/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "teenagent/teenagent.h" #include "common/system.h" #include "common/events.h" #include "common/debug.h" #include "common/savefile.h" #include "common/config-manager.h" #include "engines/advancedDetector.h" #include "sound/mixer.h" #include "teenagent/scene.h" #include "teenagent/objects.h" #include "teenagent/music.h" #include "graphics/thumbnail.h" namespace TeenAgent { TeenAgentEngine::TeenAgentEngine(OSystem *system, const ADGameDescription *gd) : Engine(system), action(kActionNone), _gameDescription(gd) { music = new MusicPlayer(); } void TeenAgentEngine::processObject() { if (dst_object == NULL) return; Resources *res = Resources::instance(); switch (action) { case kActionExamine: { byte *dcall = res->dseg.ptr(0xb5ce); dcall = res->dseg.ptr(READ_LE_UINT16(dcall + scene->getId() * 2 - 2)); dcall += 2 * dst_object->id - 2; uint16 callback = READ_LE_UINT16(dcall); if (callback == 0 || !processCallback(callback)) { Common::String desc = dst_object->description; scene->displayMessage(desc); //debug(0, "%s[%u]: description: %s", current_object->name, current_object->id, desc.c_str()); } } break; case kActionUse: { InventoryObject *inv = inventory->selectedObject(); if (inv != NULL) { const Common::Array &hotspots = use_hotspots[scene->getId() - 1]; for (uint i = 0; i < hotspots.size(); ++i) { const UseHotspot &spot = hotspots[i]; if (spot.inventory_id == inv->id && dst_object->id == spot.object_id) { debug(0, "combine! pos?: %u,%u", spot.x, spot.y); //moveTo(Common::Point(obj->x, obj->y), NULL, Examine); inventory->resetSelectedObject(); if (!processCallback(TO_LE_16(spot.callback))) debug(0, "fixme! display proper description"); return; } } //error inventory->resetSelectedObject(); displayMessage(0x3457); break; } else { byte *dcall = res->dseg.ptr(0xb89c); dcall = res->dseg.ptr(READ_LE_UINT16(dcall + scene->getId() * 2 - 2)); dcall += 2 * dst_object->id - 2; uint16 callback = READ_LE_UINT16(dcall); if (!processCallback(callback)) scene->displayMessage(dst_object->description); } } break; case kActionNone: break; } } void TeenAgentEngine::use(Object *object) { if (object == NULL || scene->eventRunning()) return; dst_object = object; object->rect.dump(); object->actor_rect.dump(); if (object->actor_rect.valid()) scene->moveTo(Common::Point(object->actor_rect.right, object->actor_rect.bottom), object->actor_orientation); if (object->actor_orientation > 0) scene->setOrientation(object->actor_orientation); action = kActionUse; } void TeenAgentEngine::examine(const Common::Point &point, Object *object) { if (scene->eventRunning()) return; if (object != NULL) { Common::Point dst = object->actor_rect.center(); debug(0, "click %d, %d, object %d, %d", point.x, point.y, dst.x, dst.y); if (object->actor_rect.valid()) scene->moveTo(dst, object->actor_orientation); action = kActionExamine; dst_object = object; } else { debug(0, "click %d, %d", point.x, point.y); scene->moveTo(point, 0, true); dst_object = NULL; action = kActionNone; } } void TeenAgentEngine::init() { Resources * res = Resources::instance(); use_hotspots.resize(42); byte *scene_hotspots = res->dseg.ptr(0xbb87); for (byte i = 0; i < 42; ++i) { Common::Array & hotspots = use_hotspots[i]; byte * hotspots_ptr = res->dseg.ptr(READ_LE_UINT16(scene_hotspots + i * 2)); while (*hotspots_ptr) { UseHotspot h; h.load(hotspots_ptr); hotspots_ptr += 9; hotspots.push_back(h); } } } void TeenAgentEngine::deinit() { _mixer->stopAll(); delete scene; scene = NULL; delete inventory; inventory = NULL; //delete music; //music = NULL; use_hotspots.clear(); Resources::instance()->deinit(); } Common::Error TeenAgentEngine::loadGameState(int slot) { debug(0, "loading from slot %d", slot); Common::InSaveFile *in = _saveFileMan->openForLoading(Common::String::printf("teenagent.%02d", slot)); if (in == NULL) in = _saveFileMan->openForLoading(Common::String::printf("teenagent.