/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef TEENAGENT_RESOURCES_H #define TEENAGENT_RESOURCES_H #include "teenagent/pack.h" #include "teenagent/segment.h" #include "teenagent/font.h" #include "graphics/surface.h" struct ADGameDescription; namespace TeenAgent { // Code Segment Addresses // Intro function : 0x024c const uint16 csAddr_intro = 0x024c; // Display Message function : 0xa055 const uint16 csAddr_displayMsg = 0xa055; // Reject Message function : 0xa4d6 const uint16 csAddr_rejectMsg = 0xa4d6; // Data Segment Addresses // Reject Messages Address Pointers : (4 * 2-byte) = 0x339e to 0x33a5 const uint16 dsAddr_rejectMsg = 0x339e; class Resources { public: void deinit(); bool loadArchives(const ADGameDescription *gd); void loadOff(Graphics::Surface &surface, byte *palette, int id); Common::SeekableReadStream *loadLan(uint32 id) const; Common::SeekableReadStream *loadLan000(uint32 id) const; /* * PSP (as the other sony playstation consoles - to be confirmed and 'ifdef'ed here too) * is very sensitive to the number of simultaneously opened files. * This is an attempt to reduce their number to zero. * TransientFilePack does not keep opened file descriptors and reopens it on each request. */ #ifdef __PSP__ TransientFilePack off, on, ons, lan000, lan500, sam_mmm, sam_sam, mmm, voices; #else FilePack off, on, ons, lan000, lan500, sam_mmm, sam_sam, mmm, voices; #endif Segment cseg, dseg; Font font7, font8; //const byte *getDialog(uint16 dialogNum) { return eseg.ptr(dialogOffsets[dialogNum]); } uint16 getDialogAddr(uint16 dialogNum) { return dialogOffsets[dialogNum]; } Segment eseg; private: void precomputeDialogOffsets(); Common::Array dialogOffsets; }; } // End of namespace TeenAgent #endif