/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TESTBED_CONFIG_PARAMS_H #define TESTBED_CONFIG_PARAMS_H #include "common/singleton.h" #include "common/stream.h" #include "graphics/fontman.h" class TestbedConfigManager; namespace Testbed { class ConfigParams : public Common::Singleton { private: friend class Common::Singleton; ConfigParams(); /** * Private variables related to log files. */ Common::String _logDirectory; Common::String _logFilename; Common::WriteStream *_ws; /** * Private variable used for font. */ Graphics::FontManager::FontUsage _displayFont; /** * Determines if the user initiated testing session is interactive or not. * Used by various tests to respond accordingly. */ bool _isInteractive; bool _isGameDataFound; #ifdef USE_LIBCURL bool _isCloudTestCallbackCalled; bool _isCloudTestErrorCallbackCalled; #endif bool _rerunTests; TestbedConfigManager *_testbedConfMan; public: bool isRerunRequired(); void setRerunFlag(bool flag) { _rerunTests = flag; } bool isSessionInteractive() { return _isInteractive; } void setSessionAsInteractive(bool status) { _isInteractive = status; } bool isGameDataFound() { return _isGameDataFound; } void setGameDataFound(bool status) { _isGameDataFound = status; } #ifdef USE_LIBCURL bool isCloudTestCallbackCalled() const { return _isCloudTestCallbackCalled; } void setCloudTestCallbackCalled(bool status) { _isCloudTestCallbackCalled = status; } bool isCloudTestErrorCallbackCalled() const { return _isCloudTestErrorCallbackCalled; } void setCloudTestErrorCallbackCalled(bool status) { _isCloudTestErrorCallbackCalled = status; } #endif TestbedConfigManager *getTestbedConfigManager() { return _testbedConfMan; } void setTestbedConfigManager(TestbedConfigManager* confMan) { _testbedConfMan = confMan; } Common::String &getLogDirectory() { return _logDirectory; } void setLogDirectory(const Common::String &dirname) { _logDirectory = dirname; } Common::String &getLogFilename() { return _logFilename; } void setLogFilename(const Common::String &filename) { _logFilename = filename; } Common::WriteStream *getLogWriteStream() { return _ws; } Graphics::FontManager::FontUsage getCurrentFontUsageType() { return _displayFont; } void setCurrentFontUsageType(Graphics::FontManager::FontUsage f) { _displayFont = f; } /** * Note: To enable logging, this function must be called once first. */ void initLogging(const char *dirname, const char *filename, bool enable = true); void initLogging(bool enable = true); void deleteWriteStream(); }; /** Shortcut for accessing ConfigParams */ #define ConfParams ConfigParams::instance() } // End of Namespace Testbed #endif