%d", slot)); if (in == NULL) return Common::kReadPermissionDenied; Resources *res = Resources::instance(); assert(res->dseg.size() >= 0x6478 + 0x777a); char data[0x777a]; in->seek(0); if (in->read(data, 0x777a) != 0x777a) { delete in; return Common::kReadingFailed; } delete in; memcpy(res->dseg.ptr(0x6478), data, sizeof(data)); scene->clear(); setMusic(Resources::instance()->dseg.get_byte(0xDB90)); int id = res->dseg.get_byte(0xB4F3); uint16 x = res->dseg.get_word(0x64AF), y = res->dseg.get_word(0x64B1); scene->init(id, Common::Point(x, y)); return Common::kNoError; } Common::Error TeenAgentEngine::saveGameState(int slot, const char *desc) { debug(0, "saving to slot %d", slot); Common::OutSaveFile *out = _saveFileMan->openForSaving(Common::String::printf("teenagent.%02d", slot)); if (out == NULL) return Common::kWritePermissionDenied; Resources *res = Resources::instance(); res->dseg.set_byte(0xB4F3, scene->getId()); Common::Point pos = scene->getPosition(); res->dseg.set_word(0x64AF, pos.x); res->dseg.set_word(0x64B1, pos.y); assert(res->dseg.size() >= 0x6478 + 0x777a); strncpy((char *)res->dseg.ptr(0x6478), desc, 0x16); out->write(res->dseg.ptr(0x6478), 0x777a); if (!Graphics::saveThumbnail(*out)) warning("saveThumbnail failed"); delete out; return Common::kNoError; } Common::Error TeenAgentEngine::run() { Resources *res = Resources::instance(); if (!res->loadArchives(_gameDescription)) return Common::kUnknownError; Common::EventManager *_event = _system->getEventManager(); initGraphics(320, 200, false); scene = new Scene; inventory = new Inventory; scene->init(this, _system); inventory->init(this); init(); _system->setMouseCursor(res->dseg.ptr(0x00da), 8, 12, 0, 0, 1); syncSoundSettings(); music->load(1); _mixer->playInputStream(Audio::Mixer::kMusicSoundType, &_musicHandle, music, -1, 255, 0, true, false); music->start(); { int load_slot = Common::ConfigManager::instance().getInt("save_slot"); debug(0, "slot: %d", load_slot); if (load_slot >= 0) { loadGameState(load_slot); } else { scene->intro = true; scene_busy = true; processCallback(0x24c); } } uint32 frame = 0; Common::Event event; Common::Point mouse; do { _system->showMouse(true); uint32 t0 = _system->getMillis(); Object *current_object = scene->findObject(mouse); while (_event->pollEvent(event)) { if (event.type == Common::EVENT_RTL) { deinit(); return Common::kNoError; } if ((!scene_busy && inventory->processEvent(event)) || scene->processEvent(event)) continue; //debug(0, "event"); switch (event.type) { case Common::EVENT_LBUTTONDOWN: examine(event.mouse, current_object); break; case Common::EVENT_RBUTTONDOWN: use(current_object); break; case Common::EVENT_MOUSEMOVE: mouse = event.mouse; break; default: ; } } uint32 f0 = frame * 10 / 25, f1 = (frame + 1) * 10 / 25; if (f0 != f1) { bool b = scene->render(_system); scene_busy = b; if (!inventory->active() && !scene_busy && action != kActionNone) { processObject(); action = kActionNone; dst_object = NULL; } } bool busy = inventory->active() || scene_busy; Graphics::Surface *surface = _system->lockScreen(); if (!busy) { InventoryObject *selected_object = inventory->selectedObject(); if (current_object || selected_object) { Common::String name; if (selected_object) { name += selected_object->name; name += " & "; } if (current_object) name += current_object->name; uint w = res->font7.render(NULL, 0, 0, name); res->font7.render(surface, (320 - w) / 2, 180, name, true); if (current_object) { //current_object->rect.render(surface, 0x80); //current_object->actor_rect.render(surface, 0x81); } } } inventory->render(surface); _system->unlockScreen(); _system->updateScreen(); uint32 dt = _system->getMillis() - t0; if (dt < 40) _system->delayMillis(40 - dt); ++frame; } while (!_event->shouldQuit()); deinit(); return Common::kNoError; } void TeenAgentEngine::displayMessage(const Common::String &str, byte color) { if (str.empty()) { return; } SceneEvent event(SceneEvent::kMessage); event.message = str; event.color = color; event.lan = 4; scene->push(event); } Common::String TeenAgentEngine::parseMessage(uint16 addr) { Common::String message; for ( const char *str = (const char *)Resources::instance()->dseg.ptr(addr); str[0] != 0 || str[1] != 0; ++str) { char c = str[0]; message += c != 0 && c != -1 ? c : '\n'; } if (message.empty()) { warning("empty message parsed for %04x", addr); } return message; } void TeenAgentEngine::displayMessage(uint16 addr, byte color) { displayMessage(parseMessage(addr), color); } void TeenAgentEngine::displayCredits(uint16 addr) { SceneEvent event(SceneEvent::kCreditsMessage); const