/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "common/debug.h" #include "common/debug-channels.h" #include "common/events.h" #include "common/savefile.h" #include "common/system.h" #include "common/textconsole.h" #include "backends/audiocd/audiocd.h" #include "engines/advancedDetector.h" #include "engines/util.h" #include "audio/mixer.h" #include "audio/decoders/raw.h" #include "graphics/cursorman.h" #include "graphics/palette.h" #include "graphics/thumbnail.h" #include "teenagent/console.h" #include "teenagent/dialog.h" #include "teenagent/inventory.h" #include "teenagent/music.h" #include "teenagent/objects.h" #include "teenagent/pack.h" #include "teenagent/resources.h" #include "teenagent/scene.h" #include "teenagent/teenagent.h" namespace TeenAgent { TeenAgentEngine::TeenAgentEngine(OSystem *system, const ADGameDescription *gd) : Engine(system), _action(kActionNone), _gameDescription(gd), _rnd("teenagent") { DebugMan.addDebugChannel(kDebugActor, "Actor", "Enable Actor Debug"); DebugMan.addDebugChannel(kDebugAnimation, "Animation", "Enable Animation Debug"); DebugMan.addDebugChannel(kDebugCallbacks, "Callbacks", "Enable Callbacks Debug"); DebugMan.addDebugChannel(kDebugDialog, "Dialog", "Enable Dialog Debug"); DebugMan.addDebugChannel(kDebugFont, "Font", "Enable Font Debug"); DebugMan.addDebugChannel(kDebugInventory, "Inventory", "Enable Inventory Debug"); DebugMan.addDebugChannel(kDebugMusic, "Music", "Enable Music Debug"); DebugMan.addDebugChannel(kDebugObject, "Object", "Enable Object Debug"); DebugMan.addDebugChannel(kDebugPack, "Pack", "Enable Pack Debug"); DebugMan.addDebugChannel(kDebugScene, "Scene", "Enable Scene Debug"); DebugMan.addDebugChannel(kDebugSurface, "Surface", "Enable Surface Debug"); music = new MusicPlayer(this); dialog = new Dialog(this); res = new Resources(); console = 0; scene = 0; inventory = 0; _sceneBusy = false; _dstObject = 0; _musicStream = 0; _markDelay = 0; _gameDelay = 0; } TeenAgentEngine::~TeenAgentEngine() { delete dialog; dialog = 0; delete scene; scene = 0; delete inventory; inventory = 0; delete music; music = 0; _mixer->stopAll(); _useHotspots.clear(); delete res; res = 0; CursorMan.popCursor(); delete console; DebugMan.clearAllDebugChannels(); } bool TeenAgentEngine::trySelectedObject() { InventoryObject *inv = inventory->selectedObject(); if (inv == NULL) return false; debugC(0, kDebugObject, "checking active object %u on %u", inv->id, _dstObject->id); //mouse time challenge hack: if ((res->dseg.get_byte(dsAddr_timedCallbackState) == 1 && inv->id == kInvItemRock && _dstObject->id == 5) || (res->dseg.get_byte(dsAddr_timedCallbackState) == 2 && inv->id == kInvItemSuperGlue && _dstObject->id == 5)) { //putting rock into hole or superglue on rock fnPutRockInHole(); return true; } const Common::Array &hotspots = _useHotspots[scene->getId() - 1]; for (uint i = 0; i < hotspots.size(); ++i) { const UseHotspot &spot = hotspots[i]; if (spot.inventoryId == inv->id && _dstObject->id == spot.objectId) { debugC(0, kDebugObject, "use object on hotspot!"); spot.dump(); if (spot.actorX != 0xffff && spot.actorY != 0xffff) moveTo(spot.actorX, spot.actorY, spot.orientation); if (!processCallback(spot.callback)) debugC(0, kDebugObject, "FIXME: display proper description"); inventory->resetSelectedObject(); return true; } } // error inventory->resetSelectedObject(); displayMessage(dsAddr_objErrorMsg); // "That's no good" return true; } void TeenAgentEngine::processObject() { if (_dstObject == NULL) return; switch (_action) { case kActionExamine: { if (trySelectedObject()) break; byte *dcall = res->dseg.ptr(dsAddr_objExamineCallbackTablePtr); dcall = res->dseg.ptr(READ_LE_UINT16(dcall + scene->getId() * 