#include "common/config-manager.h" #include "common/stream.h" #include "common/util.h" #include "testbed/fs.h" namespace Testbed { /** * This test does the following: * 1) acquires the game-data path * 2) In the game-root it navigates to "directory" and opens the file "file" * * The code accesses the appropriate file using the fileSystem API, creates a read stream of it and * compares the message contained in it, with what it expects. * */ bool FStests::readDataFromFile(Common::FSDirectory *directory, const char *file) { Common::SeekableReadStream *readStream = directory->createReadStreamForMember(file); if (!readStream) { printf("LOG:Can't open game file for reading\n"); return false; } Common::String msg = readStream->readLine(); delete readStream; printf("LOG: Message Extracted from %s/%s : %s\n",directory->getFSNode().getName().c_str(), file, msg.c_str()); Common::String expectedMsg = "It works!"; if (!msg.equals(expectedMsg)) { printf("LOG: Can't read Correct data from file\n"); return false; } return true; } bool FStests::testReadFile() { const Common::String &path = ConfMan.get("path"); Common::FSDirectory gameRoot(path); int numFailed = 0; if (!gameRoot.getFSNode().isDirectory()) { printf("LOG:game Path should be a directory"); return false; } const char *dirList[] = {"test1" ,"Test2", "TEST3" , "tEST4", "test5"}; const char *file[] = {"file.txt", "File.txt", "FILE.txt", "fILe.txt", "file"}; for (unsigned int i = 0; i < ARRAYSIZE(dirList); i++) { Common::String dirName = dirList[i]; Common::String fileName = file[i]; Common::FSDirectory *directory = gameRoot.getSubDirectory(dirName); if (!readDataFromFile(directory, fileName.c_str())) { printf("LOG : reading from %s/%s failed\n", dirName.c_str(), fileName.c_str()); numFailed++; } dirName.toLowercase(); fileName.toLowercase(); directory = gameRoot.getSubDirectory(dirName); if (!readDataFromFile(directory, fileName.c_str())) { printf("LOG : reading from %s/%s failed\n", dirName.c_str(), fileName.c_str()); numFailed++; } dirName.toUppercase(); fileName.toUppercase(); directory = gameRoot.getSubDirectory(dirName); if (!readDataFromFile(directory, fileName.c_str())) { printf("LOG : reading from %s/%s failed\n", dirName.c_str(), fileName.c_str()); numFailed++; } } printf("LOG:failed %d out of 15\n", numFailed); return false; } /** * This test creates a file testbed.out, writes a sample data and confirms if * it is same by reading the file again. */ bool FStests::testWriteFile() { const Common::String &path = ConfMan.get("path"); Common::FSNode gameRoot(path); Common::FSNode fileToWrite = gameRoot.getChild("testbed.out"); Common::WriteStream *ws = fileToWrite.createWriteStream(); if (!ws) { printf("LOG: Can't open writable file in game data dir\n"); return false; } ws->writeString("ScummVM Rocks!"); ws->flush(); delete ws; Common::SeekableReadStream *rs = fileToWrite.createReadStream(); Common::String readFromFile = rs->readLine(); delete rs; if (readFromFile.equals("ScummVM Rocks!")) { // All good printf("LOG: Data written and read correctly\n"); return true; } return false; } FSTestSuite::FSTestSuite() { addTest("ReadingFile", &FStests::testReadFile); addTest("WritingFile", &FStests::testWriteFile); } const char *FSTestSuite::getName() const { return "File System"; } } // End of namespace Testbed