/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "common/config-manager.h" #include "common/debug.h" #include "common/events.h" #include "common/savefile.h" #include "common/system.h" #include "engines/advancedDetector.h" #include "engines/util.h" #include "sound/mixer.h" #include "sound/decoders/raw.h" #include "graphics/cursorman.h" #include "graphics/thumbnail.h" #include "teenagent/console.h" #include "teenagent/music.h" #include "teenagent/objects.h" #include "teenagent/pack.h" #include "teenagent/scene.h" #include "teenagent/teenagent.h" namespace TeenAgent { TeenAgentEngine::TeenAgentEngine(OSystem *system, const ADGameDescription *gd) : Engine(system), action(kActionNone), _gameDescription(gd) { music = new MusicPlayer(); } bool TeenAgentEngine::trySelectedObject() { InventoryObject *inv = inventory->selectedObject(); if (inv == NULL) return false; Resources *res = Resources::instance(); debug(0, "checking active object %u on %u", inv->id, dst_object->id); //mouse time challenge hack: if ( (res->dseg.get_byte(0) == 1 && inv->id == 49 && dst_object->id == 5) || (res->dseg.get_byte(0) == 2 && inv->id == 29 && dst_object->id == 5) ) { //putting rock into hole or superglue on rock processCallback(0x8d57); return true; } const Common::Array &hotspots = use_hotspots[scene->getId() - 1]; for (uint i = 0; i < hotspots.size(); ++i) { const UseHotspot &spot = hotspots[i]; if (spot.inventory_id == inv->id && dst_object->id == spot.object_id) { debug(0, "use object on hotspot!"); spot.dump(); if (spot.actor_x != 0xffff && spot.actor_y != 0xffff) moveTo(spot.actor_x, spot.actor_y, spot.orientation); if (!processCallback(spot.callback)) debug(0, "fixme! display proper description"); inventory->resetSelectedObject(); return true; } } //error inventory->resetSelectedObject(); displayMessage(0x3457); return true; } void TeenAgentEngine::processObject() { if (dst_object == NULL) return; Resources *res = Resources::instance(); switch (action) { case kActionExamine: { if (trySelectedObject()) break; byte *dcall = res->dseg.ptr(0xb5ce); dcall = res->dseg.ptr(READ_LE_UINT16(dcall + scene->getId() * 2 - 2)); dcall += 2 * dst_object->id - 2; uint16 callback = READ_LE_UINT16(dcall); if (callback == 0 || !processCallback(callback)) displayMessage(dst_object->description); } break; case kActionUse: { if (trySelectedObject()) break; byte *dcall = res->dseg.ptr(0xb89c); dcall = res->dseg.ptr(READ_LE_UINT16(dcall + scene->getId() * 2 - 2)); dcall += 2 * dst_object->id - 2; uint16 callback = READ_LE_UINT16(dcall); if (!processCallback(callback)) displayMessage(dst_object->description); } break; case kActionNone: break; } } void TeenAgentEngine::use(Object *object) { if (object == NULL || scene->eventRunning()) return; dst_object = object; object->rect.dump(); object->actor_rect.dump(); action = kActionUse; if (object->actor_rect.valid()) scene->moveTo(Common::Point(object->actor_rect.right, object->actor_rect.bottom), object->actor_orientation); else if (object->actor_orientation > 0) scene->setOrientation(object->actor_orientation); } void TeenAgentEngine::examine(const Common::Point &point, Object *object) { if (scene->eventRunning()) return; if (object != NULL) { Common::Point dst = object->actor_rect.center(); debug(0, "click %d, %d, object %d, %d", point.x, point.y, dst.x, dst.y); action = kActionExamine; if (object->actor_rect.valid()) scene->moveTo(dst, object->actor_orientation, true); //validate examine message. Original engine does not let you into walkboxes dst_object = object; } else if (!scene_busy) { //do not reset anything while scene is busy, but allow interrupts while walking. debug(0, "click %d, %d", point.x, point.y); action = kActionNone; scene->moveTo(point, 0, true); dst_object = NULL; } } void TeenAgentEngine::init() { _mark_delay = 80; _game_delay = 110; Resources * res = Resources::instance(); use_hotspots.resize(42); byte *scene_hotspots = res->dseg.ptr(0xbb87); for (byte i = 0; i < 42; ++i) { Common::Array & hotspots = use_hotspots[i]; byte * hotspots_ptr = res->dseg.ptr(READ_LE_UINT16(scene_hotspots + i * 2)); while (*hotspots_ptr) { UseHotspot h; h.load(hotspots_ptr); hotspots_ptr += 9; hotspots.push_back(h); } } } void TeenAgentEngine::deinit() { _mixer->stopAll(); delete scene; scene = NULL; delete inventory; inventory = NULL; //delete music; //music = NULL; use_hotspots.clear(); Resources::instance()->deinit(); CursorMan.popCursor(); } Common::Error TeenAgentEngine::loadGameState(int slot) { debug(0, "loading from slot %d", slot); Common::ScopedPtr in(_saveFileMan->openForLoading(Common::String::printf("teenagent.%02d", slot))); if (!in) in.reset(_saveFileMan->openForLoading(Common::String::printf("teenagent.%d", slot))); if (!in) return Common::kReadPermissionDenied; Resources *res = Resources::instance(); assert(res->dseg.size() >= 0x6478 + 0x777a); char data[0x777a]; in->seek(0); if (in->read(data, 0x777a) != 0x777a) { return Common::kReadingFailed; } memcpy(res->dseg.ptr(0x6478), data, sizeof(data)); scene->clear(); inventory->activate(false); inventory->reload(); setMusic(Resources::instance()->dseg.get_byte(0xDB90)); int id = res->dseg.get_byte(0xB4F3); uint16 x = res->dseg.get_word(0x64AF), y = res->dseg.get_word(0x64B1); scene->loadObjectData(); scene->init(id, Common::Point(x, y)); scene->setPalette(4); scene->intro = false; return Common::kNoError; } Common::Error TeenAgentEngine::saveGameState(int slot, const char *desc) { debug(0, "saving to slot %d", slot); Common::ScopedPtr out(_saveFileMan->openForSaving(Common::String::printf("teenagent.%02d", slot))); if (!out) return Common::kWritingFailed; Resources *res = Resources::instance(); res->dseg.set_byte(0xB4F3, scene->getId()); Common::Point pos = scene->getPosition(); res->dseg.set_word(0x64AF, pos.x); res->dseg.set_word(0x64B1, pos.y); assert(res->dseg.size() >= 0x6478 + 0x777a); strncpy((char *)res->dseg.ptr(0x6478), desc, 0x16); out->write(res->dseg.ptr(0x6478), 0x777a); if (!Graphics::saveThumbnail(*out)) warning("saveThumbnail failed"); out->finalize(); return Common::kNoError; } int TeenAgentEngine::skipEvents() const { Common::EventManager *_event = _system->getEventManager(); Common::Event event; while (_event->pollEvent(event)) { switch(event.type) { case Common::EVENT_QUIT: case Common::EVENT_RTL: return -1; case Common::EVENT_MAINMENU: case Common::EVENT_LBUTTONDOWN: case Common::EVENT_RBUTTONDOWN: return 1; case Common::EVENT_KEYDOWN: if (event.kbd.ascii) return 1; default: ; } } return 0; } bool TeenAgentEngine::showCDLogo() { Common::File cdlogo; if (!cdlogo.exists("cdlogo.res") || !cdlogo.open("cdlogo.res")) return true; byte bg[0xfa00]; byte palette[0x400]; cdlogo.read(bg, sizeof(bg)); memset(palette, 0, sizeof(palette)); for(uint c = 0; c < 0x100; ++c) { uint idx = c * 4; cdlogo.read(palette + idx, 3); palette[idx] *= 4; palette[idx + 1] *= 4; palette[idx + 2] *= 4; } _system->setPalette(palette, 0, 0x100); _system->copyRectToScreen(bg, 320, 0, 0, 320, 200); _system->updateScreen(); for(uint i = 0; i < 20; ++i) { int r = skipEvents(); if (r != 0) return r > 0? true: false; _system->delayMillis(100); } cdlogo.close(); return true; } bool TeenAgentEngine::showLogo() { FilePack logo; if (!logo.open("unlogic.res")) return true; byte bg[0xfa00]; byte palette[0x400]; Common::ScopedPtr frame(logo.getStream(1)); if (!frame) return true; frame->read(bg, sizeof(bg)); memset(palette, 0, sizeof(palette)); for(uint c = 0; c < 0x100; ++c) { uint idx = c * 4; frame->read(palette + idx, 3); palette[idx] *= 4; palette[idx + 1] *= 4; palette[idx + 2] *= 4; } _system->setPalette(palette, 0, 0x100); uint n = logo.fileCount(); for(uint f = 0; f < 4; ++f) for(uint i = 