2 - 2)); dcall += 2 * _dstObject->id - 2; uint16 callback = READ_LE_UINT16(dcall); if (callback == 0 || !processCallback(callback)) displayMessage(_dstObject->description); } break; case kActionUse: { if (trySelectedObject()) break; byte *dcall = res->dseg.ptr(dsAddr_objUseCallbackTablePtr); dcall = res->dseg.ptr(READ_LE_UINT16(dcall + scene->getId() * 2 - 2)); dcall += 2 * _dstObject->id - 2; uint16 callback = READ_LE_UINT16(dcall); if (!processCallback(callback)) displayMessage(_dstObject->description); } break; case kActionNone: default: break; } } void TeenAgentEngine::use(Object *object) { if (object == NULL || scene->eventRunning()) return; _dstObject = object; object->rect.dump(); object->actorRect.dump(); _action = kActionUse; if (object->actorRect.valid()) scene->moveTo(Common::Point(object->actorRect.right, object->actorRect.bottom), object->actorOrientation); else if (object->actorOrientation > 0) scene->setOrientation(object->actorOrientation); } void TeenAgentEngine::examine(const Common::Point &point, Object *object) { if (scene->eventRunning()) return; if (object != NULL) { Common::Point dst = object->actorRect.center(); debugC(0, kDebugObject, "click %d, %d, object %d, %d", point.x, point.y, dst.x, dst.y); _action = kActionExamine; if (object->actorRect.valid()) scene->moveTo(dst, object->actorOrientation, true); // validate examine message. Original engine does not let you into walkboxes _dstObject = object; } else if (!_sceneBusy) { // do not reset anything while scene is busy, but allow interrupts while walking. debugC(0, kDebugObject, "click %d, %d", point.x, point.y); _action = kActionNone; scene->moveTo(point, 0, true); _dstObject = NULL; } } void TeenAgentEngine::init() { _markDelay = 80; _gameDelay = 110; _useHotspots.resize(42); byte *sceneHotspots = res->dseg.ptr(dsAddr_sceneHotspotsPtr); for (byte i = 0; i < 42; ++i) { Common::Array & hotspots = _useHotspots[i]; byte *hotspotsPtr = res->dseg.ptr(READ_LE_UINT16(sceneHotspots + i * 2)); while (*hotspotsPtr) { UseHotspot h; h.load(hotspotsPtr); hotspotsPtr += 9; hotspots.push_back(h); } } } Common::Error TeenAgentEngine::loadGameState(int slot) { debug(0, "loading from slot %d", slot); Common::ScopedPtr in(_saveFileMan->openForLoading(Common::String::format("teenagent.%02d", slot))); if (!in) in.reset(_saveFileMan->openForLoading(Common::String::format("teenagent.%d", slot))); if (!in) return Common::kReadPermissionDenied; assert(res->dseg.size() >= dsAddr_saveState + saveStateSize); char *data = (char *)malloc(saveStateSize); if (!data) error("[TeenAgentEngine::loadGameState] Cannot allocate buffer"); in->seek(0); if (in->read(data, saveStateSize) != saveStateSize) { free(data); return Common::kReadingFailed; } memcpy(res->dseg.ptr(dsAddr_saveState), data, saveStateSize); free(data); scene->clear(); inventory->activate(false); inventory->reload(); setMusic(res->dseg.get_byte(dsAddr_currentMusic)); int id = res->dseg.get_byte(dsAddr_currentScene); uint16 x = res->dseg.get_word(dsAddr_egoX), y = res->dseg.get_word(dsAddr_egoY); scene->loadObjectData(); scene->init(id, Common::Point(x, y)); scene->setPalette(4); scene->intro = false; return Common::kNoError; } Common::Error TeenAgentEngine::saveGameState(int slot, const Common::String &desc) { debug(0, "saving to slot %d", slot); Common::ScopedPtr out(_saveFileMan->openForSaving(Common::String::format("teenagent.