/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "testbed/testbed.h" #include "common/config-manager.h" #include "common/error.h" #include "common/fs.h" #include "engines/metaengine.h" static const PlainGameDescriptor testbed_setting[] = { { "testbed", "TestBed: The backend testing framework" }, { 0, 0 } }; class TestbedMetaEngine : public MetaEngine { public: virtual const char *getName() const { return "TestBed: The backend testing framework"; } virtual const char *getOriginalCopyright() const { return "Copyright (C) ScummVM"; } virtual GameList getSupportedGames() const { GameList games; const PlainGameDescriptor *g = testbed_setting; while (g->gameid) { games.push_back(*g); g++; } return games; } virtual GameDescriptor findGame(const char *gameid) const { const PlainGameDescriptor *g = testbed_setting; while (g->gameid) { if (0 == scumm_stricmp(gameid, g->gameid)) break; g++; } return GameDescriptor(g->gameid, g->description); } virtual GameList detectGames(const Common::FSList &fslist) const { GameList detectedGames; // Iterate over all files in the given directory for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) { if (!file->isDirectory()) { const char *gameName = file->getName().c_str(); if (0 == scumm_stricmp("TESTBED", gameName)) { // You could check the contents of the file now if you need to. detectedGames.push_back(testbed_setting[0]); break; } } } return detectedGames; } virtual Common::Error createInstance(OSystem *syst, Engine **engine) const { assert(syst); assert(engine); // Scan the target directory for files (error out if it does not exist) Common::FSList fslist; Common::FSNode dir(ConfMan.get("path")); if (!dir.getChildren(fslist, Common::FSNode::kListAll)) { return Common::kInvalidPathError; } // Invoke the detector Common::String gameid = ConfMan.get("gameid"); GameList detectedGames = detectGames(fslist); for (uint i = 0; i < detectedGames.size(); i++) { if (detectedGames[i].gameid() == gameid) { // At this point you may want to perform additional sanity checks. *engine = new Testbed::TestbedEngine(syst); return Common::kNoError; } } // Failed to find any game data return Common::kNoGameDataFoundError; } }; #if PLUGIN_ENABLED_DYNAMIC(TESTBED) REGISTER_PLUGIN_DYNAMIC(TESTBED, PLUGIN_TYPE_ENGINE, TestbedMetaEngine); #else REGISTER_PLUGIN_STATIC(TESTBED, PLUGIN_TYPE_ENGINE, TestbedMetaEngine); #endif