/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ */ #ifndef TESTBED_SOUND_H #define TESTBED_SOUND_H #include "testbed/testsuite.h" #include "gui/dialog.h" namespace Testbed { class SoundSubsystemDialog : public GUI::Dialog { public: SoundSubsystemDialog(); ~SoundSubsystemDialog() {} void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data); private: void addButton(uint w, uint h, const Common::String name, uint32 cmd, uint xOffset = 0, uint yPadding = 8); void addText(uint w, uint h, const Common::String text, Graphics::TextAlign textAlign, uint xOffset, uint yPadding); Common::Array _buttonArray; uint _xOffset; uint _yOffset; }; namespace SoundSubsystem { // Helper functions for SoundSubsystem tests // will contain function declarations for SoundSubsystem tests bool playPCSpkSound(); bool mixSounds(); } class SoundSubsystemTestSuite : public Testsuite { public: /** * The constructor for the SoundSubsystemTestSuite * For every test to be executed one must: * 1) Create a function that would invoke the test * 2) Add that test to list by executing addTest() * * @see addTest() */ SoundSubsystemTestSuite(); ~SoundSubsystemTestSuite() {} const char *getName() const { return "SoundSubsystem"; } const char *getDescription() const { return "Sound Subsystem"; } }; } // End of namespace Testbed #endif // TESTBED_SOUND_H