/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef TEENAGENT_INVENTORY_H #define TEENAGENT_INVENTORY_H #include "teenagent/surface.h" #include "teenagent/animation.h" #include "common/events.h" #include "common/array.h" #include "teenagent/objects.h" namespace TeenAgent { struct InventoryObject; class TeenAgentEngine; class Inventory { public: void init(TeenAgentEngine *engine); void render(Graphics::Surface *surface); void clear(); void add(byte item); bool has(byte item) const; void remove(byte item); void activate(bool a) { _active = a; } bool active() const { return _active; } bool processEvent(const Common::Event &event); InventoryObject *selectedObject() { return selected_obj; } void resetSelectedObject() { selected_obj = NULL; } private: TeenAgentEngine *_engine; Surface background; Common::SeekableReadStream *items; uint16 offset[93]; Common::Array objects; byte *inventory; struct Item { Animation animation; Surface surface; Rect rect; bool hovered; Item() : hovered(false) {} void free(); void render(Inventory *inventory, InventoryObject *obj, Graphics::Surface *surface); } graphics[24]; bool _active; Common::Point mouse; int hovered; InventoryObject *hovered_obj, *selected_obj; }; } // End of namespace TeenAgent #endif