%02d", slot))); if (!out) return Common::kWritingFailed; res->dseg.set_byte(dsAddr_currentScene, scene->getId()); Common::Point pos = scene->getPosition(); res->dseg.set_word(dsAddr_egoX, pos.x); res->dseg.set_word(dsAddr_egoY, pos.y); assert(res->dseg.size() >= dsAddr_saveState + saveStateSize); // FIXME: Description string is 24 bytes and null based on detection.cpp code, not 22? strncpy((char *)res->dseg.ptr(dsAddr_saveState), desc.c_str(), 22); out->write(res->dseg.ptr(dsAddr_saveState), saveStateSize); if (!Graphics::saveThumbnail(*out)) warning("saveThumbnail failed"); out->finalize(); return Common::kNoError; } int TeenAgentEngine::skipEvents() const { Common::EventManager *_event = _system->getEventManager(); Common::Event event; while (_event->pollEvent(event)) { switch (event.type) { case Common::EVENT_QUIT: case Common::EVENT_RTL: return -1; case Common::EVENT_MAINMENU: case Common::EVENT_LBUTTONDOWN: case Common::EVENT_RBUTTONDOWN: return 1; case Common::EVENT_KEYDOWN: if (event.kbd.ascii) return 1; default: break; } } return 0; } bool TeenAgentEngine::showCDLogo() { Common::File cdlogo; if (!cdlogo.exists("cdlogo.res") || !cdlogo.open("cdlogo.res")) return true; const uint bgSize = kScreenWidth * kScreenHeight; const uint paletteSize = 3 * 256; byte *bg = (byte *)malloc(bgSize); if (!bg) error("[TeenAgentEngine::showCDLogo] Cannot allocate background buffer"); byte *palette = (byte *)malloc(paletteSize); if (!palette) { free(bg); error("[TeenAgentEngine::showCDLogo] Cannot allocate palette buffer"); } cdlogo.read(bg, bgSize); cdlogo.read(palette, paletteSize); for (uint c = 0; c < paletteSize; ++c) palette[c] *= 4; _system->getPaletteManager()->setPalette(palette, 0, 256); _system->copyRectToScreen(bg, kScreenWidth, 0, 0, kScreenWidth, kScreenHeight); _system->updateScreen(); free(bg); free(palette); for (uint i = 0; i < 20; ++i) { int r = skipEvents(); if (r != 0) return r > 0 ? true : false; _system->delayMillis(100); } cdlogo.close(); return true; } bool TeenAgentEngine::showLogo() { FilePack logo; if (!logo.open("unlogic.res")) return true; Common::ScopedPtr frame(logo.getStream(1)); if (!frame) return true; const uint bgSize = kScreenWidth * kScreenHeight; const uint paletteSize = 3 * 256; byte *bg = (byte *)malloc(bgSize); if (!bg) error("[TeenAgentEngine::showLogo] Cannot allocate background buffer"); byte *palette = (byte *)malloc(paletteSize); if (!palette) { free(bg); error("[TeenAgentEngine::showLogo] Cannot allocate palette buffer"); } frame->read(bg, bgSize); frame->read(palette, paletteSize); for (uint c = 0; c < paletteSize; ++c) palette[c] *= 4; _system->getPaletteManager()->setPalette(palette, 0, 256); free(palette); uint n = logo.fileCount(); for (uint f = 0; f < 4; ++f) for (uint i = 2; i <= n; ++i) { { int r = skipEvents(); if (r != 0) { free(bg); return r > 0 ? true : false; } } _system->copyRectToScreen(bg, kScreenWidth, 0, 0, kScreenWidth, kScreenHeight); frame.reset(logo.getStream(i)); if (!frame) { free(bg); return true; } Surface s; s.load(*frame, Surface::kTypeOns); if (s.empty()) { free(bg); return true; } _system->copyRectToScreen(s.getPixels(), s.w, s.x, s.y, s.w, s.h); _system->updateScreen(); _system->delayMillis(100); } free(bg); return true; } bool TeenAgentEngine::showMetropolis() { _system->fillScreen(0); _system->updateScreen(); FilePack varia; varia.open("varia.res"); const uint paletteSize = 3 * 256; byte *palette = (byte *)malloc(paletteSize); if (!palette) error("[TeenAgentEngine::showMetropolis] Cannot allocate palette buffer"); { Common::ScopedPtr s(varia.getStream(5)); s->read(palette, paletteSize); for (uint c = 0; c < paletteSize; ++c) palette[c] *= 4; } _system->getPaletteManager()->setPalette(palette, 0, 256); free(palette); const uint varia6Size = 21760; const uint varia9Size = 18302; byte *varia6Data = (byte *)malloc(varia6Size); byte *varia9Data = (byte *)malloc(varia9Size); if (!varia6Data || !varia9Data) { free(varia6Data); free(varia9Data); error("[TeenAgentEngine::showMetropolis] Cannot