/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #include "common/events.h" #include "common/list.h" #include "common/random.h" #include "engines/engine.h" #include "testbed/graphics.h" #include "testbed/testsuite.h" #include "graphics/cursorman.h" #include "graphics/fontman.h" #include "graphics/surface.h" #include "graphics/VectorRendererSpec.h" namespace Testbed { byte GFXTestSuite::_palette[256 * 4] = {0, 0, 0, 0, 255, 255, 255, 0, 255, 255, 255, 0}; GFXTestSuite::GFXTestSuite() { // Initialize color palettes // The fourth field is for alpha channel which is unused // Assuming 8bpp as of now g_system->setPalette(_palette, 0, 3); // Init Mouse Palette (White-black-yellow) GFXtests::initMousePalette(); // Add tests here // Blitting buffer on screen addTest("BlitBitmaps", &GFXtests::copyRectToScreen); // GFX Transcations addTest("FullScreenMode", &GFXtests::fullScreenMode); addTest("AspectRatio", &GFXtests::aspectRatio); addTest("IconifyingWindow", &GFXtests::iconifyWindow); // Mouse Layer tests (Palettes and movements) addTest("PalettizedCursors", &GFXtests::palettizedCursors); addTest("MouseMovements", &GFXtests::mouseMovements); // FIXME: Scaled cursor crsh with odd dimmensions addTest("ScaledCursors", &GFXtests::scaledCursors); // Effects addTest("shakingEffect", &GFXtests::shakingEffect); // addTest("focusRectangle", &GFXtests::focusRectangle); // Overlay addTest("Overlays", &GFXtests::overlayGraphics); // Specific Tests: addTest("PaletteRotation", &GFXtests::paletteRotation); addTest("cursorTrailsInGUI", &GFXtests::cursorTrails); //addTest("Pixel Formats", &GFXtests::pixelFormats); } void GFXTestSuite::setCustomColor(uint r, uint g, uint b) { _palette[8] = r; _palette[9] = g; _palette[10] = b; // Set colorNum kColorSpecial with a special color. int absIndx = kColorSpecial * 4; _palette[absIndx + 1] = 173; _palette[absIndx + 2] = 255; _palette[absIndx + 3] = 47; g_system->setPalette(_palette, 0, 256); } // Helper functions used by GFX tests void GFXtests::initMousePalette() { byte palette[3 * 4]; // Black, white and yellow palette[0] = palette[1] = palette[2] = 0; palette[4] = palette[5] = palette[6] = 255; palette[8] = palette[9] = 255; palette[10] = 0; CursorMan.replaceCursorPalette(palette, 0, 3); } Common::Rect GFXtests::computeSize(Common::Rect &cursorRect, int scalingFactor, int cursorTargetScale) { if (cursorTargetScale == 1 || scalingFactor == 1) { // Game data and cursor would be scaled equally. // so dimensions would be same. return Common::Rect(cursorRect.width(), cursorRect.height()); } if (scalingFactor == 2) { // Game data is scaled by 2, cursor is said to be scaled by 2 or 3. so it wud not be scaled any further // So a w/2 x h/2 rectangle when scaled would match the cursor return Common::Rect(cursorRect.width() / 2, cursorRect.height() / 2); } if (scalingFactor == 3) { // Cursor traget scale is 2 or 3. return Common::Rect((cursorRect.width() / cursorTargetScale), (cursorRect.height() / cursorTargetScale)); } else { Testsuite::logPrintf("Unsupported scaler %dx\n", scalingFactor); return Common::Rect(); } } void GFXtests::HSVtoRGB(int &rComp, int &gComp, int &bComp, int hue, int sat, int val) { float r = rComp; float g = gComp; float b = bComp; float h = hue * (360 / 256.0); // All colors are tried float s = sat; float v = val; int i; float f, p, q, t; if (s == 0) { r = g = b = v * 255; return; } h /= 60; i = (int)h; f = h - i; p = v * (1 - s); q = v * (1 - s * f); t = v * (1 - s * (1 - f)); switch (i) { case 0: r = v; g = t; b = p; break; case 1: r = q; g = v; b = p; break; case 2: r = p; g = v; b = t; break; case 3: r = p; g = q; b = v; break; case 4: r = t; g = p; b = v; break; default: r = v; g = p; b = q; break; } rComp = (int)(r * 255); gComp = (int)(g * 255); bComp = (int)(b * 255); } Common::Rect GFXtests::drawCursor(bool cursorPaletteDisabled, const char *gfxModeName, int cursorTargetScale) { // Buffer initialized with yellow color byte buffer[500]; memset(buffer, 2, sizeof(buffer)); int cursorWidth = 12; int cursorHeight = 12; /* Disable HotSpot highlighting as of now // Paint the cursor with yellow, except the hotspot for (int i = 0; i < 16; i++) { for (int j = 0; j < 16; j++) { if (i != j && i != 15 - j) { buffer[i * 16 + j] = 2; } } } */ // Uncommenting the next line and commenting the line after that would reproduce the crash // CursorMan.replaceCursor(buffer, 11, 11, 0, 0, 255, cursorTargetScale); CursorMan.replaceCursor(buffer, 12, 12, 0, 0, 255, cursorTargetScale); CursorMan.showMouse(true); if (cursorPaletteDisabled) { CursorMan.disableCursorPalette(true); } else { initMousePalette(); CursorMan.disableCursorPalette(false); } g_system->updateScreen(); return Common::Rect(0, 0, cursorWidth, cursorHeight); } void rotatePalette(byte *palette, int size) { // Rotate the colors starting from address palette "size" times // take a temporary palette color byte tColor[4] = {0}; // save first color in it. memcpy(tColor, &palette[0], 4 * sizeof(byte)); // Move each color upward by 1 for (int i = 0; i < size - 1; i++) { memcpy(&palette[i * 4], &palette[(i + 1) * 4], 4 * sizeof(byte)); } // Assign last color to tcolor memcpy(&palette[(size - 1) * 4], tColor, 4 * sizeof(byte)); } /** * Sets up mouse loop, exits when user clicks any of the mouse button */ void GFXtests::setupMouseLoop(bool disableCursorPalette, const char *gfxModeName, int cursorTargetScale) { bool isFeaturePresent; isFeaturePresent = g_system->hasFeature(OSystem::kFeatureCursorHasPalette); Common::Rect cursorRect; if (isFeaturePresent) { cursorRect = GFXtests::drawCursor(disableCursorPalette, gfxModeName, cursorTargetScale); Common::EventManager *eventMan = g_system->getEventManager(); Common::Event event; Common::Point pt(0, 100); bool quitLoop = false; uint32 lastRedraw = 0; const uint32 waitTime = 1000 / 45; Testsuite::clearScreen(); Common::String info = disableCursorPalette ? "Using Game Palette" : "Using cursor palette"; info += " to render the cursor, Click to finish"; Common::String gfxScalarMode(gfxModeName); if (!gfxScalarMode.equals("")) { info = "The cursor size (yellow) should match the red rectangle."; } Testsuite::writeOnScreen(info, pt); info = "GFX Mode"; info += gfxModeName; info += " "; char cScale = cursorTargetScale + '0'; info += "Cursor scale: "; info += cScale; Common::Rect estimatedCursorRect; if (!gfxScalarMode.equals("")) { if (gfxScalarMode.contains("1x")) { estimatedCursorRect = computeSize(cursorRect, 1, cursorTargetScale); } else if (gfxScalarMode.contains("2x")) { estimatedCursorRect = computeSize(cursorRect, 2, cursorTargetScale); } else if (gfxScalarMode.contains("3x")) { estimatedCursorRect = computeSize(cursorRect, 3, cursorTargetScale); } else { // If unable to detect scaler, default to 2 Testsuite::writeOnScreen("Unable to detect scaling factor, assuming 2x", Common::Point(0, 5)); estimatedCursorRect = computeSize(cursorRect, 2, cursorTargetScale); } Testsuite::writeOnScreen(info, Common::Point(0, 120)); // Move cursor to (20, 20) g_system->warpMouse(20, 20); // Move estimated rect to (20, 20) estimatedCursorRect.moveTo(20, 20); Graphics::Surface *screen = g_system->lockScreen(); GFXTestSuite::setCustomColor(255, 0, 0); screen->fillRect(estimatedCursorRect, 2); g_system->unlockScreen(); g_system->updateScreen(); } while (!quitLoop) { while (eventMan->pollEvent(event)) { if (Engine::shouldQuit()) { // Quit directly return; } if (lastRedraw + waitTime < g_system->getMillis()) { g_system->updateScreen(); lastRedraw = g_system->getMillis(); } switch (event.type) { case Common::EVENT_MOUSEMOVE: break; case Common::EVENT_LBUTTONDOWN: case Common::EVENT_RBUTTONDOWN: quitLoop = true; Testsuite::clearScreen(); Testsuite::writeOnScreen("Mouse clicked", pt); g_system->delayMillis(1000); break; default: break;// Ignore handling any other event } } } } else { Testsuite::displayMessage("feature not supported"); } } /** * Used by aspectRatio() */ void GFXtests::drawEllipse(int cx, int cy, int a, int b) { // Take a buffer of screen size int width = g_system->getWidth(); int height = Testsuite::getDisplayRegionCoordinates().y; byte *buffer = new byte[height * width]; double theta; int x, y, x1, y1; memset(buffer, 0, sizeof(byte) * width * height); // Illuminate the center buffer[cx * width + cy] = 1; // Illuminate the points lying on ellipse for (theta = 0; theta <= PI / 2; theta += PI / 360) { x = (int)(b * sin(theta) + 0.5); y = (int)(a * cos(theta) + 0.5); // This gives us four points x1 = x + cx; y1 = y + cy; buffer[x1 * width + y1] = 1; x1 = (-1) * x + cx; y1 = y + cy; buffer[x1 * width + y1] = 1; x1 = x + cx; y1 = (-1) * y + cy; buffer[x1 * width + y1] = 1; x1 = (-1) * x + cx; y1 = (-1) * y + cy; buffer[x1 * width + y1] = 1; } g_system->copyRectToScreen(buffer, width, 0, 0, width, height); g_system->updateScreen(); delete[] buffer; } // GFXtests go here /** * Tests the fullscreen mode by: toggling between fullscreen and windowed mode */ bool GFXtests::fullScreenMode() { Testsuite::clearScreen(); Common::String info = "Fullscreen test. Here you should expect a toggle between windowed and fullscreen states depending " "upon your initial state."; Common::Point pt(0, 100); Testsuite::writeOnScreen("Testing fullscreen mode", pt); if (Testsuite::handleInteractiveInput(info, "OK", "Skip", kOptionRight)) { Testsuite::logPrintf("Info! Skipping test : FullScreenMode\n"); return true; } bool isFeaturePresent; bool isFeatureEnabled; bool passed = true; Common::String prompt; OptionSelected shouldSelect; isFeaturePresent = g_system->hasFeature(OSystem::kFeatureFullscreenMode); if (isFeaturePresent) { // Toggle isFeatureEnabled = g_system->getFeatureState(OSystem::kFeatureFullscreenMode); shouldSelect = isFeatureEnabled ? kOptionLeft : kOptionRight; g_system->delayMillis(1000); if (isFeatureEnabled) { Testsuite::logDetailedPrintf("Current Mode is Fullsecreen\n"); } else { Testsuite::logDetailedPrintf("Current Mode is Windowed\n"); } prompt = " Which mode do you see currently ? "; if (!Testsuite::handleInteractiveInput(prompt, "Fullscreen", "Windowed", shouldSelect)) { // User selected incorrect current state passed = false; Testsuite::logDetailedPrintf("g_system->getFeatureState() failed\n"); } g_system->beginGFXTransaction(); g_system->setFeatureState(OSystem::kFeatureFullscreenMode, !isFeatureEnabled); g_system->endGFXTransaction(); // Current state should be now !isFeatureEnabled isFeatureEnabled = g_system->getFeatureState(OSystem::kFeatureFullscreenMode); shouldSelect = isFeatureEnabled ? kOptionLeft : kOptionRight; g_system->delayMillis(1000); prompt = " Which screen mode do you see now ? "; if (!Testsuite::handleInteractiveInput(prompt, "Fullscreen", "Windowed", shouldSelect)) { // User selected incorrect mode passed = false; Testsuite::logDetailedPrintf("g_system->setFeatureState() failed\n"); } g_system->beginGFXTransaction(); g_system->setFeatureState(OSystem::kFeatureFullscreenMode, !isFeatureEnabled); g_system->endGFXTransaction(); g_system->delayMillis(1000); prompt = "This should be your initial state. Is it?"; if (!Testsuite::handleInteractiveInput(prompt, "Yes, it is", "Nopes", shouldSelect)) { // User selected incorrect mode