/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef TEENAGENT_OBJECTS_H #define TEENAGENT_OBJECTS_H #include "common/rect.h" #include "common/stream.h" #include "graphics/surface.h" namespace TeenAgent { struct Rect { uint16 left, top, right, bottom; inline Rect() : left(0), top(0), right(0), bottom(0), _base(NULL) {} inline Rect(uint16 l, uint16 t, uint16 r, uint16 b) : left(l), top(t), right(r), bottom(b), _base(NULL) {} inline bool in(const Common::Point &point) const { return point.x >= left && point.x <= right && point.y >= top && point.y <= bottom; } inline Common::Point center() const { return Common::Point((right + left) / 2, (bottom + top) / 2); } inline bool valid() const { return left < 320 && right < 320 && top < 200 && bottom < 200; } void render(Graphics::Surface *surface, uint8 color) const; void dump() const { debug(0, "rect[%u, %u, %u, %u]", left, top, right, bottom); } inline void clear() { left = top = right = bottom = 0; } void load(byte *src); //8 bytes void save(); protected: byte * _base; }; struct Object { enum {kActorUp = 1, kActorRight = 2, kActorDown = 3, kActorLeft = 4 }; byte id; //0 Rect rect; //1 Rect actor_rect; //9 byte actor_orientation; //17 byte enabled; //18 //19 Common::String name, description; Object(): _base(NULL) {} void dump(); void setName(const Common::String &name); void load(byte *addr); void save(); static Common::String parse_description(const char *name); protected: byte * _base; }; struct InventoryObject { byte id; byte animated; Common::String name, description; InventoryObject(): id(0), animated(0), _base(0) {} void load(byte *addr); protected: byte * _base; }; struct UseHotspot { byte inventory_id; byte object_id; byte unk02; uint16 x, y; uint16 callback; void load(byte *src); }; struct Walkbox { byte unk00; byte orientation; Rect rect; byte unk0a; byte unk0b; byte unk0c; byte unk0d; Walkbox() : _base(NULL) {} void dump(); void load(byte *src); void save(); protected: byte * _base; }; } // End of namespace TeenAgent #endif