allocate buffer"); } varia.read(6, varia6Data, varia6Size); varia.read(9, varia9Data, varia9Size); const uint colorsSize = 56 * 160 * 2; byte *colors = (byte *)malloc(colorsSize); if (!colors) error("[TeenAgentEngine::showMetropolis] Cannot allocate colors buffer"); memset(colors, 0, colorsSize); int logo_y = -56; for (uint f = 0; f < 300; ++f) { { int r = skipEvents(); if (r != 0) { free(varia6Data); free(varia9Data); free(colors); return r > 0 ? true : false; } } Graphics::Surface *surface = _system->lockScreen(); if (logo_y > 0) { surface->fillRect(Common::Rect(0, 0, kScreenWidth, logo_y), 0); } { //generate colors matrix memmove(colors + 320, colors + 480, 8480); for (uint c = 0; c < 17; ++c) { byte x = (_rnd.getRandomNumber(184) + 5) & 0xff; uint offset = 8800 + _rnd.getRandomNumber(158); colors[offset++] = x; colors[offset++] = x; } for (uint y = 1; y < 56; ++y) { for (uint x = 1; x < 160; ++x) { uint offset = y * 160 + x; uint v = (uint)colors[offset - 161] + colors[offset - 160] + colors[offset - 159] + (uint)colors[offset - 1] + colors[offset + 1] + (uint)colors[offset + 161] + colors[offset + 160] + colors[offset + 159]; v >>= 3; colors[offset + 8960] = v; } } memmove(colors, colors + 8960, 8960); } byte *dst = (byte *)surface->getBasePtr(0, 131); byte *src = varia6Data; for (uint y = 0; y < 68; ++y) { for (uint x = 0; x < 320; ++x) { if (*src++ == 1) { *dst++ = colors[19 * 160 + y / 2 * 160 + x / 2]; } else ++dst; } } _system->unlockScreen(); _system->copyRectToScreen( varia9Data + (logo_y < 0 ? -logo_y * 320 : 0), 320, 0, logo_y >= 0 ? logo_y : 0, 320, logo_y >= 0 ? 57 : 57 + logo_y); if (logo_y < 82 - 57) ++logo_y; _system->updateScreen(); _system->delayMillis(100); } free(varia6Data); free(varia9Data); free(colors); return true; } Common::Error TeenAgentEngine::run() { const Common::FSNode gameDataDir(ConfMan.get("path")); SearchMan.addSubDirectoryMatching(gameDataDir, "music"); if (!res->loadArchives(_gameDescription)) return Common::kUnknownError; Common::EventManager *_event = _system->getEventManager(); initGraphics(kScreenWidth, kScreenHeight); console = new Console(this); scene = new Scene(this); inventory = new Inventory(this); init(); CursorMan.pushCursor(res->dseg.ptr(dsAddr_cursor), 8, 12, 0, 0, 1); syncSoundSettings(); // Initialize CD audio if (_gameDescription->flags & ADGF_CD) g_system->getAudioCDManager()->open(); setMusic(1); _mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, music, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, false); int loadSlot = ConfMan.getInt("save_slot"); if (loadSlot >= 0) { loadGameState(loadSlot); } else { if (!showCDLogo()) return Common::kNoError; if (!showLogo()) return Common::kNoError; if (!showMetropolis()) return Common::kNoError; scene->intro = true; _sceneBusy = true; fnIntro(); } CursorMan.showMouse(true); uint32 gameTimer = 0; uint32 markTimer = 0; Common::Event event; Common::Point mouse; uint32 timer = _system->getMillis(); do { Object *currentObject = scene->findObject(mouse); while (_event->pollEvent(event)) { if (event.type == Common::EVENT_RTL) return Common::kNoError; if ((!_sceneBusy && inventory->processEvent(event)) || scene->processEvent(event)) continue; debug(5, "event"); switch (event.type) { case Common::EVENT_KEYDOWN: if ((event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.keycode == Common::KEYCODE_d) || event.kbd.ascii == '~' || event.kbd.ascii == '#') { console->attach(); } else if (event.kbd.hasFlags(0) && event.kbd.keycode == Common::KEYCODE_F5) { openMainMenuDialog(); } if (event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.keycode == Common::KEYCODE_f) { _markDelay = _markDelay == 80 ? 