2; i <= n; ++i) { { int r = skipEvents(); if (r != 0) return r > 0? true: false; } _system->copyRectToScreen(bg, 320, 0, 0, 320, 200); frame.reset(logo.getStream(i)); if (!frame) return true; Surface s; s.load(frame, Surface::kTypeOns); if (s.empty()) return true; _system->copyRectToScreen((const byte *)s.pixels, s.w, s.x, s.y, s.w, s.h); _system->updateScreen(); _system->delayMillis(100); } return true; } bool TeenAgentEngine::showMetropolis() { _system->fillScreen(0); _system->updateScreen(); FilePack varia; varia.open("varia.res"); byte palette[0x400]; memset(palette, 0, sizeof(palette)); { Common::ScopedPtr s(varia.getStream(5)); for(uint c = 0; c < 0x400; c += 4) { s->read(palette + c, 3); palette[c] *= 4; palette[c + 1] *= 4; palette[c + 2] *= 4; } } _system->setPalette(palette, 0, 0x100); byte varia_6[21760], varia_9[18302]; varia.read(6, varia_6, sizeof(varia_6)); varia.read(9, varia_9, sizeof(varia_9)); byte colors[56 * 160 * 2]; memset(colors, 0, sizeof(colors)); int logo_y = -56; for(uint f = 0; f < 300; ++f) { { int r = skipEvents(); if (r != 0) return r > 0? true: false; } Graphics::Surface *surface = _system->lockScreen(); if (logo_y > 0) { surface->fillRect(Common::Rect(0, 0, 320, logo_y), 0); } { //generate colors matrix memmove(colors + 320, colors + 480, 8480); for(uint c = 0; c < 17; ++c) { byte x = (random.getRandomNumber(184) + 5) & 0xff; uint offset = 8800 + random.getRandomNumber(158); colors[offset++] = x; colors[offset++] = x; } for(uint y = 1; y < 56; ++y) { for(uint x = 1; x < 160; ++x) { uint offset = y * 160 + x; uint v = (uint)colors[offset - 161] + colors[offset - 160] + colors[offset - 159] + (uint)colors[offset - 1] + colors[offset + 1] + (uint)colors[offset + 161] + colors[offset + 160] + colors[offset + 159]; v >>= 3; colors[offset + 8960] = v; } } memmove(colors, colors + 8960, 8960); } byte *dst = (byte *)surface->getBasePtr(0, 131); byte *src = varia_6; for(uint y = 0; y < 68; ++y) { for(uint x = 0; x < 320; ++x) { if (*src++ == 1) { *dst++ = colors[19 * 160 + y / 2 * 160 + x / 2]; } else ++dst; } } _system->unlockScreen(); _system->copyRectToScreen( varia_9 + (logo_y < 0? -logo_y * 320: 0), 320, 0, logo_y >= 0? logo_y: 0, 320, logo_y >= 0? 57: 57 + logo_y); if (logo_y < 82 - 57) ++logo_y; _system->updateScreen(); _system->delayMillis(100); } return true; } Common::Error TeenAgentEngine::run() { Resources *res = Resources::instance(); if (!res->loadArchives(_gameDescription)) return Common::kUnknownError; Common::EventManager *_event = _system->getEventManager(); initGraphics(320, 200, false); scene = new Scene; inventory = new Inventory; console = new Console(this); scene->init(this, _system); inventory->init(this); init(); CursorMan.pushCursor(res->dseg.ptr(0x00da), 8, 12, 0, 0, 1); syncSoundSettings(); _mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, music, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, false); setMusic(1); music->start(); int load_slot = Common::ConfigManager::instance().getInt("save_slot"); if (load_slot >= 0) { loadGameState(load_slot); } else { if (!showCDLogo()) return Common::kNoError; if (!showLogo()) return Common::kNoError; if (!showMetropolis()) return Common::kNoError; scene->intro = true; scene_busy = true; processCallback(0x24c); } CursorMan.showMouse(true); uint32 game_timer = 0; uint32 mark_timer = 0; Common::Event event; Common::Point mouse; uint32 timer = _system->getMillis(); do { Object *current_object = scene->findObject(mouse); while (_event->pollEvent(event)) { if (event.type == Common::EVENT_RTL) { deinit(); return Common::kNoError; } if ((!scene_busy && inventory->processEvent(event)) || scene->processEvent(event)) continue; //debug(0, "event"); switch (event.type) { case Common::EVENT_KEYDOWN: if ((event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.keycode == Common::KEYCODE_d) || event.kbd.ascii == '~' || event.kbd.ascii == '#') { console->attach(); } else if (event.kbd.hasFlags(0) && event.kbd.keycode == Common::KEYCODE_F5) { openMainMenuDialog(); } if (event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.keycode == Common::KEYCODE_f) { _mark_delay = _mark_delay == 80? 