/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef TESTBED_SAVEGAME_H #define TESTBED_SAVEGAME_H #include "testbed/testsuite.h" namespace Testbed { namespace SaveGametests { // Helper functions for SaveGame tests bool writeDataToFile(const char *fileName, const char *msg); bool readAndVerifyData(const char *fileName, const char *expected); // will contain function declarations for SaveGame tests bool testSaveLoadState(); bool testRemovingSavefile(); bool testRenamingSavefile(); bool testListingSavefile(); bool testErrorMessages(); // add more here } class SaveGameTestSuite : public Testsuite { public: /** * The constructor for the SaveGameTestSuite * For every test to be executed one must: * 1) Create a function that would invoke the test * 2) Add that test to list by executing addTest() * * @see addTest() */ SaveGameTestSuite(); ~SaveGameTestSuite(){} const char *getName() const; }; } // End of namespace Testbed #endif