#include "common/scummsys.h" #include "common/system.h" #include "engines/util.h" #include "testbed/fs.h" #include "testbed/graphics.h" #include "testbed/savegame.h" #include "testbed/testbed.h" namespace Testbed { TestbedEngine::TestbedEngine(OSystem *syst) : Engine(syst) { // Put your engine in a sane state, but do nothing big yet; // in particular, do not load data from files; rather, if you // need to do such things, do them from init(). // Do not initialize graphics here // However this is the place to specify all default directories printf("TestbedEngine::TestbedEngine()\n"); } TestbedEngine::~TestbedEngine() { // Dispose your resources here printf("TestbedEngine::~TestbedEngine()\n"); // Remove all of our debug levels here } Common::Error TestbedEngine::run() { // Initialize graphics using following: initGraphics(320, 200, false); // You could use backend transactions directly as an alternative, // but it isn't recommended, until you want to handle the error values // from OSystem::endGFXTransaction yourself. // This is just an example template: //_system->beginGFXTransaction(); // // This setup the graphics mode according to users seetings // initCommonGFX(false); // // // Specify dimensions of game graphics window. // // In this example: 320x200 // _system->initSize(320, 200); //FIXME: You really want to handle //OSystem::kTransactionSizeChangeFailed here //_system->endGFXTransaction(); // Additional setup. printf("TestbedEngine::init\n"); // As of now we are using GUI::MessageDialog for interaction, Test if it works. // interactive mode could also be modified by a config parameter "non-interactive=1" // TODO: Implement that bool interactive; Common::String prompt("Welcome to the ScummVM testbed!\n" "It is a framework to test the various ScummVM subsystems namely GFX, Sound, FS, events etc.\n" "If you see this, it means interactive tests would run on this system :)"); // To be set from config file // XXX: disabling these as of now for fastly testing other tests interactive = true; if (interactive) { printf("Running Interactive tests as well\n"); Testsuite::displayMessage(prompt, "proceed?"); // Executing GFX Tests GFXTestSuite gts; gts.execute(); } FSTestSuite fts; fts.execute(); SaveGameTestSuite sts; sts.execute(); return Common::kNoError; } } // End of namespace Testbed