40: 80; debug(0, "mark_delay = %u", _mark_delay); } break; case Common::EVENT_LBUTTONDOWN: if (scene->getId() < 0) break; examine(event.mouse, current_object); break; case Common::EVENT_RBUTTONDOWN: //if (current_object) // debug(0, "%d, %s", current_object->id, current_object->name.c_str()); if (scene->getId() < 0) break; if (current_object == NULL) break; if (res->dseg.get_byte(0) == 3 && current_object->id == 1) { processCallback(0x5189); //boo! break; } if (res->dseg.get_byte(0) == 4 && current_object->id == 5) { processCallback(0x99e0); //getting an anchor break; } use(current_object); break; case Common::EVENT_MOUSEMOVE: mouse = event.mouse; break; default: ; } } //game delays: slow 16, normal 11, fast 5, crazy 1 //mark delays: 4 * (3 - hero_speed), normal == 1 //game delays in 1/100th of seconds uint32 new_timer = _system->getMillis(); uint32 delta = new_timer - timer; timer = new_timer; bool tick_game = game_timer <= delta; if (tick_game) game_timer = _game_delay - ((delta - game_timer) % _game_delay); else game_timer -= delta; bool tick_mark = mark_timer <= delta; if (tick_mark) mark_timer = _mark_delay - ((delta - mark_timer) % _mark_delay); else mark_timer -= delta; if (tick_game || tick_mark) { bool b = scene->render(tick_game, tick_mark, delta); if (!inventory->active() && !b && action != kActionNone) { processObject(); action = kActionNone; dst_object = NULL; } scene_busy = b; } _system->showMouse(scene->getMessage().empty() && !scene_busy); bool busy = inventory->active() || scene_busy; Graphics::Surface *surface = _system->lockScreen(); if (!busy) { InventoryObject *selected_object = inventory->selectedObject(); if (current_object || selected_object) { Common::String name; if (selected_object) { name += selected_object->name; name += " & "; } if (current_object) name += current_object->name; uint w = res->font7.render(NULL, 0, 0, name, 0xd1); res->font7.render(surface, (320 - w) / 2, 180, name, 0xd1, true); #if 0 if (current_object) { current_object->rect.render(surface, 0x80); current_object->actor_rect.render(surface, 0x81); } #endif } } inventory->render(surface, tick_game? 1: 0); _system->unlockScreen(); _system->updateScreen(); if (console->isAttached()) { console->onFrame(); } uint32 next_tick = MIN(game_timer, mark_timer); if (next_tick > 0) { _system->delayMillis(next_tick > 40? 40: next_tick); } } while (!shouldQuit()); deinit(); return Common::kNoError; } Common::String TeenAgentEngine::parseMessage(uint16 addr) { Common::String message; for ( const char *str = (const char *)Resources::instance()->dseg.ptr(addr); str[0] != 0 || str[1] != 0; ++str) { char c = str[0]; message += c != 0 && (signed char)c != -1 ? c : '\n'; } if (message.empty()) { warning("empty message parsed for %04x", addr); } return message; } void TeenAgentEngine::displayMessage(const Common::String &str, byte color, uint16 position) { if (str.empty()) { return; } if (color == 0xd1) { //mark's SceneEvent e(SceneEvent::kPlayAnimation); e.animation = 0; e.slot = 0x80; scene->push(e); } { SceneEvent event(SceneEvent::kMessage); event.message = str; event.color = color; event.slot = 0; event.dst.x = position % 320; event.dst.y = position / 320; scene->push(event); } { SceneEvent e(SceneEvent::kPauseAnimation); e.animation = 0; e.slot = 0x80; scene->push(e); } } void TeenAgentEngine::displayMessage(uint16 addr, byte color, uint16 position) { displayMessage(parseMessage(addr), color, position); } void TeenAgentEngine::displayAsyncMessage(uint16 addr, uint16 position, uint16 