/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Data structures used for handling backgrounds */ #ifndef TINSEL_BACKGND_H // prevent multiple includes #define TINSEL_BACKGND_H #include "common/coroutines.h" #include "common/frac.h" #include "common/rect.h" #include "tinsel/dw.h" // for SCNHANDLE #include "tinsel/palette.h" // palette definitions namespace Tinsel { struct OBJECT; /** Scrolling padding. Needed because scroll process does not normally run on every frame */ enum { SCROLLX_PAD = 64, SCROLLY_PAD = 64 }; /** When module BLK_INFO list is this long, switch from a binary to linear search */ #define LINEAR_SEARCH 5 /** background playfield structure - a playfield is a container for modules */ struct PLAYFIELD { OBJECT *pDispList; ///< object display list for this playfield frac_t fieldX; ///< current world x position of playfield frac_t fieldY; ///< current world y position of playfield frac_t fieldXvel; ///< current x velocity of playfield frac_t fieldYvel; ///< current y velocity of playfield Common::Rect rcClip; ///< clip rectangle for this playfield bool bMoved; ///< set when playfield has moved }; /** multi-playfield background structure - a backgnd is a container of playfields */ struct BACKGND { COLORREF rgbSkyColor; ///< background sky color Common::Point ptInitWorld; ///< initial world position Common::Rect rcScrollLimits; ///< scroll limits int refreshRate; ///< background update process refresh rate frac_t *pXscrollTable; ///< pointer to x direction scroll table for this background frac_t *pYscrollTable; ///< pointer to y direction scroll table for this background int numPlayfields; ///< number of playfields for this background PLAYFIELD *fieldArray; ///< pointer to array of all playfields for this background bool bAutoErase; ///< when set - screen is cleared before anything is plotted (unused) }; /*----------------------------------------------------------------------*\ |* Background Function Prototypes *| \*----------------------------------------------------------------------*/ void InitBackground( // called to initialize a background const BACKGND *pBgnd); // pointer to data struct for current background void StartupBackground(CORO_PARAM, SCNHANDLE hFilm); void StopBgndScrolling(); // Stops all background playfields from scrolling void PlayfieldSetPos( // Sets the xy position of the specified playfield in the current background int which, // which playfield int newXpos, // new x position int newYpos); // new y position void PlayfieldGetPos( // Returns the xy position of the specified playfield in the current background int which, // which playfield int *pXpos, // returns current x position int *pYpos); // returns current y position int PlayfieldGetCenterX( // Returns the xy position of the specified playfield in the current background int which); // which playfield OBJECT **GetPlayfieldList( // Returns the display list for the specified playfield int which); // which playfield void KillPlayfieldList( // Kills all the objects on the display list for the specified playfield int which); // which playfield void DrawBackgnd(); // Draws all playfields for the current background void RedrawBackgnd(); // Completely redraws all the playfield object lists for the current background OBJECT *GetBgObject(); SCNHANDLE BgPal(); int BgWidth(); int BgHeight(); } // End of namespace Tinsel #endif // TINSEL_BACKGND_H