/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "teenagent/scene.h" #include "teenagent/resources.h" #include "teenagent/surface.h" #include "common/debug.h" #include "teenagent/objects.h" #include "teenagent/teenagent.h" #include "teenagent/dialog.h" #include "teenagent/music.h" namespace TeenAgent { Scene::Scene() : intro(false), _engine(NULL), _system(NULL), _id(0), ons(0), orientation(Object::kActorRight), message_timer(0), message_first_frame(0), message_last_frame(0), current_event(SceneEvent::kNone), hide_actor(false) {} void Scene::warp(const Common::Point &_point, byte o) { Common::Point point(_point); destination = position = point; if (o) orientation = o; } void Scene::moveTo(const Common::Point &_point, byte orient, bool validate) { Common::Point point(_point); debug(0, "moveTo(%d, %d, %u)", point.x, point.y, orient); if (validate) { const Common::Array &scene_walkboxes = walkboxes[_id - 1]; for (byte i = 0; i < scene_walkboxes.size(); ++i) { const Walkbox &w = scene_walkboxes[i]; if (w.rect.in(point)) { debug(0, "bumped into walkbox %u", i); w.dump(); byte o = w.orientation; switch (o) { case 1: point.y = w.rect.top - 1; break; case 2: point.x = w.rect.right + 1; break; case 3: point.y = w.rect.bottom + 1; break; case 4: point.x = w.rect.left - 1; break; default: return; } } } } if (point == position) { if (orient != 0) orientation = orient; nextEvent(); return; } destination = point; orientation = orient; } void Scene::init(TeenAgentEngine *engine, OSystem *system) { _engine = engine; _system = system; Resources *res = Resources::instance(); Common::SeekableReadStream *s = res->varia.getStream(1); if (s == NULL) error("invalid resource data"); teenagent.load(s, Animation::kTypeVaria); if (teenagent.empty()) error("invalid mark animation"); s = res->varia.getStream(2); if (s == NULL) error("invalid resource data"); teenagent_idle.load(s, Animation::kTypeVaria); if (teenagent_idle.empty()) error("invalid mark animation"); loadObjectData(); } void Scene::loadObjectData() { Resources *res = Resources::instance(); //loading objects & walkboxes objects.resize(42); walkboxes.resize(42); for (byte i = 0; i < 42; ++i) { Common::Array &scene_objects = objects[i]; scene_objects.clear(); uint16 scene_table = res->dseg.get_word(0x7254 + i * 2); uint16 object_addr; while ((object_addr = res->dseg.get_word(scene_table)) != 0) { Object obj; obj.load(res->dseg.ptr(object_addr)); //obj.dump(); scene_objects.push_back(obj); scene_table += 2; } debug(0, "scene[%u] has %u object(s)", i + 1, scene_objects.size()); byte *walkboxes_base = res->dseg.ptr(READ_LE_UINT16(res->dseg.ptr(0x6746 + i * 2))); byte walkboxes_n = *walkboxes_base++; debug(0, "scene[%u] has %u walkboxes", i + 1, walkboxes_n); Common::Array &scene_walkboxes = walkboxes[i]; for (byte j = 0; j < walkboxes_n; ++j) { Walkbox w; w.load(walkboxes_base + 14 * j); //walkbox[i]->dump(); scene_walkboxes.push_back(w); } } } Object *Scene::findObject(const Common::Point &point) { if (_id == 0) return NULL; Common::Array &scene_objects = objects[_id - 1]; for (uint i = 0; i < scene_objects.size(); ++i) { Object &obj = scene_objects[i]; if (obj.enabled != 0 && obj.rect.in(point)) return &obj; } return NULL; } byte *Scene::getOns(int id) { Resources *res = Resources::instance(); return res->dseg.ptr(res->dseg.get_word(0xb4f5 + (id - 1) * 2)); } byte *Scene::getLans(int id) { Resources *res = Resources::instance(); return res->dseg.ptr(0xd89e + (id - 1) * 4); } void Scene::loadOns() { debug(0, "loading ons animation"); Resources *res = Resources::instance(); uint16 addr = res->dseg.get_word(0xb4f5 + (_id - 1) * 2); //debug(0, "ons index: %04x", addr); ons_count = 0; byte b; byte on_id[16]; while ((b = res->dseg.get_byte(addr)) != 0xff) { debug(0, "on: %04x = %02x", addr, b); ++addr; if (b == 0) continue; on_id[ons_count++] = b; } delete[] ons; ons = NULL; if (ons_count > 0) { ons = new Surface[ons_count]; for (uint32 i = 0; i < ons_count; ++i) { Common::SeekableReadStream *s = res->ons.getStream(on_id[i]); if (s != NULL) ons[i].load(s, Surface::kTypeOns); } } } void Scene::loadLans() { debug(0, "loading lans animation"); Resources *res = Resources::instance(); //load lan000 for (byte i = 0; i < 4; ++i) { animation[i].free(); uint16 bx = 0xd89e + (_id - 1) * 4 + i; byte bxv = res->dseg.get_byte(bx); uint16 res_id = 4 * (_id - 1) + i + 1; debug(0, "lan[%u]@%04x = %02x, resource id: %u", i, bx, bxv, res_id); if (bxv == 0) continue; Common::SeekableReadStream *s = res->loadLan000(res_id); if (s != NULL) { animation[i].load(s, Animation::kTypeLan); if (bxv != 0 && bxv != 0xff) animation[i].id = bxv; delete s; } //uint16 bp = res->dseg.get_word(); } } void Scene::init(int id, const Common::Point &pos) { debug(0, "init(%d)", id); _id = id; if (background.pixels == NULL) background.create(320, 200, 1); warp(pos); Resources *res = Resources::instance(); res->loadOff(background, palette, id); if (id == 24) { //dark scene if (res->dseg.get_byte(0xDBA4) != 1) { //dim down palette uint i; for (i = 0; i < 624; ++i) { palette[i] = palette[i] > 0x20 ? palette[i] - 0x20 : 0; } for (i = 726; i < 768; ++i) { palette[i] = palette[i] > 0x20 ? palette[i] - 0x20 : 0; } } } setPalette(_system, palette, 4); Common::SeekableReadStream *stream = res->on.getStream(id); on.load(stream, Surface::kTypeOn); delete stream; loadOns(); loadLans(); //check music int now_playing = _engine->music->getId(); if (now_playing != res->dseg.get_byte(0xDB90)) _engine->music->load(res->dseg.get_byte(0xDB90)); } void Scene::playAnimation(byte idx, uint id, bool loop, bool paused) { assert(idx < 4); Common::SeekableReadStream *s = Resources::instance()->loadLan(id + 1); if (s == NULL) error("playing animation %u failed", id); custom_animation[idx].load(s); custom_animation[idx].loop = loop; custom_animation[idx].paused = paused; } void Scene::playActorAnimation(uint id, bool loop) { Common::SeekableReadStream *s = Resources::instance()->loadLan(id + 1); if (s == NULL) error("playing animation %u failed", id); actor_animation.load(s); actor_animation.loop = loop; } void Scene::push(const SceneEvent &event) { //debug(0, "push"); //event.dump(); events.push_back(event); } bool Scene::processEvent(const Common::Event &event) { switch (event.type) { case Common::EVENT_LBUTTONDOWN: case Common::EVENT_RBUTTONDOWN: if (!message.empty() && message_first_frame == 0) { clearMessage(); nextEvent(); return true; } return false; case Common::EVENT_KEYDOWN: if (event.kbd.keycode == Common::KEYCODE_ESCAPE || event.kbd.keycode == Common::KEYCODE_SPACE) { if (intro && event.kbd.keycode == Common::KEYCODE_ESCAPE) { intro = false; clearMessage(); events.clear(); sounds.clear(); current_event.clear(); message_color = 0xd1; for (int i = 0; i < 4; ++i) custom_animation[i].free(); _engine->playMusic(4); init(10, Common::Point(136, 153)); return true; } if (!message.empty() && message_first_frame == 0) { clearMessage(); nextEvent(); return true; } } default: return false; } } bool Scene::render(OSystem *system) { //render background Resources *res = Resources::instance(); bool busy; bool restart; do { restart = false; busy = processEventQueue(); if (!message.empty() && message_timer != 0) { if (--message_timer == 0) { clearMessage(); nextEvent(); continue; } } if (current_event.type == SceneEvent::kCreditsMessage) { system->fillScreen(0); Graphics::Surface *surface = system->lockScreen(); if (current_event.lan == 8) { res->font8.shadow_color = current_event.orientation; res->font8.render(surface, current_event.dst.x, current_event.dst.y, message, current_event.color); } else { res->font7.render(surface, current_event.dst.x, current_event.dst.y, message, 0xd1); } system->unlockScreen(); return true; } system->copyRectToScreen((const byte *)background.pixels, background.pitch, 0, 0, background.w, background.h); Graphics::Surface *surface = system->lockScreen(); if (ons != NULL) { for (uint32 i = 0; i < ons_count; ++i) { Surface *s = ons + i; if (s != NULL) s->render(surface); } } bool got_any_animation = false; for (byte i = 0; i < 4; ++i) { Animation *a = custom_animation + i; Surface *s = a->currentFrame(); if (s != NULL) { busy = true; if (!a->paused && !a->loop) got_any_animation = true; } else { a = animation + i; if (!custom_animation[i].empty()) { debug(0, "custom animation ended, restart animation in the same slot."); custom_animation[i].free(); a->restart(); } s = a->currentFrame(); } if (current_event.type == SceneEvent::kWaitLanAnimationFrame && current_event.slot == i) { if (s == NULL) { restart |= nextEvent(); continue; } int index = a->currentIndex(); if (index == current_event.animation) { debug(0, "kWaitLanAnimationFrame(%d, %d) complete", current_event.slot, current_event.animation); restart |= nextEvent(); } } if (s == NULL) continue; animation_position[i] = s->render(surface); if (a->id == 0) continue; Object *obj = getObject(a->id); if (obj != NULL) { obj->rect.left = s->x; obj->rect.top = s->y; obj->rect.right = s->w + s->x; obj->rect.bottom = s->h + s->y; obj->rect.save(); //obj->dump(); } } { Surface *mark = actor_animation.currentFrame(); if (mark != NULL) { actor_animation_position = mark->render(surface); busy = true; got_any_animation = true; } else if (!hide_actor) { actor_animation.free(); if (position != destination) { const int speed_x = 10, speed_y = 5; Common::Point dp(destination.x - position.x, destination.y - position.y); switch(orientation) { case 2: //left or right case 4: if (dp.y != 0) dp.x = 0; //first, walking up-down break; default: if (dp.x != 0) dp.y = 0; //first, walking left-right } int o; if (ABS(dp.x) > ABS(dp.y)) o = dp.x > 0 ? Object::kActorRight : Object::kActorLeft; else o = dp.y > 0 ? Object::kActorDown : Object::kActorUp; position.x += (ABS(dp.x) < speed_x? dp.x: SIGN(dp.x) * speed_x); position.y += (ABS(dp.y) < speed_y? dp.y: SIGN(dp.y) * speed_y); actor_animation_position = teenagent.render(surface, position, o, 1); if (position == destination) { position = destination; if (orientation == 0) orientation = o; //save last orientation nextEvent(); got_any_animation = true; restart = true; } else busy = true; } else actor_animation_position = teenagent.render(surface, position, orientation, 0); } } //render on if (on.pixels != NULL) { on.render(surface); } if (!message.empty()) { bool visible = true; if (message_first_frame != 0) { int index = actor_animation.currentIndex() + 1; if (index < message_first_frame) visible = false; if (index > message_last_frame) { clearMessage(); visible = false; } } if (visible) { res->font7.render(surface, message_pos.x, message_pos.y, message, message_color); busy = true; } } system->unlockScreen(); if (!restart && current_event.type == SceneEvent::kWaitForAnimation && !got_any_animation) { debug(0, "no animations, nextevent"); nextEvent(); restart = true; } //if (!current_event.empty()) // current_event.dump(); /* { const Common::Array & scene_walkboxes = walkboxes[_id - 1]; for (uint i = 0; i < scene_walkboxes.size(); ++i) { scene_walkboxes[i].rect.render(surface, 0xd0 + i); } } */ } while (restart); for (Sounds::iterator i = sounds.begin(); i != sounds.end();) { Sound &sound = *i; if (sound.delay == 0) { debug(0, "sound %u started", sound.id); _engine->playSoundNow(sound.id); i = sounds.erase(i); } else { --sound.delay; ++i; } } return busy; } bool Scene::processEventQueue() { while (!events.empty() && current_event.empty()) { //debug(0, "processing next event"); current_event = events.front(); events.pop_front(); switch (current_event.type) { case SceneEvent::kSetOn: { byte *ptr = getOns(current_event.scene == 0 ? _id : current_event.scene); debug(0, "on[%u] = %02x", current_event.ons - 1, current_event.color); ptr[current_event.ons - 1] = current_event.color; loadOns(); current_event.clear(); } break; case SceneEvent::kSetLan: { if (current_event.lan != 0) { debug(0, "lan[%u] = %02x", current_event.lan - 1, current_event.color); byte *ptr = getLans(current_event.scene == 0 ? _id : current_event.scene); ptr[current_event.lan - 1] = current_event.color; } loadLans(); current_event.clear(); } break; case SceneEvent::kLoadScene: { init(current_event.scene, current_event.dst); sounds.clear(); current_event.clear(); } break; case SceneEvent::kWalk: { Common::Point dst = current_event.dst; if ((current_event.color & 2) != 0) { //relative move dst.x += position.x; dst.y += position.y; } if ((current_event.color & 1) != 0) { warp(dst, current_event.orientation); current_event.clear(); } else moveTo(dst, current_event.orientation); } break; case SceneEvent::kCreditsMessage: case SceneEvent::kMessage: { message = current_event.message; if (current_event.first_frame) { message_timer = 0; message_first_frame = current_event.first_frame; message_last_frame = current_event.last_frame; } else { message_timer = messageDuration(message); message_first_frame = message_last_frame = 0; } Common::Point p; if (current_event.dst.x == 0 && current_event.dst.y == 0) { p = Common::Point((actor_animation_position.left + actor_animation_position.right) / 