first_frame, uint16 last_frame, byte color) { SceneEvent event(SceneEvent::kMessage); event.message = parseMessage(addr); event.slot = 0; event.color = color; event.dst.x = position % 320; event.dst.y = position / 320; event.first_frame = first_frame; event.last_frame = last_frame; scene->push(event); } void TeenAgentEngine::displayAsyncMessageInSlot(uint16 addr, byte slot, uint16 first_frame, uint16 last_frame, byte color) { SceneEvent event(SceneEvent::kMessage); event.message = parseMessage(addr); event.slot = slot + 1; event.color = color; event.first_frame = first_frame; event.last_frame = last_frame; scene->push(event); } void TeenAgentEngine::displayCredits(uint16 addr, uint16 timer) { SceneEvent event(SceneEvent::kCreditsMessage); const byte *src = Resources::instance()->dseg.ptr(addr); event.orientation = *src++; event.color = *src++; event.lan = 8; event.dst.y = *src; while (true) { ++src; //skip y position Common::String line((const char *)src); event.message += line; src += line.size() + 1; if (*src == 0) break; event.message += "\n"; } int w = Resources::instance()->font8.render(NULL, 0, 0, event.message, 0xd1); event.dst.x = (320 - w) / 2; event.timer = timer; scene->push(event); } void TeenAgentEngine::displayCredits() { SceneEvent event(SceneEvent::kCredits); event.message = parseMessage(0xe488); event.dst.y = 200; int lines = 1; for(uint i = 0; i < event.message.size(); ++i) if (event.message[i] == '\n') ++lines; event.dst.x = (320 - Resources::instance()->font7.render(NULL, 0, 0, event.message, 0xd1)) / 2; event.timer = 11 * lines - event.dst.y + 22; //debug(0, "credits = %s", event.message.c_str()); scene->push(event); } void TeenAgentEngine::displayCutsceneMessage(uint16 addr, uint16 position) { SceneEvent event(SceneEvent::kCreditsMessage); event.message = parseMessage(addr); event.dst.x = position % 320; event.dst.y = position / 320; event.lan = 7; scene->push(event); } void TeenAgentEngine::moveTo(const Common::Point &dst, byte o, bool warp) { moveTo(dst.x, dst.y, o, warp); } void TeenAgentEngine::moveTo(Object *obj) { moveTo(obj->actor_rect.right, obj->actor_rect.bottom, obj->actor_orientation); } void TeenAgentEngine::moveTo(uint16 x, uint16 y, byte o, bool warp) { SceneEvent event(SceneEvent::kWalk); event.dst.x = x; event.dst.y = y; if (o > 4) { warning("invalid orientation %d", o); o = 0; } event.orientation = o; event.color = warp ? 1 : 0; scene->push(event); } void TeenAgentEngine::moveRel(int16 x, int16 y, byte o, bool warp) { SceneEvent event(SceneEvent::kWalk); event.dst.x = x; event.dst.y = y; event.orientation = o; event.color = (warp ? 1 : 0) | 2; scene->push(event); } void TeenAgentEngine::playAnimation(uint16 id, byte slot, bool async, bool ignore, bool loop) { SceneEvent event(SceneEvent::kPlayAnimation); event.animation = id; event.slot = (slot + 1) | (ignore? 0x20: 0) | (loop? 0x80: 0); scene->push(event); if (!async) waitAnimation(); } void TeenAgentEngine::playActorAnimation(uint16 id, bool async, bool ignore) { SceneEvent event(SceneEvent::kPlayActorAnimation); event.animation = id; event.slot = ignore? 0x20: 0; scene->push(event); if (!async) waitAnimation(); } void TeenAgentEngine::loadScene(byte id, const Common::Point &pos, byte o) { loadScene(id, pos.x, pos.y, o); } void TeenAgentEngine::loadScene(byte id, uint16 x, uint16 y, byte o) { if (scene->last_event_type() != SceneEvent::kCreditsMessage) fadeOut(); SceneEvent event(SceneEvent::kLoadScene); event.scene = id; event.dst.x = x; event.dst.y = y; event.orientation = o; scene->push(event); fadeIn(); } void TeenAgentEngine::enableOn(bool enable) { SceneEvent event(SceneEvent::kSetOn); event.ons = 0; event.color = enable? 