/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef TESTBED_GRAPHICS_H #define TESTBED_GRAPHICS_H #include "testbed/testsuite.h" namespace Testbed { namespace GFXtests { // Helper functions for GFX tests void drawEllipse(int x, int y, int a, int b); void setupMouseLoop(bool disableCursorPalette = false, const char *gfxModeName = "", int cursorTargetScale = 1); void initMousePalette(); void mouseMovements(); Common::Rect computeSize(Common::Rect &cursorRect, int scalingFactor, int cursorTargetScale); void HSVtoRGB(int &rComp, int &gComp, int &bComp, int hue, int sat, int val); Common::Rect drawCursor(bool cursorPaletteDisabled = false, const char *gfxModeName = "", int cursorTargetScale = 1); // will contain function declarations for GFX tests bool fullScreenMode(); bool aspectRatio(); bool palettizedCursors(); bool copyRectToScreen(); bool iconifyWindow(); bool scaledCursors(); bool shakingEffect(); bool focusRectangle(); bool overlayGraphics(); bool paletteRotation(); bool pixelFormats(); // add more here } // End of namespace GFXtests class GFXTestSuite : public Testsuite { public: /** * The constructor for the GFXTestSuite * For every test to be executed one must: * 1) Create a function that would invoke the test * 2) Add that test to list by executing addTest() * * @see addTest() */ GFXTestSuite(); ~GFXTestSuite() {} const char *getName() const { return "GFX"; } const char *getDescription() const { return "Graphics Subsystem"; } static void setCustomColor(uint r, uint g, uint b); private: /** * A Palette consists of 4 components RGBA. * As of now we only take 3 colors * 0 (R:0, G:0, B:0) Black (kColorBlack) * 1 (R:255, G:255, B:255) White (kColorWhite) * 2 (R:255, G:255, B:255) your customized color (by default white) (kColorCustom) * The remaining values are zero */ static byte _palette[256 * 4]; }; } // End of namespace Testbed #endif // TESTBED_GRAPHICS_H