/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/config-manager.h" #include "engines/advancedDetector.h" #include "common/system.h" #include "common/fs.h" #include "base/plugins.h" #include "testbed/testbed.h" static const PlainGameDescriptor testbed_setting[] = { { "testbed", "Testbed: The Backend Testing Framework" }, { 0, 0 } }; static const ADGameDescription testbedDescriptions[] = { { "testbed", "", AD_ENTRY1("TESTBED", 0), // Game-data file for detection. Common::EN_ANY, Common::kPlatformPC, ADGF_NO_FLAGS, Common::GUIO_NONE }, AD_TABLE_END_MARKER }; static const ADParams detectionParams = { (const byte *)testbedDescriptions, sizeof(ADGameDescription), 512, testbed_setting, 0, "testbed", 0, ADGF_NO_FLAGS, Common::GUIO_NONE, 1, 0 }; class TestbedMetaEngine : public AdvancedMetaEngine { public: TestbedMetaEngine() : AdvancedMetaEngine(detectionParams) { } virtual const char *getName() const { return "Testbed: The Backend Testing Framework"; } virtual const char *getOriginalCopyright() const { return "Copyright (C) ScummVM"; } virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { // Instantiate Engine even if the game data is not found. *engine = new Testbed::TestbedEngine(syst); return true; } }; #if PLUGIN_ENABLED_DYNAMIC(TESTBED) REGISTER_PLUGIN_DYNAMIC(TESTBED, PLUGIN_TYPE_ENGINE, TestbedMetaEngine); #else REGISTER_PLUGIN_STATIC(TESTBED, PLUGIN_TYPE_ENGINE, TestbedMetaEngine); #endif