/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "teenagent/surface.h" #include "teenagent/surface_list.h" namespace TeenAgent { SurfaceList::SurfaceList() : surfaces(NULL) {} void SurfaceList::load(Common::SeekableReadStream *stream, Type type, int sub_hack) { free(); byte fn = stream->readByte(); if (stream->eos()) return; surfaces_n = fn - sub_hack; debug(0, "loading %u surfaces from list (skip %d)", surfaces_n, sub_hack); if (surfaces_n == 0) return; surfaces = new Surface[surfaces_n]; byte i; for (i = 0; i < surfaces_n; ++i) { uint offset = stream->readUint16LE(); uint pos = stream->pos(); stream->seek(offset); surfaces[i].load(stream, Surface::kTypeOns); stream->seek(pos); } //for(; i < fn; ++i) // debug(0, "*hack* skipping flag %04x", stream->readUint16LE()); } void SurfaceList::free() { delete[] surfaces; surfaces = NULL; surfaces_n = 0; } Common::Rect SurfaceList::render(Graphics::Surface *surface, int horizon, bool second_pass) const { Common::Rect dirty; for(uint i = 0; i < surfaces_n; ++i) { const Surface &s = surfaces[i]; if (second_pass) { //debug(0, "%d %d", s.y + s.h, horizon); if (s.y + s.h > horizon) dirty.extend(s.render(surface)); } else { if (s.y + s.h <= horizon) dirty.extend(s.render(surface)); } } return dirty; } }