1: 0; scene->push(event); } void TeenAgentEngine::setOns(byte id, byte value, byte scene_id) { SceneEvent event(SceneEvent::kSetOn); event.ons = id + 1; event.color = value; event.scene = scene_id; scene->push(event); } void TeenAgentEngine::setLan(byte id, byte value, byte scene_id) { if (id == 0) error("setting lan 0 is invalid"); SceneEvent event(SceneEvent::kSetLan); event.lan = id; event.color = value; event.scene = scene_id; scene->push(event); } void TeenAgentEngine::setFlag(uint16 addr, byte value) { SceneEvent event(SceneEvent::kSetFlag); event.callback = addr; event.color = value; scene->push(event); } byte TeenAgentEngine::getFlag(uint16 addr) { return scene->peekFlagEvent(addr); } void TeenAgentEngine::reloadLan() { SceneEvent event(SceneEvent::kSetLan); event.lan = 0; scene->push(event); } void TeenAgentEngine::playMusic(byte id) { SceneEvent event(SceneEvent::kPlayMusic); event.music = id; scene->push(event); } void TeenAgentEngine::playSound(byte id, byte skip_frames) { if (skip_frames > 0) --skip_frames; SceneEvent event(SceneEvent::kPlaySound); event.sound = id; event.color = skip_frames; scene->push(event); } void TeenAgentEngine::enableObject(byte id, byte scene_id) { SceneEvent event(SceneEvent::kEnableObject); event.object = id + 1; event.color = 1; event.scene = scene_id; scene->push(event); } void TeenAgentEngine::disableObject(byte id, byte scene_id) { SceneEvent event(SceneEvent::kEnableObject); event.object = id + 1; event.color = 0; event.scene = scene_id; scene->push(event); } void TeenAgentEngine::hideActor() { SceneEvent event(SceneEvent::kHideActor); event.color = 1; scene->push(event); } void TeenAgentEngine::showActor() { SceneEvent event(SceneEvent::kHideActor); event.color = 0; scene->push(event); } void TeenAgentEngine::waitAnimation() { SceneEvent event(SceneEvent::kWaitForAnimation); scene->push(event); } void TeenAgentEngine::waitLanAnimationFrame(byte slot, uint16 frame) { SceneEvent event(SceneEvent::kWaitLanAnimationFrame); if (frame > 0) --frame; event.slot = slot - 1; event.animation = frame; scene->push(event); } void TeenAgentEngine::setTimerCallback(uint16 addr, uint16 frames) { SceneEvent event(SceneEvent::kTimer); event.callback = addr; event.timer = frames; scene->push(event); } void TeenAgentEngine::shakeScreen() { SceneEvent event(SceneEvent::kEffect); scene->push(event); } void TeenAgentEngine::fadeIn() { SceneEvent event(SceneEvent::kFade); event.orientation = 0; scene->push(event); } void TeenAgentEngine::fadeOut() { SceneEvent event(SceneEvent::kFade); event.orientation = 1; scene->push(event); } void TeenAgentEngine::wait(uint16 frames) { SceneEvent event(SceneEvent::kWait); event.timer = frames * 10; scene->push(event); } void TeenAgentEngine::playSoundNow(byte id) { Resources *res = Resources::instance(); uint size = res->sam_sam.getSize(id); if (size == 0) { warning("skipping invalid sound %u", id); return; } byte *data = (byte *)malloc(size); res->sam_sam.read(id, data, size); //debug(0, "playing %u samples...", size); Audio::AudioStream *stream = Audio::makeRawStream(data, size, 11025, 0); _mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, stream); //dispose is YES by default } void TeenAgentEngine::setMusic(byte id) { debug(0, "starting music %u", id); Resources *res = Resources::instance(); if (id != 1) //intro music *res->dseg.ptr(0xDB90) = id; if (_gameDescription->flags & ADGF_CD) { byte track2cd[] = {7, 2, 0, 9, 3, 6, 8, 10, 4, 5, 11}; if (id == 0 || id > 11 || track2cd[id - 1] == 0) { debug(0, "no cd music for id %u", id); return; } byte track = track2cd[id - 1]; debug(0, "playing cd track %u", track); _system->getAudioCDManager()->play(track, -1, 0, 0); } else if (music->load(id)) music->start(); } bool TeenAgentEngine::hasFeature(EngineFeature f) const { switch (f) { case kSupportsRTL: case kSupportsSubtitleOptions: case kSupportsLoadingDuringRuntime: case kSupportsSavingDuringRuntime: return true; default: return false; } } } // End of namespace TeenAgent