Testsuite::logDetailedPrintf("switching back to initial state failed\n"); passed = false; } } else { Testsuite::displayMessage("feature not supported"); } return passed; } /** * Tests the aspect ratio correction by: drawing an ellipse, when corrected the ellipse should render to a circle */ bool GFXtests::aspectRatio() { Testsuite::clearScreen(); Common::String info = "Aspect Ratio Correction test. If aspect ratio correction is enabled you should expect a circle on screen," " an ellipse otherwise."; if (Testsuite::handleInteractiveInput(info, "OK", "Skip", kOptionRight)) { Testsuite::logPrintf("Info! Skipping test : Aspect Ratio\n"); return true; } // Draw an ellipse on the screen drawEllipse(80, 160, 72, 60); bool isFeaturePresent; bool isFeatureEnabled; bool passed = true; Common::String prompt; OptionSelected shouldSelect; isFeaturePresent = g_system->hasFeature(OSystem::kFeatureAspectRatioCorrection); isFeatureEnabled = g_system->getFeatureState(OSystem::kFeatureAspectRatioCorrection); g_system->delayMillis(1000); if (isFeaturePresent) { // Toggle shouldSelect = isFeatureEnabled ? kOptionLeft : kOptionRight; prompt = " What does the curve on screen appears to you ?"; if (!Testsuite::handleInteractiveInput(prompt, "Circle", "Ellipse", shouldSelect)) { // User selected incorrect option passed = false; Testsuite::logDetailedPrintf("Aspect Ratio Correction failed\n"); } g_system->beginGFXTransaction(); g_system->setFeatureState(OSystem::kFeatureAspectRatioCorrection, !isFeatureEnabled); g_system->endGFXTransaction(); g_system->delayMillis(1000); shouldSelect = !isFeatureEnabled ? kOptionLeft : kOptionRight; prompt = " What does the curve on screen appears to you ?"; if (!Testsuite::handleInteractiveInput(prompt, "Circle", "Ellipse", shouldSelect)) { // User selected incorrect option passed = false; Testsuite::logDetailedPrintf("Aspect Ratio Correction failed\n"); } g_system->beginGFXTransaction(); g_system->setFeatureState(OSystem::kFeatureAspectRatioCorrection, isFeatureEnabled); g_system->endGFXTransaction(); } else { Testsuite::displayMessage("feature not supported"); } g_system->delayMillis(500); if (Testsuite::handleInteractiveInput("This should definetely be your initial state?", "Yes, it is", "Nopes", kOptionRight)) { // User selected incorrect mode Testsuite::logDetailedPrintf("Switching back to initial state failed\n"); passed = false; } return passed; } /** * Tests Palettized cursors. * Method: Create a yellow colored cursor, should be able to move it. Once you click test terminates */ bool GFXtests::palettizedCursors() { Testsuite::clearScreen(); Common::String info = "Palettized Cursors test.\n " "Here you should expect to see a yellow mouse cursor rendered with mouse graphics.\n" "You would be able to move the cursor. Later we use game graphics to render the cursor.\n" "For cursor palette it should be yellow and will be red if rendered by the game palette.\n" "The test finishes when mouse (L/R) is clicked."; if (Testsuite::handleInteractiveInput(info, "OK", "Skip", kOptionRight)) { Testsuite::logPrintf("Info! Skipping test : Palettized Cursors\n"); return true; } bool passed = true; // Testing with cursor Palette setupMouseLoop(); if (Testsuite::handleInteractiveInput("Which color did the cursor appeared to you?", "Yellow", "Any other", kOptionRight)) { Testsuite::logDetailedPrintf("Couldn't use cursor palette for rendering cursor\n"); passed = false; } // Testing with game Palette GFXTestSuite::setCustomColor(255, 0, 0); setupMouseLoop(true); if (Testsuite::handleInteractiveInput("Which color did the cursor appeared to you?", "Red", "Any other", kOptionRight)) { Testsuite::logDetailedPrintf("Couldn't use Game palette for rendering cursor\n"); passed = false; } if (!Testsuite::handleInteractiveInput("Did test run as was described?")) { passed = false; } // re-enable cursor palette CursorMan.disableCursorPalette(false); // Done with cursors, make them invisible, any other test the could simply make it visible CursorMan.showMouse(false); return passed; } /** * Tests automated mouse movements. "Warp" functionality provided by the backend. */ bool GFXtests::mouseMovements() { Testsuite::clearScreen(); // Make mouse visible CursorMan.showMouse(true); Common::String info = "Testing Automated Mouse movements.