/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef TEENAGENT_RESOURCES_H #define TEENAGENT_RESOURCES_H #include "teenagent/pack.h" #include "teenagent/segment.h" #include "teenagent/font.h" #include "graphics/surface.h" namespace TeenAgent { struct GameDescription; class Resources { protected: Resources(); public: static Resources * instance(); void loadArchives(const GameDescription * gd); void deinit(); void loadOff(Graphics::Surface &surface, byte *palette, int id); Common::SeekableReadStream * loadLan(uint32 id) const; Common::SeekableReadStream * loadLan000(uint32 id) const; //void loadOn(Graphics::Surface &surface, int id, uint16 &dst, uint16 * flags); //void loadOns(Graphics::Surface &surface, int id, uint16 &dst); Pack varia, off, on, ons, lan000, lan500, mmm, sam_mmm, sam_sam; Segment cseg, dseg, eseg; Font font7; }; } // End of namespace TeenAgent #endif