/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef TEENAGENT_OBJECTS_H #define TEENAGENT_OBJECTS_H #include "common/rect.h" #include "graphics/surface.h" namespace TeenAgent { enum {kActorUp = 1, kActorRight = 2, kActorDown = 3, kActorLeft = 4 }; struct Rect { int16 left, top, right, bottom; inline Rect() : left(0), top(0), right(0), bottom(0), _base(NULL) {} inline Rect(const Common::Rect &r) : left(r.left), top(r.top), right(r.right), bottom(r.bottom), _base(NULL) {} inline Rect(uint16 l, uint16 t, uint16 r, uint16 b) : left(l), top(t), right(r), bottom(b), _base(NULL) {} inline bool in(const Common::Point &point) const { return point.x >= left && point.x <= right && point.y >= top && point.y <= bottom; } inline Common::Point center() const { return Common::Point((right + left) / 2, (bottom + top) / 2); } inline bool valid() const { return left >= 0 && left < 320 && right >= 0 && right < 320 && top >= 0 && top < 200 && bottom >= 0 && bottom < 200; } void render(Graphics::Surface *surface, uint8 color) const; void dump(int level = 0) const { debug(level, "rect[%u, %u, %u, %u]", left, top, right, bottom); } inline void clear() { left = top = right = bottom = 0; } void load(byte *src); //8 bytes void save() const; inline bool intersects_hline(int x1, int x2, int y) const { if (x1 > x2) SWAP(x1, x2); return y >= top && y <= bottom && x1 <= right && x2 >= left; } inline bool intersects_vline(int x, int y1, int y2) const { if (y1 > y2) SWAP(y1, y2); return x >= left && x <= right && y1 <= bottom && y2 >= top; } inline bool contains(const Rect &rect) const { return rect.left >= left && rect.right <= right && rect.top >= top && rect.bottom <= bottom; } static inline bool inside(int x, int a, int b) { if (a > b) SWAP(a, b); return x >= a && x <= b; } int intersects_line(const Common::Point &a, const Common::Point &b) const { int dy = b.y - a.y, dx = b.x - a.x; int mask = 0; //orientation bitmask: 1 - top, 2 - right, 3 - bottom, 4 - left if (dx != 0) { int yl = (left - a.x) * dy / dx + a.y; if (yl > top && yl < bottom && inside(yl, a.y, b.y) && inside(left, a.x, b.x)) { //c[idx++] = Common::Point(left, yl); mask |= 8; } int yr = (right - a.x) * dy / dx + a.y; if (yr > top && yr < bottom && inside(yr, a.y, b.y) && inside(right, a.x, b.x)) { //c[idx++] = Common::Point(right, yr); mask |= 2; } } if (dy != 0) { int xt = (top - a.y) * dx / dy + a.x; if (xt > left && xt < right && inside(xt, a.x, b.x) && inside(top, a.y, b.y)) { //assert(idx < 2); //c[idx++] = Common::Point(xt, top); mask |= 1; } int xb = (bottom - a.y) * dx / dy + a.x; if (xb > left && xb < right && inside(xb, a.x, b.x) && inside(bottom, a.y, b.y)) { //assert(idx < 2); //c[idx++] = Common::Point(xb, bottom); mask |= 4; } } return mask; } void side(Common::Point &p1, Common::Point &p2, int o, const Common::Point &nearest) const { switch (o) { case kActorLeft: p1 = Common::Point(left, top); p2 = Common::Point(left, bottom); break; case kActorRight: p1 = Common::Point(right, top); p2 = Common::Point(right, bottom); break; case kActorUp: p1 = Common::Point(left, top); p2 = Common::Point(right, top); break; case kActorDown: p1 = Common::Point(left, bottom); p2 = Common::Point(right, bottom); break; default: p1 = Common::Point(); p2 = Common::Point(); } if (p1.sqrDist(nearest) >= p2.sqrDist(nearest)) SWAP(p1, p2); } protected: byte *_base; }; struct Object { byte id; //0 Rect rect; //1 Rect actor_rect; //9 byte actor_orientation; //17 byte enabled; //18 //19 Common::String name, description; Object(): _base(NULL) {} void dump(int level = 0) const; void setName(const Common::String &name); void load(byte *addr); void save() const; static Common::String parse_description(const char *name); protected: byte *_base; }; struct InventoryObject { byte id; byte animated; Common::String name, description; InventoryObject(): id(0), animated(0), _base(0) {} void load(byte *addr); protected: byte *_base; }; struct UseHotspot { byte inventory_id; byte object_id; byte orientation; uint16 actor_x, actor_y; uint16 callback; void load(byte *src); void dump(int level = 0) const; }; struct Walkbox { byte type; byte orientation; Rect rect; byte side_hint[4]; Walkbox() : _base(NULL) {} void dump(int level = 0) const; void load(byte *src); void save() const; protected: byte *_base; }; struct FadeType { Rect rect; byte value; void load(byte *src); }; //\todo move it to util.h? template inline T SIGN(T x) { return (x > 0) ? 1 : ((x < 0) ? -1 : 0); } } // End of namespace TeenAgent #endif