2, actor_animation_position.top); } else { p = current_event.dst; } //FIXME: rewrite it: if (current_event.slot < 4) { const Surface *s = custom_animation[current_event.slot].currentFrame(0); if (s == NULL) s = animation[current_event.slot].currentFrame(0); if (s != NULL) { p.x = s->x + s->w / 2; p.y = s->y; } else warning("no animation in slot %u", current_event.slot); } message_pos = messagePosition(message, p); message_color = current_event.color; if (message_first_frame) current_event.clear(); //async message, clearing event } break; case SceneEvent::kPlayAnimation: debug(0, "playing animation %u in slot %u", current_event.animation, current_event.slot & 3); playAnimation(current_event.slot & 3, current_event.animation, (current_event.slot & 0x80) != 0, (current_event.slot & 0x40) != 0); current_event.clear(); break; case SceneEvent::kPauseAnimation: debug(0, "pause animation in slot %u", current_event.slot & 3); custom_animation[current_event.slot & 3].paused = (current_event.slot & 0x80) != 0; current_event.clear(); break; case SceneEvent::kClearAnimations: for (byte i = 0; i < 4; ++i) custom_animation[i].free(); current_event.clear(); break; case SceneEvent::kPlayActorAnimation: debug(0, "playing actor animation %u", current_event.animation); playActorAnimation(current_event.animation, (current_event.slot & 0x80) != 0); current_event.clear(); break; case SceneEvent::kPlayMusic: debug(0, "setting music %u", current_event.music); _engine->setMusic(current_event.music); Resources::instance()->dseg.set_byte(0xDB90, current_event.music); current_event.clear(); break; case SceneEvent::kPlaySound: debug(0, "playing sound %u, delay: %u", current_event.sound, current_event.color); sounds.push_back(Sound(current_event.sound, current_event.color)); current_event.clear(); break; case SceneEvent::kEnableObject: { debug(0, "%s object #%u", current_event.color ? "enabling" : "disabling", current_event.object - 1); Object *obj = getObject(current_event.object - 1, current_event.scene == 0 ? _id : current_event.scene); obj->enabled = current_event.color; obj->save(); current_event.clear(); } break; case SceneEvent::kHideActor: hide_actor = current_event.color != 0; current_event.clear(); break; case SceneEvent::kWaitForAnimation: debug(0, "waiting for the animation"); break; case SceneEvent::kWaitLanAnimationFrame: debug(0, "waiting for the frame %d in slot %d", current_event.animation, current_event.slot); break; case SceneEvent::kQuit: debug(0, "quit!"); _engine->quitGame(); break; default: error("empty/unhandler event[%d]", (int)current_event.type); } } if (events.empty()) { message_color = 0xd1; hide_actor = false; } return !current_event.empty(); } void Scene::setPalette(OSystem *system, const byte *buf, unsigned mul) { byte p[1024]; memset(p, 0, 1024); for (int i = 0; i < 256; ++i) { for (int c = 0; c < 3; ++c) p[i * 4 + c] = buf[i * 3 + c] * mul; } system->setPalette(p, 0, 256); } Object *Scene::getObject(int id, int scene_id) { assert(id > 0); if (scene_id == 0) scene_id = _id; if (scene_id == 0) return NULL; return &objects[scene_id - 1][id - 1]; } Common::Point Scene::messagePosition(const Common::String &str, Common::Point position) { Resources *res = Resources::instance(); uint w = res->font7.render(NULL, 0, 0, str, 0); uint h = res->font7.height + 3; position.x -= w / 2; position.y -= h; if (position.x + w > 320) position.x = 320 - w; if (position.x < 0) position.x = 0; if (position.y + h > 320) position.y = 200 - h; if (position.y < 0) position.y = 0; return position; } uint Scene::messageDuration(const Common::String &str) { uint words = 1; for(uint i = 0; i < str.size(); ++i) { if (str[i] == ' ' || str[i] == '\n') ++words; } words *= 7; //add text speed here if (words < 15) words = 15; return words; } void Scene::displayMessage(const Common::String &str, byte color) { //assert(!str.empty()); //debug(0, "displayMessage: %s", str.c_str()); message = str; message_pos = messagePosition(str, position); message_color = color; message_timer = messageDuration(message); } void Scene::clear() { clearMessage(); events.clear(); current_event.clear(); for(int i = 0; i < 4; ++i) { animation[i].free(); custom_animation[i].free(); } } void Scene::clearMessage() { message.clear(); message_timer = 0; message_color = 0xd1; message_first_frame = 0; message_last_frame = 0; } } // End of namespace TeenAgent