byte *src = Resources::instance()->dseg.ptr(addr); event.orientation = *src++; event.color = *src++; event.dst.y = *src; while (true) { ++src; //skip y position Common::String line((const char *)src); event.message += line; src += line.size() + 1; if (*src == 0) break; event.message += "\n"; } int w = Resources::instance()->font8.render(NULL, 0, 0, event.message); event.dst.x = (320 - w) / 2; scene->push(event); } void TeenAgentEngine::moveTo(const Common::Point &dst, byte o, bool warp) { moveTo(dst.x, dst.y, o, warp); } void TeenAgentEngine::moveTo(Object *obj) { moveTo(obj->actor_rect.right, obj->actor_rect.bottom, obj->actor_orientation); } void TeenAgentEngine::moveTo(uint16 x, uint16 y, byte o, bool warp) { SceneEvent event(SceneEvent::kWalk); event.dst.x = x; event.dst.y = y; event.orientation = o; event.color = warp ? 1 : 0; scene->push(event); } void TeenAgentEngine::moveRel(int16 x, int16 y, byte o, bool warp) { SceneEvent event(SceneEvent::kWalk); event.dst.x = x; event.dst.y = y; event.orientation = o; event.color = (warp ? 1 : 0) | 2; scene->push(event); } void TeenAgentEngine::playAnimation(uint16 id, byte slot, bool async) { SceneEvent event(SceneEvent::kPlayAnimation); event.animation = id; event.lan = slot; scene->push(event); if (!async) waitAnimation(); } void TeenAgentEngine::playActorAnimation(uint16 id, bool async) { SceneEvent event(SceneEvent::kPlayActorAnimation); event.animation = id; scene->push(event); if (!async) waitAnimation(); } void TeenAgentEngine::loadScene(byte id, const Common::Point &pos, byte o) { loadScene(id, pos.x, pos.y, o); } void TeenAgentEngine::loadScene(byte id, uint16 x, uint16 y, byte o) { SceneEvent event(SceneEvent::kLoadScene); event.scene = id; event.dst.x = x; event.dst.y = y; event.orientation = o; scene->push(event); } void TeenAgentEngine::setOns(byte id, byte value, byte scene_id) { SceneEvent event(SceneEvent::kSetOn); event.ons = id + 1; event.color = value; event.scene = scene_id; scene->push(event); } void TeenAgentEngine::setLan(byte id, byte value, byte scene_id) { if (id == 0) error("setting lan 0 is invalid"); SceneEvent event(SceneEvent::kSetLan); event.lan = id; event.color = value; event.scene = scene_id; scene->push(event); } void TeenAgentEngine::reloadLan() { SceneEvent event(SceneEvent::kSetLan); event.lan = 0; scene->push(event); } void TeenAgentEngine::playMusic(byte id) { SceneEvent event(SceneEvent::kPlayMusic); event.music = id; scene->push(event); } void TeenAgentEngine::playSound(byte id, byte skip_frames) { if (skip_frames > 0) --skip_frames; SceneEvent event(SceneEvent::kPlaySound); event.sound = id; event.color = skip_frames; scene->push(event); } void TeenAgentEngine::enableObject(byte id, byte scene_id) { SceneEvent event(SceneEvent::kEnableObject); event.object = id + 1; event.color = 1; event.scene = scene_id; scene->push(event); } void TeenAgentEngine::disableObject(byte id, byte scene_id) { SceneEvent event(SceneEvent::kEnableObject); event.object = id + 1; event.color = 0; event.scene = scene_id; scene->push(event); } void TeenAgentEngine::hideActor() { SceneEvent event(SceneEvent::kHideActor); event.color = 1; scene->push(event); } void TeenAgentEngine::showActor() { SceneEvent event(SceneEvent::kHideActor); event.color = 0; scene->push(event); } void TeenAgentEngine::waitAnimation() { SceneEvent event(SceneEvent::kWaitForAnimation); scene->push(event); } void TeenAgentEngine::playSoundNow(byte id) { Resources *res = Resources::instance(); Common::SeekableReadStream *in = res->sam_sam.getStream(id); if (in == NULL) { debug(0, "skipping invalid sound %u", id); return; } uint size = in->size(); char *data = new char[size]; in->read(data, size); //debug(0, "playing %u samples...", size); _mixer->playRaw(Audio::Mixer::kSFXSoundType, &_soundHandle, data, size, 11025, Audio::Mixer::FLAG_AUTOFREE); } void TeenAgentEngine::setMusic(byte id) { debug(0, "starting music %u", id); if (!music->load(id)) return; *Resources::instance()->dseg.ptr(0xDB90) = id; music->start(); } bool TeenAgentEngine::hasFeature(EngineFeature f) const { switch (f) { case kSupportsRTL: case kSupportsLoadingDuringRuntime: case kSupportsSavingDuringRuntime: return true; default: return false; } } } // End of namespace TeenAgent