr != 0) io.load(res->dseg.ptr(obj_addr)); objects.push_back(io); } inventory = res->dseg.ptr(0xc48d); for (int y = 0; y < 4; ++y) for (int x = 0; x < 6; ++x) { int i = y * 6 + x; graphics[i].rect.left = 28 + 45 * x - 1; graphics[i].rect.top = 23 + 31 * y - 1; graphics[i].rect.right = graphics[i].rect.left + 40; graphics[i].rect.bottom = graphics[i].rect.top + 26; } varia.close(); hovered_obj = selected_obj = NULL; } bool Inventory::has(byte item) const { for (int i = 0; i < 24; ++i) { if (inventory[i] == item) return true; } return false; } void Inventory::remove(byte item) { debug(0, "removing %u from inventory", item); int i; for (i = 0; i < 24; ++i) { if (inventory[i] == item) { break; } } for (; i < 23; ++i) { inventory[i] = inventory[i + 1]; graphics[i].free(); } inventory[23] = 0; graphics[23].free(); } void Inventory::clear() { debug(0, "clearing inventory"); for (int i = 0; i < 24; ++i) { inventory[i] = 0; graphics[i].free(); } } void Inventory::reload() { for (int i = 0; i < 24; ++i) { graphics[i].free(); uint item = inventory[i]; if (item != 0) graphics[i].load(this, item); } } void Inventory::add(byte item) { if (has(item)) return; debug(0, "adding %u to inventory", item); for (int i = 0; i < 24; ++i) { if (inventory[i] == 0) { inventory[i] = item; return; } } error("no room for item %u", item); } bool Inventory::tryObjectCallback(InventoryObject *obj) { byte id = obj->id; uint i = 0; for (byte *table = Resources::instance()->dseg.ptr(0xBB6F + 3); table[0] != 0 && i < 7; table += 3, ++i) { if (table[0] == id) { resetSelectedObject(); activate(false); if (_engine->processCallback(READ_LE_UINT16(table + 1))) return true; } } return false; } bool Inventory::processEvent(const Common::Event &event) { Resources *res = Resources::instance(); switch (event.type) { case Common::EVENT_MOUSEMOVE: mouse = event.mouse; if (!_active) { if (event.mouse.y < 5) activate(true); return false; } if (event.mouse.x < 17 || event.mouse.x >= 303 || event.mouse.y >= 153) { activate(false); return false; } hovered_obj = NULL; for (int i = 0; i < 24; ++i) { byte item = inventory[i]; if (item == 0) continue; graphics[i].hovered = graphics[i].rect.in(mouse); if (graphics[i].hovered) hovered_obj = &objects[item]; } return true; case Common::EVENT_LBUTTONDOWN: { //check combine if (!_active) return false; if (hovered_obj == NULL) return true; debug(0, "lclick on %u:%s", hovered_obj->id, hovered_obj->name.c_str()); if (selected_obj == NULL) { if (tryObjectCallback(hovered_obj)) return true; //activate(false); int w = res->font7.render(NULL, 0, 0, hovered_obj->description, 0xd1); _engine->scene->displayMessage(hovered_obj->description, 0xd1, Common::Point((320 - w) / 2, 162)); return true; } int id1 = selected_obj->id; int id2 = hovered_obj->id; if (id1 == id2) return true; debug(0, "combine(%u, %u)!", id1, id2); byte *table = res->dseg.ptr(0xC335); while (table[0] != 0 && table[1] != 0) { if ( (id1 == table[0] && id2 == table[1]) || (id2 == table[0] && id1 == table[1]) ) { byte new_obj = table[2]; if (new_obj != 0) { remove(id1); remove(id2); debug(0, "adding object %u", new_obj); add(new_obj); _engine->playSoundNow(69); } uint16 msg = READ_LE_UINT16(table + 3); _engine->displayMessage(msg); activate(false); resetSelectedObject(); return true; } table += 5; } _engine->displayMessage(0xc3e2); activate(false); resetSelectedObject(); return true; } case Common::EVENT_RBUTTONDOWN: if (!_active) return false; if (hovered_obj != NULL) { debug(0, "rclick object %u:%s", hovered_obj->id, hovered_obj->name.c_str()); if (hovered_obj->id != 51 && tryObjectCallback(hovered_obj)) //do not process callback for banknote on r-click return true; } selected_obj = hovered_obj; if (selected_obj) debug(0, "selected object %s", selected_obj->name.c_str()); return true; case Common::EVENT_KEYDOWN: if (_active && event.kbd.keycode == Common::KEYCODE_ESCAPE) { activate(false); return true; } if (event.kbd.keycode == Common::KEYCODE_RETURN) { //triangle button on psp activate(!_active); return true; } return false; case Common::EVENT_LBUTTONUP: case Common::EVENT_RBUTTONUP: return _active; default: return false; } } void Inventory::Item::free() { animation.free(); surface.free(); } void Inventory::Item::backgroundEffect(Graphics::Surface *s) { uint w = rect.right - rect.left, h = rect.bottom - rect.top; byte *line = (byte *)s->getBasePtr(rect.left, rect.top); for(uint y = 0; y < h; ++y, line += s->pitch) { byte *dst = line; for(uint x = 0; x < w; ++x, ++dst) { *dst = (*dst == 232)? 214: 224; } } } void Inventory::Item::load(Inventory *inventory, uint item_id) { InventoryObject *obj = &inventory->objects[item_id]; if (obj->animated) { if (animation.empty()) { debug(0, "loading item %d from offset %x", obj->id, inventory->offset[obj->id - 1]); Common::MemoryReadStream s(inventory->items + inventory->offset[obj->id - 1], inventory->offset[obj->id] - inventory->offset[obj->id - 1]); animation.load(&s, Animation::kTypeInventory); } } else { if (surface.empty()) { debug(0, "loading item %d from offset %x", obj->id, inventory->offset[obj->id - 1]); Common::MemoryReadStream s(inventory->items + inventory->offset[obj->id - 1], inventory->offset[obj->id] - inventory->offset[obj->id - 1]); surface.load(&s, Surface::kTypeOns); } } } void Inventory::Item::render(Inventory *inventory, uint item_id, Graphics::Surface *dst, int delta) { InventoryObject *obj = &inventory->objects[item_id]; Resources *res = Resources::instance(); backgroundEffect(dst); rect.render(dst, hovered ? 233 : 234); load(inventory, item_id); if (obj->animated) { if (hovered) { Surface *s = animation.currentFrame(delta); if (animation.currentIndex() == 0) s = animation.currentFrame(1); //force index to be 1 here if (s != NULL) s->render(dst, rect.left + 1, rect.top + 1); } else { Surface *s = animation.firstFrame(); if (s != NULL) s->render(dst, rect.left + 1, rect.top + 1); } } else { surface.render(dst, rect.left + 1, rect.top + 1); } Common::String name; if (inventory->selected_obj) { name = inventory->selected_obj->name; name += " & "; } if (inventory->selected_obj != inventory->hovered_obj) name += obj->name; if (hovered && inventory->_engine->scene->getMessage().empty()) { int w = res->font7.render(NULL, 0, 0, name, 0xd1, true); res->font7.render(dst, (320 - w) / 2, 180, name, 0xd1, true); } } void Inventory::render(Graphics::Surface *surface, int delta) { if (!_active) return; background.render(surface); for (int y = 0; y < 4; y++) { for (int x = 0; x < 6; x++) { int idx = x + 6 * y; byte item = inventory[idx]; if (item == 0) continue; //debug(0, "%d,%d -> %u", x0, y0, item); graphics[idx].render(this, item, surface, delta); } } } } // End of namespace TeenAgent