/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * * Plays the background film of a scene. */ #include "tinsel/anim.h" #include "tinsel/background.h" #include "tinsel/dw.h" #include "tinsel/faders.h" #include "tinsel/film.h" #include "tinsel/font.h" #include "tinsel/handle.h" #include "tinsel/multiobj.h" #include "tinsel/object.h" #include "tinsel/pcode.h" // CONTROL_STARTOFF #include "tinsel/pid.h" #include "tinsel/sched.h" #include "tinsel/timers.h" // For ONE_SECOND constant #include "tinsel/tinlib.h" // For control() #include "common/util.h" namespace Tinsel { //----------------- LOCAL GLOBAL DATA -------------------- static SCNHANDLE BackPalette = 0; // Background's palette static OBJECT *pBG = 0; // The main picture's object. static int BGspeed = 0; static SCNHANDLE BgroundHandle = 0; // Current scene handle - stored in case of Save_Scene() static bool DoFadeIn = false; static ANIM thisAnim; // used by BGmainProcess() /** * BackPal */ SCNHANDLE BackPal(void) { return BackPalette; } /** * SetDoFadeIn */ void SetDoFadeIn(bool tf) { DoFadeIn = tf; } /** * Called before scene change. */ void DropBackground(void) { pBG = NULL; // No background BackPalette = 0; // No background palette } /** * Return the width of the current background. */ int BackgroundWidth(void) { assert(pBG); return MultiRightmost(pBG) + 1; } /** * Return the height of the current background. */ int BackgroundHeight(void) { assert(pBG); return MultiLowest(pBG) + 1; } /** * Run main animation that comprises the scene background. */ static void BGmainProcess(CORO_PARAM, const void *param) { // COROUTINE CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); const FREEL *pfr; const MULTI_INIT *pmi; // get the stuff copied to process when it was created pfr = (const FREEL *)param; if (pBG == NULL) { /*** At start of scene ***/ // Get the MULTI_INIT structure pmi = (const MULTI_INIT *)LockMem(FROM_LE_32(pfr->mobj)); // Initialise and insert the object, and initialise its script. pBG = MultiInitObject(pmi); MultiInsertObject(GetPlayfieldList(FIELD_WORLD), pBG); InitStepAnimScript(&thisAnim, pBG, FROM_LE_32(pfr->script), BGspeed); if (DoFadeIn) { FadeInFast(NULL); DoFadeIn = false; } while (StepAnimScript(&thisAnim) != ScriptFinished) CORO_SLEEP(1); error("Background animation has finished!"); } else { // New background during scene // Just re-initialise the script. InitStepAnimScript(&thisAnim, pBG, FROM_LE_32(pfr->script), BGspeed); StepAnimScript(&thisAnim); } CORO_END_CODE; } /** * setBackPal() */ void setBackPal(SCNHANDLE hPal) { BackPalette = hPal; fettleFontPal(BackPalette); CreateTranslucentPalette(BackPalette); } void ChangePalette(SCNHANDLE hPal) { SwapPalette(FindPalette(BackPalette), hPal); setBackPal(hPal); } /** * Given the scene background film, extracts the palette handle for * everything else's use, then starts a display process for each reel * in the film. * @param bfilm Scene background film */ void startupBackground(SCNHANDLE bfilm) { const FILM *pfilm; IMAGE *pim; BgroundHandle = bfilm; // Save handle in case of Save_Scene() pim = GetImageFromFilm(bfilm, 0, NULL, NULL, &pfilm); setBackPal(FROM_LE_32(pim->hImgPal)); // Extract the film speed BGspeed = ONE_SECOND / FROM_LE_32(pfilm->frate); if (pBG == NULL) control(CONTROL_STARTOFF); // New feature - start scene with control off // Start display process for each reel in the film assert(FROM_LE_32(pfilm->numreels) == 1); // Multi-reeled backgrounds withdrawn g_scheduler->createProcess(PID_REEL, BGmainProcess, &pfilm->reels[0], sizeof(FREEL)); } /** * Return the current scene handle. */ SCNHANDLE GetBgroundHandle(void) { return BgroundHandle; } } // end of namespace Tinsel