40 : 80; debug(5, "markDelay = %u", _markDelay); } break; case Common::EVENT_LBUTTONDOWN: if (scene->getId() < 0) break; examine(event.mouse, currentObject); break; case Common::EVENT_RBUTTONDOWN: if (currentObject) debugC(0, kDebugObject, "%d, %s", currentObject->id, currentObject->name.c_str()); if (scene->getId() < 0) break; if (currentObject == NULL) break; if (res->dseg.get_byte(dsAddr_timedCallbackState) == 3 && currentObject->id == 1) { fnGuardDrinking(); break; } if (res->dseg.get_byte(dsAddr_timedCallbackState) == 4 && currentObject->id == 5) { fnGotAnchor(); break; } use(currentObject); break; case Common::EVENT_MOUSEMOVE: mouse = event.mouse; break; default: ; } } //game delays: slow 16, normal 11, fast 5, crazy 1 //mark delays: 4 * (3 - hero_speed), normal == 1 //game delays in 1/100th of seconds uint32 newTimer = _system->getMillis(); uint32 delta = newTimer - timer; timer = newTimer; bool tickGame = gameTimer <= delta; if (tickGame) gameTimer = _gameDelay - ((delta - gameTimer) % _gameDelay); else gameTimer -= delta; bool tickMark = markTimer <= delta; if (tickMark) markTimer = _markDelay - ((delta - markTimer) % _markDelay); else markTimer -= delta; if (tickGame || tickMark) { bool b = scene->render(tickGame, tickMark, delta); if (!inventory->active() && !b && _action != kActionNone) { processObject(); _action = kActionNone; _dstObject = NULL; } _sceneBusy = b; } _system->showMouse(scene->getMessage().empty() && !_sceneBusy); bool busy = inventory->active() || _sceneBusy; Graphics::Surface *surface = _system->lockScreen(); if (!busy) { InventoryObject *selectedObject = inventory->selectedObject(); if (currentObject || selectedObject) { Common::String name; if (selectedObject) { name += selectedObject->name; name += " & "; } if (currentObject) name += currentObject->name; uint w = res->font7.render(NULL, 0, 0, name, textColorMark); res->font7.render(surface, (kScreenWidth - w) / 2, 180, name, textColorMark, true); #if 0 if (currentObject) { currentObject->rect.render(surface, 0x80); currentObject->actorRect.render(surface, 0x81); } #endif } } inventory->render(surface, tickGame ? 1 : 0); _system->unlockScreen(); _system->updateScreen(); console->onFrame(); uint32 nextTick = MIN(gameTimer, markTimer); if (nextTick > 0) { _system->delayMillis(nextTick > 40 ? 40 : nextTick); } } while (!shouldQuit()); return Common::kNoError; } Common::String TeenAgentEngine::parseMessage(uint16 addr) { Common::String message; for ( const char *str = (const char *)res->dseg.ptr(addr); str[0] != 0 || str[1] != 0; ++str) { char c = str[0]; message += c != 0 && (signed char)c != -1 ? c : '\n'; } if (message.empty()) { warning("empty message parsed for %04x", addr); } return message; } void TeenAgentEngine::displayMessage(const Common::String &str, byte color, uint16 x, uint16 y) { if (str.empty()) { return; } if (color == textColorMark) { // mark's SceneEvent e(SceneEvent::kPlayAnimation); e.animation = 0; e.slot = 0x80; scene->push(e); } { SceneEvent event(SceneEvent::kMessage); event.message = str; event.color = color; event.slot = 0; event.dst.x = x; event.dst.y = y; scene->push(event); } { SceneEvent e(SceneEvent::kPauseAnimation); e.animation = 0; e.slot = 0x80; scene->push(e); } } void TeenAgentEngine::displayMessage(uint16 addr, byte color, uint16 x, uint16 y) { displayMessage(parseMessage(addr), color, x, y); } void TeenAgentEngine::displayAsyncMessage(uint16 addr, uint16 x, uint16 y, uint16 firstFrame, uint16 lastFrame, byte color) { SceneEvent event(SceneEvent::kMessage); event.message = parseMessage(addr); event.slot = 0; event.color = color; event.dst.x = x; event.dst.y = y; event.firstFrame = firstFrame; event.lastFrame = lastFrame; scene->push(event); } void TeenAgentEngine::displayAsyncMessageInSlot(uint16 addr, byte slot, uint16 firstFrame, uint16 lastFrame, byte color) { SceneEvent event(SceneEvent::kMessage); event.message = parseMessage(addr); event.slot = slot + 1; event.color = color; event.firstFrame = firstFrame; event.lastFrame = lastFrame; scene->push(event); } void TeenAgentEngine::displayCredits(uint16 addr, uint16 timer) { SceneEvent event(SceneEvent::kCreditsMessage); const byte *src = res->dseg.ptr(addr); event.orientation = *src++; event.color = *src++; event.lan = 8; event.dst.y = *src; while (true) { ++src; // skip y position Common::String line((const char *)src); event.message += line; src += line.size() + 1; if (*src == 0) break; event.message += "\n"; } int w = res->font8.render(NULL, 0, 0, event.message, textColorCredits); event.dst.x = (kScreenWidth - w) / 2; event.timer = timer; scene->push(event); } void TeenAgentEngine::displayCredits() { SceneEvent event(SceneEvent::kCredits); event.message = parseMessage(dsAddr_finalCredits7); event.dst.y = kScreenHeight; int lines = 1; for (uint i = 0; i < event.message.size(); ++i) if (event.message[i] == '\n') ++lines; event.dst.x = (kScreenWidth - res->font7.render(NULL, 0, 0, event.message, textColorCredits)) / 2; event.timer = 11 * lines - event.dst.y + 22; debug(2, "credits = %s", event.message.c_str()); scene->push(event); } void TeenAgentEngine::displayCutsceneMessage(uint16 addr, uint16 x, uint16 y) { SceneEvent event(SceneEvent::kCreditsMessage); event.message = parseMessage(addr); event.dst.x = x; event.dst.y = y; event.lan = 7; scene->push(event); } void TeenAgentEngine::moveTo(const Common::Point &dst, byte o, bool warp) { moveTo(dst.x, dst.y, o, warp); } void TeenAgentEngine::moveTo(Object *obj) { moveTo(obj->actorRect.right, obj->actorRect.bottom, obj->actorOrientation); } void TeenAgentEngine::moveTo(uint16 x, uint16 y, byte o, bool warp) { SceneEvent event(SceneEvent::kWalk); event.dst.x = x; event.dst.y = y; if (o > 4) { warning("invalid orientation %d", o); o = 0; } event.orientation = o; event.color = warp ? 1 : 0; scene->push(event); } void TeenAgentEngine::moveRel(int16 x, int16 y, byte o, bool warp) { SceneEvent event(SceneEvent::kWalk); event.dst.x = x; event.dst.y = y; event.orientation = o; event.color = (warp ? 1 : 0) | 2; scene->push(event); } void TeenAgentEngine::playAnimation(uint16 id, byte slot, bool async, bool ignore, bool loop) { SceneEvent event(SceneEvent::kPlayAnimation); event.animation = id; event.slot = (slot + 1) | (ignore ? 0x20 : 0) | (loop ? 0x80 : 0); scene->push(event); if (!async) waitAnimation(); } void TeenAgentEngine::playActorAnimation(uint16 id, bool async, bool ignore) { SceneEvent event(SceneEvent::kPlayActorAnimation); event.animation = id; event.slot = ignore ? 0x20 : 0; scene->push(event); if (!async) waitAnimation(); } void TeenAgentEngine::loadScene(byte id, const Common::Point &pos, byte o) { loadScene(id, pos.x, pos.y, o); } void TeenAgentEngine::loadScene(byte id, uint16 x, uint16 y, byte o) { if (scene->last_event_type() != SceneEvent::kCreditsMessage) fadeOut(); SceneEvent event(SceneEvent::kLoadScene); event.scene = id; event.dst.x = x; event.dst.y = y; event.orientation = o; scene->push(event); fadeIn(); } void TeenAgentEngine::enableOn(bool enable) { SceneEvent event(SceneEvent::kSetOn); event.ons = 0; event.color = enable ? 