/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "teenagent/surface_list.h" #include "teenagent/surface.h" #include "teenagent/objects.h" #include "teenagent/teenagent.h" namespace TeenAgent { SurfaceList::SurfaceList() : surfaces(NULL), surfacesCount(0) {} SurfaceList::~SurfaceList() { free(); } void SurfaceList::load(Common::SeekableReadStream &stream, int subHack) { free(); byte fn = stream.readByte(); if (stream.eos()) return; surfacesCount = fn - subHack; debugC(0, kDebugSurface, "loading %u surfaces from list (skip %d)", surfacesCount, subHack); if (surfacesCount == 0) return; surfaces = new Surface[surfacesCount]; for (byte i = 0; i < surfacesCount; ++i) { uint offset = stream.readUint16LE(); uint pos = stream.pos(); stream.seek(offset); surfaces[i].load(stream, Surface::kTypeOns); stream.seek(pos); } } void SurfaceList::free() { delete[] surfaces; surfaces = NULL; surfacesCount = 0; } void SurfaceList::render(Graphics::Surface *surface, const Common::Rect &clip) const { for (uint i = 0; i < surfacesCount; ++i) { const Surface &s = surfaces[i]; Common::Rect r(s.x, s.y, s.x + s.w, s.y + s.h); if (r.bottom < clip.bottom || !clip.intersects(r)) continue; r.clip(clip); r.translate(-s.x, -s.y); s.render(surface, r.left, r.top, false, r); } } }