/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TEENAGENT_SURFACE_H #define TEENAGENT_SURFACE_H #include "common/rect.h" #include "graphics/surface.h" namespace Common { class SeekableReadStream; } namespace TeenAgent { class Surface : public Graphics::Surface { public: Surface(); ~Surface(); enum Type {kTypeOns, kTypeLan}; void load(Common::SeekableReadStream &, Type type); Common::Rect render(Graphics::Surface *surface, int dx = 0, int dy = 0, bool mirror = false, Common::Rect srcRect = Common::Rect(), uint zoom = 256) const; bool empty() const { return pixels == NULL; } uint16 x, y; }; } // End of namespace TeenAgent #endif