/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "teenagent/scene.h" #include "teenagent/resources.h" #include "teenagent/surface.h" #include "common/debug.h" #include "teenagent/objects.h" #include "teenagent/teenagent.h" #include "teenagent/dialog.h" #include "teenagent/music.h" namespace TeenAgent { Scene::Scene() : _engine(NULL), _system(NULL), _id(0), ons(0), walkboxes(0), orientation(Object::ActorRight), current_event(SceneEvent::None) {} void Scene::warp(const Common::Point & _point, byte o) { Common::Point point(_point); destination = position = position0 = point; progress = 0; progress_total = 1; if (o) orientation = o; } void Scene::moveTo(const Common::Point & _point, byte orient, bool validate) { Common::Point point(_point); debug(0, "moveTo(%d, %d, %u)", point.x, point.y, orient); if (validate) { for (byte i = 0; i < walkboxes; ++i) { Walkbox * w = walkbox[i]; if (w->rect.in(point)) { debug(0, "bumped into walkbox %u", i); byte o = w->orientation; switch(o) { case 1: point.y = w->rect.top - 1; break; case 2: point.x = w->rect.right + 1; break; case 3: point.y = w->rect.bottom + 1; break; case 4: point.x = w->rect.left - 1; break; default: return; } } } } if (point == position) { if (orient != 0) orientation = orient; nextEvent(); return; } destination = point; orientation = orient; position0 = position; progress_total = 1 + (int)(sqrt((float)position.sqrDist(destination)) / 10); progress = 0; } void Scene::init(TeenAgentEngine *engine, OSystem * system) { _engine = engine; _system = system; Resources * res = Resources::instance(); Common::SeekableReadStream * s = res->varia.getStream(1); if (s == NULL) error("invalid resource data"); teenagent.load(s, Animation::TypeVaria); s = res->varia.getStream(2); if (s == NULL) error("invalid resource data"); teenagent_idle.load(s, Animation::TypeVaria); } byte *Scene::getOns(int id) { Resources * res = Resources::instance(); return res->dseg.ptr(res->dseg.get_word(0xb4f5 + (id - 1) * 2)); } byte * Scene::getLans(int id) { Resources * res = Resources::instance(); return res->dseg.ptr(0xd89e + (id - 1) * 4); } void Scene::loadOns() { debug(0, "loading ons animation"); Resources * res = Resources::instance(); uint16 addr = res->dseg.get_word(0xb4f5 + (_id - 1) * 2); //debug(0, "ons index: %04x", addr); ons_count = 0; byte b; byte on_id[16]; while ((b = res->dseg.get_byte(addr)) != 0xff) { debug(0, "on: %04x = %02x", addr, b); ++addr; if (b == 0) continue; on_id[ons_count++] = b; } delete[] ons; ons = NULL; if (ons_count > 0) { ons = new Surface[ons_count]; for (uint32 i = 0; i < ons_count; ++i) { Common::SeekableReadStream * s = res->ons.getStream(on_id[i]); if (s != NULL) ons[i].load(s, Surface::TypeOns); } } } void Scene::loadLans() { debug(0, "loading lans animation"); Resources * res = Resources::instance(); //load lan000 byte * table_27 = res->dseg.ptr(0x32C7); memset(table_27, 0, 27 * 4); for (int i = 0; i < 4; ++i) { animations[i].free(); uint16 bx = 0xd89e + (_id - 1) * 4 + i; byte bxv = res->dseg.get_byte(bx); debug(0, "lan: [%04x] = %02x", bx, bxv); if (bxv == 0) continue; Common::SeekableReadStream * s = res->loadLan000(4 * (_id - 1) + i + 1); if (s != NULL) { animations[i].load(s, Animation::TypeLan); if (bxv != 0 && bxv != 0xff) animations[i].id = bxv; delete s; } //uint16 bp = res->dseg.get_word(); } } void Scene::init(int id, const Common::Point &pos) { debug(0, "init(%d)", id); _id = id; if (background.pixels == NULL) background.create(320, 200, 1); warp(pos); Resources * res = Resources::instance(); res->loadOff(background, palette, id); if (id == 24) { //dark scene if (res->dseg.get_byte(0xDBA4) != 1) { //dim down palette uint i; for (i = 0; i < 624; ++i) { palette[i] = palette[i] > 0x20? palette[i] - 0x20: 0; } for (i = 726; i < 768; ++i) { palette[i] = palette[i] > 0x20? palette[i] - 0x20: 0; } } } setPalette(_system, palette, 4); Common::SeekableReadStream *stream = res->on.getStream(id); on.load(stream, Surface::TypeOn); delete stream; loadOns(); loadLans(); byte * walkboxes_base = res->dseg.ptr(READ_LE_UINT16(res->dseg.ptr(0x6746 + (id - 1) * 2))); walkboxes = *walkboxes_base++; debug(0, "found %d walkboxes", walkboxes); for (byte i = 0; i < walkboxes; ++i) { walkbox[i] = (Walkbox *)(walkboxes_base + 14 * i); walkbox[i]->dump(); } //check music int now_playing = _engine->music->getId(); if (now_playing != res->dseg.get_byte(0xDB90)) _engine->music->load(res->dseg.get_byte(0xDB90)); } void Scene::playAnimation(byte idx, uint id) { assert(idx < 5); Common::SeekableReadStream * s = Resources::instance()->loadLan(id + 1); if (s == NULL) error("playing animation %u failed", id); custom_animations[idx].load(s); custom_animations[idx].loop = idx == 4; //looping face animation. } void Scene::push(const SceneEvent &event) { //debug(0, "push"); //event.dump(); events.push_back(event); } bool Scene::processEvent(const Common::Event &event) { if (!message.empty()) { if ( event.type == Common::EVENT_LBUTTONDOWN || event.type == Common::EVENT_RBUTTONDOWN ) { message.clear(); custom_animations[4].free(); nextEvent(); return true; } } return false; } bool Scene::render(OSystem * system) { //render background bool busy = false; system->copyRectToScreen((const byte *)background.pixels, background.pitch, 0, 0, background.w, background.h); Graphics::Surface * surface = system->lockScreen(); if (ons != NULL) { for (uint32 i = 0; i < ons_count; ++i) { Surface* s = ons + i; if (s != NULL) s->render(surface); } } for (int i = 3; i >= 0; --i) { Animation &a = animations[i]; Surface *s = a.currentFrame(); if (s == NULL) continue; s->render(surface); if (a.id == 0) continue; Object * obj = getObject(a.id); if (obj != NULL) { obj->rect.left = s->x; obj->rect.top = s->y; obj->rect.right = s->w + s->x; obj->rect.bottom = s->h + s->y; //obj->dump(); } } //render on if (on.pixels != NULL) { on.render(surface); } bool hide_actor = false; bool got_any_animation = false; for (int i = 3; i >= 0; --i) { Animation &a = custom_animations[i]; Surface *s = a.currentFrame(); if (s == NULL) { if (!a.empty() && current_event.type == SceneEvent::PlayAnimation) { debug(0, "animation %u stopped", current_event.animation); a.free(); nextEvent(); i = -1; } continue; } s->render(surface); if (i == 0) { //debug(0, "animation active @%u,%u, hiding actor", s->x, s->y); hide_actor = true; } busy = true; got_any_animation = true; } if (current_event.type == SceneEvent::WaitForAnimation && !got_any_animation) { nextEvent(); } if (destination != position) { Common::Point dp(destination.x - position0.x, destination.y - position0.y); int o; if (ABS(dp.x) > ABS(dp.y)) o = dp.x > 0? Object::ActorRight: Object::ActorLeft; else o = dp.y > 0? Object::ActorDown: Object::ActorUp; position.x = position0.x + dp.x * progress / progress_total; position.y = position0.y + dp.y * progress / progress_total; teenagent.render(surface, position, o, 1); ++progress; if (progress >= progress_total) { position = destination; if (orientation == 0) orientation = o; //save last orientation nextEvent(); } else busy = true; } else if (!hide_actor) { teenagent.render(surface, position, orientation, 0); } busy |= processEventQueue(); //if (!current_event.empty()) // current_event.dump(); /* for (byte i = 0; i < walkboxes; ++i) { Walkbox * w = walkbox[i]; w->rect.render(surface, 0xd0 + i); } */ if (!message.empty()) { Resources::instance()->font7.render(surface, message_pos.x, message_pos.y, message); busy = true; } system->unlockScreen(); for(Sounds::iterator i = sounds.begin(); i != sounds.end(); ) { Sound &sound = *i; if (sound.delay == 0) { debug(0, "sound %u started", sound.id); _engine->playSoundNow(sound.id); i = sounds.erase(i); } else { --sound.delay; ++i; } } return busy; } bool Scene::processEventQueue() { while (!events.empty() && current_event.empty()) { //debug(0, "processing next event"); current_event = events.front(); events.pop_front(); switch(current_event.type) { case SceneEvent::SetOn: { byte * ptr = getOns(current_event.scene == 0? _id: current_event.scene); debug(0, "on[%u] = %02x", current_event.ons - 1, current_event.color); ptr[current_event.ons - 1] = current_event.color; loadOns(); current_event.clear(); } break; case SceneEvent::SetLan: { if (current_event.lan != 0) { debug(0, "lan[%u] = %02x", current_event.lan - 1, current_event.color); byte * ptr = getLans(current_event.scene == 0? _id: current_event.scene); ptr[current_event.lan - 1] = current_event.color; } loadLans(); current_event.clear(); } break; case SceneEvent::LoadScene: { init(current_event.scene, current_event.dst); sounds.clear(); current_event.clear(); } break; case SceneEvent::Walk: { Common::Point dst = current_event.dst; if ((current_event.color & 2) != 0) { //relative move dst.x += position.x; dst.y += position.y; } if ((current_event.color & 1) != 0) { warp(dst, current_event.orientation); current_event.clear(); } else moveTo(dst, current_event.orientation); } break; case SceneEvent::Message: { //debug(0, "pop(%04x)", current_event.message); message = current_event.message; message_pos = messagePosition(message, position); } break; case SceneEvent::PlayAnimation: { debug(0, "playing animation %u", current_event.animation); playAnimation(current_event.color & 0x7f /*slot actually :)*/, current_event.animation); if (current_event.color & 0x80) nextEvent(); } break; case SceneEvent::PlayMusic: { debug(0, "setting music %u", current_event.music); _engine->setMusic(current_event.music); Resources::instance()->dseg.set_byte(0xDB90, current_event.music); current_event.clear(); } break; case SceneEvent::PlaySound: { debug(0, "playing sound %u, delay: %u", current_event.sound, current_event.color); if (current_event.color == 0) { _engine->playSoundNow(current_event.sound); } else { sounds.push_back(Sound(current_event.sound, current_event.color)); } current_event.clear(); } break; case SceneEvent::EnableObject: { debug(0, "%s object #%u", current_event.color?"enabling":"disabling", current_event.object - 1); Object * obj = getObject(current_event.object - 1, current_event.scene == 0? _id: current_event.scene); obj->enabled = current_event.color; current_event.clear(); } break; case SceneEvent::WaitForAnimation: debug(0, "waiting for the animation"); break; case SceneEvent::Quit: debug(0, "quit!"); _engine->quitGame(); break; default: error("empty/unhandler event[%d]", (int)current_event.type); } } return !current_event.empty(); } void Scene::setPalette(OSystem *system, const byte * buf, unsigned mul) { byte p[1024]; memset(p, 0, 1024); for (int i = 0; i < 256; ++i) { for (int c = 0; c < 3; ++c) p[i * 4 + c] = buf[i * 3 + c] * mul; } system->setPalette(p, 0, 256); } Object * Scene::getObject(int id, int scene_id) { if (scene_id == 0) scene_id = _id; Resources * res = Resources::instance(); uint16 addr = res->dseg.get_word(0x7254 + (scene_id - 1) * 2); //debug(0, "object base: %04x, x: %d, %d", addr, point.x, point.y); uint16 object = res->dseg.get_word(addr + 2 * id - 2); Object *obj = (Object *)res->dseg.ptr(object); return obj; } Common::Point Scene::messagePosition(const Common::String &str, const Common::Point & position) { Resources * res = Resources::instance(); uint w = res->font7.render(NULL, 0, 0, str); Common::Point message_pos = position; message_pos.x -= w / 2; message_pos.y -= 62; if (message_pos.x + w > 320) message_pos.x = 320 - w; if (message_pos.x < 0) message_pos.x = 0; return message_pos; } void Scene::displayMessage(const Common::String &str) { debug(0, "displayMessage: %s", str.c_str()); message = str; message_pos = messagePosition(str, position); } void Scene::clear() { events.clear(); current_event.clear(); } } // End of namespace TeenAgent