/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/config-manager.h" #include "common/stream.h" #include "common/util.h" #include "testbed/fs.h" namespace Testbed { /** * This test does the following: * 1) acquires the game-data path * 2) In the game-root it navigates to "directory" and opens the file "file" * * The code accesses the appropriate file using the fileSystem API, creates a read stream of it and * compares the message contained in it, with what it expects. * */ bool FStests::readDataFromFile(Common::FSDirectory *directory, const char *file) { Common::SeekableReadStream *readStream = directory->createReadStreamForMember(file); if (!readStream) { Testsuite::logDetailedPrintf("Can't open game file for reading\n"); return false; } Common::String msg = readStream->readLine(); delete readStream; Testsuite::logDetailedPrintf("Message Extracted from %s/%s : %s\n", directory->getFSNode().getName().c_str(), file, msg.c_str()); Common::String expectedMsg = "It works!"; if (!msg.equals(expectedMsg)) { Testsuite::logDetailedPrintf("Can't read Correct data from file\n"); return false; } return true; } TestExitStatus FStests::testReadFile() { const Common::String &path = ConfMan.get("path"); Common::FSDirectory gameRoot(path); int numFailed = 0; if (!gameRoot.getFSNode().exists() || !gameRoot.getFSNode().isDirectory()) { Testsuite::logDetailedPrintf("game Path should be an existing directory"); return kTestFailed; } const char *dirList[] = {"test1" ,"Test2", "TEST3" , "tEST4", "test5"}; const char *file[] = {"file.txt", "File.txt", "FILE.txt", "fILe.txt", "file"}; for (unsigned int i = 0; i < ARRAYSIZE(dirList); i++) { Common::String dirName = dirList[i]; Common::String fileName = file[i]; Common::FSDirectory *directory = gameRoot.getSubDirectory(dirName); if (!directory) { Testsuite::logDetailedPrintf("Failed to open directory %s during FS tests\n", dirName.c_str()); return kTestFailed; } if (!readDataFromFile(directory, fileName.c_str())) { Testsuite::logDetailedPrintf("Reading from %s/%s failed\n", dirName.c_str(), fileName.c_str()); numFailed++; } dirName.toLowercase(); fileName.toLowercase(); delete directory; directory = gameRoot.getSubDirectory(dirName); if (!directory) { Testsuite::logDetailedPrintf("Failed to open directory %s during FS tests\n", dirName.c_str()); return kTestFailed; } if (!readDataFromFile(directory, fileName.c_str())) { Testsuite::logDetailedPrintf("Reading from %s/%s failed\n", dirName.c_str(), fileName.c_str()); numFailed++; } dirName.toUppercase(); fileName.toUppercase(); delete directory; directory = gameRoot.getSubDirectory(dirName); if (!directory) { Testsuite::logDetailedPrintf("Failed to open directory %s during FS tests\n", dirName.c_str()); return kTestFailed; } if (!readDataFromFile(directory, fileName.c_str())) { Testsuite::logDetailedPrintf("Reading from %s/%s failed\n", dirName.c_str(), fileName.c_str()); numFailed++; } delete directory; } Testsuite::logDetailedPrintf("Failed %d out of 15\n", numFailed); if (numFailed) { return kTestFailed; } else { return kTestPassed; } } /** * This test creates a file testbed.out, writes a sample data and confirms if * it is same by reading the file again. */ TestExitStatus FStests::testWriteFile() { const Common::String &path = ConfMan.get("path"); Common::FSNode gameRoot(path); if (!gameRoot.exists()) { Testsuite::logPrintf("Couldn't open the game data directory %s", path.c_str()); return kTestFailed; } Common::FSNode fileToWrite = gameRoot.getChild("testbed.out"); Common::WriteStream *ws = fileToWrite.createWriteStream(); if (!ws) { Testsuite::logDetailedPrintf("Can't open writable file in game data dir\n"); return kTestFailed; } ws->writeString("ScummVM Rocks!"); ws->flush(); delete ws; Common::SeekableReadStream *rs = fileToWrite.createReadStream(); if (!rs) { Testsuite::logDetailedPrintf("Can't open recently written file testbed.out in game data dir\n"); return kTestFailed; } Common::String readFromFile = rs->readLine(); delete rs; if (readFromFile.equals("ScummVM Rocks!")) { // All good Testsuite::logDetailedPrintf("Data written and read correctly\n"); return kTestPassed; } return kTestFailed; } FSTestSuite::FSTestSuite() { // FS tests depend on Game Data files. // If those are not found. Disable this testsuite. const Common::String &path = ConfMan.get("path"); Common::FSNode gameRoot(path); Common::FSNode gameIdentificationFile = gameRoot.getChild("TESTBED"); if (!gameIdentificationFile.exists()) { logPrintf("WARNING! : Game Data not found. Skipping FS tests\n"); ConfParams.setGameDataFound(false); Testsuite::enable(false); } addTest("ReadingFile", &FStests::testReadFile, false); addTest("WritingFile", &FStests::testWriteFile, false); } void FSTestSuite::enable(bool flag) { Testsuite::enable(ConfParams.isGameDataFound() ? flag : false); } } // End of namespace Testbed