1 : 0; scene->push(event); } void TeenAgentEngine::setOns(byte id, byte value, byte sceneId) { SceneEvent event(SceneEvent::kSetOn); event.ons = id + 1; event.color = value; event.scene = sceneId; scene->push(event); } void TeenAgentEngine::setLan(byte id, byte value, byte sceneId) { if (id == 0) error("setting lan 0 is invalid"); SceneEvent event(SceneEvent::kSetLan); event.lan = id; event.color = value; event.scene = sceneId; scene->push(event); } void TeenAgentEngine::setFlag(uint16 addr, byte value) { SceneEvent event(SceneEvent::kSetFlag); event.callback = addr; event.color = value; scene->push(event); } byte TeenAgentEngine::getFlag(uint16 addr) { return scene->peekFlagEvent(addr); } void TeenAgentEngine::reloadLan() { SceneEvent event(SceneEvent::kSetLan); event.lan = 0; scene->push(event); } void TeenAgentEngine::playMusic(byte id) { SceneEvent event(SceneEvent::kPlayMusic); event.music = id; scene->push(event); } void TeenAgentEngine::playSound(byte id, byte skipFrames) { if (skipFrames > 0) --skipFrames; SceneEvent event(SceneEvent::kPlaySound); event.sound = id; event.color = skipFrames; scene->push(event); } void TeenAgentEngine::enableObject(byte id, byte sceneId) { SceneEvent event(SceneEvent::kEnableObject); event.object = id + 1; event.color = 1; event.scene = sceneId; scene->push(event); } void TeenAgentEngine::disableObject(byte id, byte sceneId) { SceneEvent event(SceneEvent::kEnableObject); event.object = id + 1; event.color = 0; event.scene = sceneId; scene->push(event); } void TeenAgentEngine::hideActor() { SceneEvent event(SceneEvent::kHideActor); event.color = 1; scene->push(event); } void TeenAgentEngine::showActor() { SceneEvent event(SceneEvent::kHideActor); event.color = 0; scene->push(event); } void TeenAgentEngine::waitAnimation() { SceneEvent event(SceneEvent::kWaitForAnimation); scene->push(event); } void TeenAgentEngine::waitLanAnimationFrame(byte slot, uint16 frame) { SceneEvent event(SceneEvent::kWaitLanAnimationFrame); if (frame > 0) --frame; event.slot = slot - 1; event.animation = frame; scene->push(event); } void TeenAgentEngine::setTimerCallback(uint16 addr, uint16 frames) { SceneEvent event(SceneEvent::kTimer); event.callback = addr; event.timer = frames; scene->push(event); } void TeenAgentEngine::shakeScreen() { SceneEvent event(SceneEvent::kEffect); scene->push(event); } void TeenAgentEngine::fadeIn() { SceneEvent event(SceneEvent::kFade); event.orientation = 0; scene->push(event); } void TeenAgentEngine::fadeOut() { SceneEvent event(SceneEvent::kFade); event.orientation = 1; scene->push(event); } void TeenAgentEngine::wait(uint16 frames) { SceneEvent event(SceneEvent::kWait); event.timer = frames * 10; scene->push(event); } void TeenAgentEngine::playSoundNow(Pack *pack, byte id) { uint size = pack->getSize(id); if (size == 0) { warning("skipping invalid sound %u", id); return; } byte *data = (byte *)malloc(size); pack->read(id, data, size); debug(3, "playing %u samples...", size); Audio::AudioStream *stream = Audio::makeRawStream(data, size, 11025, 0); _mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, stream); // dispose is YES by default } void TeenAgentEngine::setMusic(byte id) { debugC(0, kDebugMusic, "starting music %u", id); if (id != 1) // intro music res->dseg.set_byte(dsAddr_currentMusic, id); if (_gameDescription->flags & ADGF_CD) { byte track2cd[] = {7, 2, 0, 9, 3, 6, 8, 10, 4, 5, 11}; if (id == 0 || id > 11 || track2cd[id - 1] == 0) { debugC(0, kDebugMusic, "no cd music for id %u", id); return; } byte track = track2cd[id - 1]; debugC(0, kDebugMusic, "playing cd track %u", track); _system->getAudioCDManager()->play(track, -1, 0, 0); } else if (music->load(id)) music->start(); } bool TeenAgentEngine::hasFeature(EngineFeature f) const { switch (f) { case kSupportsRTL: case kSupportsSubtitleOptions: case kSupportsLoadingDuringRuntime: case kSupportsSavingDuringRuntime: return true; default: return false; } } } // End of namespace TeenAgent