\n" "You should expect cursor hotspot(top-left corner) to automatically move from (0, 0) to (100, 100).\n" "There we have a rectangle drawn, finally the cursor would lie centred in that rectangle."; if (Testsuite::handleInteractiveInput(info, "OK", "Skip", kOptionRight)) { Testsuite::logPrintf("Info! Skipping test : Mouse Movements\n"); return true; } // Draw Rectangle Graphics::Surface *screen = g_system->lockScreen(); screen->fillRect(Common::Rect::center(106, 106, 14, 14), 2); g_system->unlockScreen(); // Testing Mouse Movements now! Common::Point pt(0, 10); Testsuite::writeOnScreen("Moving mouse hotspot automatically from (0, 0) to (100, 100)", pt); g_system->warpMouse(0, 0); g_system->updateScreen(); g_system->delayMillis(1000); for (int i = 0; i <= 100; i++) { g_system->delayMillis(20); g_system->warpMouse(i, i); g_system->updateScreen(); } Testsuite::writeOnScreen("Mouse hotspot Moved to (100, 100)", pt); g_system->delayMillis(1500); CursorMan.showMouse(false); if (Testsuite::handleInteractiveInput("Was the cursor symmetrically contained in the rectangle at (100, 100)?", "Yes", "No", kOptionRight)) { return false; } return true; } /** * This basically blits the screen by the contents of its buffer. * */ bool GFXtests::copyRectToScreen() { Testsuite::clearScreen(); Common::String info = "Testing Blitting a Bitmap to screen.\n" "You should expect to see a 20x40 yellow horizontal rectangle centred at the screen."; if (Testsuite::handleInteractiveInput(info, "OK", "Skip", kOptionRight)) { Testsuite::logPrintf("Info! Skipping test : Blitting Bitmap\n"); return true; } GFXTestSuite::setCustomColor(255, 255, 0); byte buffer[20 * 40]; memset(buffer, 2, 20 * 40); uint x = g_system->getWidth() / 2 - 20; uint y = g_system->getHeight() / 2 - 10; g_system->copyRectToScreen(buffer, 40, x, y, 40, 20); g_system->updateScreen(); g_system->delayMillis(1000); if (Testsuite::handleInteractiveInput("Did you see yellow rectangle?", "Yes", "No", kOptionRight)) { return false; } return true; } /** * Testing feature : Iconifying window * It is expected the screen minimizes when this feature is enabled */ bool GFXtests::iconifyWindow() { Testsuite::clearScreen(); Common::String info = "Testing Iconify Window mode.\n If the feature is supported by the backend, " "you should expect the window to be minimized.\n However you would manually need to de-iconify."; if (Testsuite::handleInteractiveInput(info, "OK", "Skip", kOptionRight)) { Testsuite::logPrintf("Info! Skipping test : Iconifying window\n"); return true; } Common::Point pt(0, 100); Testsuite::writeOnScreen("Testing Iconifying window", pt); bool isFeaturePresent; bool isFeatureEnabled; isFeaturePresent = g_system->hasFeature(OSystem::kFeatureIconifyWindow); isFeatureEnabled = g_system->getFeatureState(OSystem::kFeatureIconifyWindow); g_system->delayMillis(1000); if (isFeaturePresent) { // Toggle g_system->beginGFXTransaction(); g_system->setFeatureState(OSystem::kFeatureIconifyWindow, !isFeatureEnabled); g_system->endGFXTransaction(); g_system->delayMillis(1000); g_system->beginGFXTransaction(); g_system->setFeatureState(OSystem::kFeatureIconifyWindow, isFeatureEnabled); g_system->endGFXTransaction(); } else { Testsuite::displayMessage("feature not supported"); } if (Testsuite::handleInteractiveInput("Did you see window minimized?", "Yes", "No", kOptionRight)) { return false; } return true; } /** * Testing feature: Scaled cursors */ bool GFXtests::scaledCursors() { Testsuite::clearScreen(); Common::String info = "Testing : Scaled cursors\n" "Here every graphics mode is tried with a cursorTargetScale of 1, 2 and 3.