/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TEEN_MUSIC_H #define TEEN_MUSIC_H #include "audio/mods/paula.h" #include "common/array.h" namespace TeenAgent { class TeenAgentEngine; class MusicPlayer : public Audio::Paula { public: MusicPlayer(TeenAgentEngine *vm); ~MusicPlayer(); bool load(int id); int getId() const { return _id; } void start(); void stop(); private: TeenAgentEngine *_vm; int _id; struct Row { struct Channel { byte sample; byte volume; byte note; Channel(): sample(0), volume(0x40), note(0) {} } channels[3]; }; struct Sample { byte *data; uint size; Sample(): data(0), size(0) {} ~Sample() { delete[] data; } void resize(uint s) { if (s != size) { delete[] data; data = new byte[s]; size = s; } } void clear() { delete[] data; data = 0; size = 0; } } _samples[256]; Common::Array _rows; uint _currRow; void interrupt(); }; } // End of namespace Teen #endif // TEEN_MUSIC_H