\n" "The expected cursor size is drawn as a rectangle, the cursor should entirely cover that rectangle.\n" "This may take time, You may skip the later scalers and just examine the first three i.e 1x, 2x and 3x"; if (Testsuite::handleInteractiveInput(info, "OK", "Skip", kOptionRight)) { Testsuite::logPrintf("Info! Skipping test : Scaled Cursors\n"); return true; } int maxLimit = 1000; if (!Testsuite::handleInteractiveInput("Do You want to restrict scalers to 1x, 2x and 3x only?", "Yes", "No", kOptionRight)) { maxLimit = 3; } const int currGFXMode = g_system->getGraphicsMode(); const OSystem::GraphicsMode *gfxMode = g_system->getSupportedGraphicsModes(); while (gfxMode->name && maxLimit > 0) { // for every graphics mode display cursors for cursorTargetScale 1, 2 and 3 // Switch Graphics mode // FIXME: Crashes with "3x" mode now.: g_system->beginGFXTransaction(); bool isGFXModeSet = g_system->setGraphicsMode(gfxMode->id); g_system->initSize(320, 200); OSystem::TransactionError gfxError = g_system->endGFXTransaction(); if (gfxError == OSystem::kTransactionSuccess && isGFXModeSet) { setupMouseLoop(false, gfxMode->name, 1); Testsuite::clearScreen(); setupMouseLoop(false, gfxMode->name, 2); Testsuite::clearScreen(); setupMouseLoop(false, gfxMode->name, 3); Testsuite::clearScreen(); } else { Testsuite::logDetailedPrintf("Switching to graphics mode %s failed\n", gfxMode->name); return false; } gfxMode++; maxLimit--; } // Restore Original State g_system->beginGFXTransaction(); bool isGFXModeSet = g_system->setGraphicsMode(currGFXMode); g_system->initSize(320, 200); OSystem::TransactionError gfxError = g_system->endGFXTransaction(); if (gfxError != OSystem::kTransactionSuccess || !isGFXModeSet) { Testsuite::logDetailedPrintf("Switcing to initial state failed\n"); return false; } // Done with cursors, Make them invisible, any other test may enable and use it. CursorMan.showMouse(false); return true; } bool GFXtests::shakingEffect() { Testsuite::clearScreen(); Common::String info = "Shaking test. You should expect the graphics(text/bars etc) drawn on the screen to shake!"; if (Testsuite::handleInteractiveInput(info, "OK", "Skip", kOptionRight)) { Testsuite::logPrintf("Info! Skipping test : Shaking Effect\n"); return true; } Common::Point pt(0, 100); Testsuite::writeOnScreen("If Shaking Effect works, this should shake!", pt); int times = 35; while (times--) { g_system->setShakePos(25); g_system->updateScreen(); g_system->setShakePos(0); g_system->updateScreen(); } g_system->delayMillis(1500); if (Testsuite::handleInteractiveInput("Did the Shaking test worked as you were expecting?", "Yes", "No", kOptionRight)) { Testsuite::logDetailedPrintf("Shaking Effect didn't worked"); return false; } return true; } bool GFXtests::focusRectangle() { Testsuite::clearScreen(); Common::String info = "Testing : Setting and hiding Focus \n" "If this feature is implemented, the focus should be toggled between the two rectangles on the corners"; if (Testsuite::handleInteractiveInput(info, "OK", "Skip", kOptionRight)) { Testsuite::logPrintf("Info! Skipping test : focus Rectangle\n"); return true; } const Graphics::Font &font(*FontMan.getFontByUsage(Graphics::FontManager::kConsoleFont)); Graphics::Surface *screen = g_system->lockScreen(); int screenHeight = g_system->getHeight(); int screenWidth = g_system->getWidth(); int height = font.getFontHeight(); int width = screenWidth / 2; Common::Rect rectLeft(0, 0, width, height * 2); screen->fillRect(rectLeft, kColorWhite); font.drawString(screen, "Focus 1", rectLeft.left, rectLeft.top, width, kColorBlack, Graphics::kTextAlignLeft); Common::Rect rectRight(screenWidth - width, screenHeight - height * 2 , screenWidth, screenHeight); screen->fillRect(rectRight, kColorWhite); font.drawString(screen, "Focus 2", rectRight.left, rectRight.top, width, kColorBlack, Graphics::kTextAlignRight); g_system->unlockScreen(); g_system->updateScreen(); g_system->clearFocusRectangle(); g_system->setFocusRectangle(rectLeft); g_system->updateScreen(); g_system->delayMillis(1000); g_system->setFocusRectangle(rectRight); g_system->updateScreen(); g_system->clearFocusRectangle(); if (Testsuite::handleInteractiveInput("Did you noticed a variation in focus?", "Yes", "No", kOptionRight)) { Testsuite::logDetailedPrintf("Focus Rectangle feature doesn't works. Check platform.\n"); } return true; } bool GFXtests::overlayGraphics() { Testsuite::clearScreen(); Common::String info = "Overlay Graphics. You should expect to see a green colored rectangle on the screen"; if (Testsuite::handleInteractiveInput(info, "OK", "Skip", kOptionRight)) { Testsuite::logPrintf("Info! Skipping test : Overlay Graphics\n"); return true; } Graphics::PixelFormat pf = g_system->getOverlayFormat(); OverlayColor buffer[50 * 100]; OverlayColor value = pf.RGBToColor(0, 255, 0); for (int i = 0; i < 50 * 100; i++) { buffer[i] = value; } g_system->showOverlay(); g_system->copyRectToOverlay(buffer, 100, 270, 175, 100, 50); g_system->updateScreen(); g_system->delayMillis(1000); g_system->hideOverlay(); g_system->updateScreen(); if (Testsuite::handleInteractiveInput("Did you see a green overlayed rectangle?", "Yes", "No", kOptionRight)) { Testsuite::logDetailedPrintf("Overlay Rectangle feature doesn't works\n"); return false; } return true; } bool GFXtests::paletteRotation() { Common::String info = "Palette rotation. Here we draw a full 256 colored rainbow and then rotate it.\n" "Note that the screen graphics change without having to draw anything.\n" "The palette should appear to rotate, Click the mouse button to exit."; if (Testsuite::handleInteractiveInput(info, "OK", "Skip", kOptionRight)) { Testsuite::logPrintf("Info! Skipping test : palette Rotation\n"); return true; } Testsuite::clearEntireScreen(); // Use 256 colors byte palette[256 * 4] = {0}; int r, g, b; int colIndx; for (int i = 0; i < 256; i++) { HSVtoRGB(r, g, b, i, 1, 1); colIndx = i * 4; palette[colIndx] = r; palette[colIndx + 1] = g; palette[colIndx + 2] = b; } // Initialize this palette. g_system->setPalette(palette, 0, 256); // Draw 256 Rectangles, each 1 pixel wide and 10 pixels long // one for 0-255 color range other for 0-127-255 range byte buffer[256 * 30] = {0}; for (int i = 0; i < 30; i++) { for (int j = 0; j < 256; j++) { if (i < 10) { buffer[i * 256 + j] = j + 2; } else if (i < 20) { buffer[i * 256 + j] = 0; } else { buffer[i * 256 + j] = ((j + 127) % 256) + 2; } } } g_system->copyRectToScreen(buffer, 256, 22, 50, 256, 30); // Show mouse CursorMan.showMouse(true); g_system->updateScreen(); bool toRotate = true; Common::Event event; while (toRotate) { while (g_system->getEventManager()->pollEvent(event)) { if (event.type == Common::EVENT_LBUTTONDOWN || event.type == Common::EVENT_RBUTTONDOWN) { toRotate = false; } } rotatePalette(palette, 256); g_system->delayMillis(10); g_system->setPalette(palette, 0, 256); g_system->updateScreen(); } CursorMan.showMouse(false); // Reset initial palettes GFXTestSuite::setCustomColor(255, 0, 0); Testsuite::clearScreen(); if(Testsuite::handleInteractiveInput("Did you saw a rotation in colors of rectangles displayed on screen?", "Yes", "No", kOptionRight)) { return false; } return true; } bool GFXtests::cursorTrails() { Common::String info = "With some shake offset the cursor was known to leave trails in the GUI\n" "Here we set some offset and ask user to check for mouse trails, \n" "the test is passed when there are no trails"; if (Testsuite::handleInteractiveInput(info, "OK", "Skip", kOptionRight)) { Testsuite::logPrintf("Info! Skipping test : Cursor Trails\n"); return true; } bool passed = false; g_system->setShakePos(25); g_system->updateScreen(); if (Testsuite::handleInteractiveInput("Does the cursor leaves trails while moving?", "Yes", "No", kOptionRight)) { passed = true; } g_system->setShakePos(0); g_system->updateScreen(); return passed; } bool GFXtests::pixelFormats() { Testsuite::clearScreen(); Common::String info = "Testing pixel formats. Here we iterate over all the supported pixel formats and display some colors using them\n" "This may take long, especially if the backend supports many pixel formats"; if (Testsuite::handleInteractiveInput(info, "OK", "Skip", kOptionRight)) { Testsuite::logPrintf("Info! Skipping test : focus Rectangle\n"); return true; } Common::List pfList = g_system->getSupportedFormats(); Common::List::const_iterator iter = pfList.begin(); int numFormatsTested = 0; int numPassed = 0; int numFailed = 0; Testsuite::logDetailedPrintf("Testing Pixel Formats. Size of list : %d\n", pfList.size()); for (iter = pfList.begin(); iter != pfList.end(); iter++) { numFormatsTested++; if (iter->bytesPerPixel == 1) { // Palettes already tested continue; } else if (iter->bytesPerPixel > 2) { Testsuite::logDetailedPrintf("Can't test pixels with bpp > 2\n"); continue; } // Switch to that pixel Format g_system->beginGFXTransaction(); g_system->initSize(320, 200, &(*iter)); g_system->endGFXTransaction(); Testsuite::clearScreen(true); // Draw some nice gradients // Pick up some colors uint colors[6]; colors[0] = iter->RGBToColor(255, 255, 255); colors[1] = iter->RGBToColor(135, 48, 21); colors[2] = iter->RGBToColor(205, 190, 87); colors[3] = iter->RGBToColor(0, 32, 64); colors[4] = iter->RGBToColor(181, 126, 145); colors[5] = iter->RGBToColor(47, 78, 36); Common::Point pt(0, 170); Common::String msg; // XXX: Can use snprintf? msg = Common::String::printf("Testing Pixel Formats, %d of %d", numFormatsTested, pfList.size()); Testsuite::writeOnScreen(msg, pt, true); // CopyRectToScreen could have been used, but that may involve writing code which // already resides in graphics/surface.h // So using Graphics::Surface Graphics::Surface *screen = g_system->lockScreen(); // Draw 6 rectangles centred at (50, 160), piled over one another // each with color in colors[] for (int i = 0; i < 6; i++) { screen->fillRect(Common::Rect::center(160, 20 + i * 10, 100, 10), colors[i]); } g_system->unlockScreen(); g_system->updateScreen(); g_system->delayMillis(500); if(Testsuite::handleInteractiveInput("Were you able to notice the colored rectangles on the screen for this format?", "Yes", "No", kOptionLeft)) { numPassed++; } else { numFailed++; Testsuite::logDetailedPrintf("Testing pixel format failed for format #%d on the list\n", numFormatsTested); } } // Revert back to 8bpp g_system->beginGFXTransaction(); g_system->initSize(320, 200); g_system->endGFXTransaction(); GFXTestSuite::setCustomColor(255, 0, 0); initMousePalette(); Testsuite::clearScreen(); if (numFailed) { Testsuite::logDetailedPrintf("Pixel Format test: Failed : %d, Passed : %d, Ignored %d\n", numFailed, numPassed, numFormatsTested - (numPassed + numFailed)); return false; } return true; } } // End of namespace Testbed