/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Plays the background film of a scene. */ #include "tinsel/anim.h" #include "tinsel/background.h" #include "tinsel/dw.h" #include "tinsel/faders.h" #include "tinsel/film.h" #include "tinsel/font.h" #include "tinsel/handle.h" #include "tinsel/multiobj.h" #include "tinsel/object.h" #include "tinsel/pcode.h" // CONTROL_STARTOFF #include "tinsel/pid.h" #include "tinsel/sched.h" #include "tinsel/timers.h" // For ONE_SECOND constant #include "tinsel/tinlib.h" // For Control() #include "tinsel/tinsel.h" #include "common/textconsole.h" #include "common/util.h" namespace Tinsel { //----------------- LOCAL GLOBAL DATA -------------------- #define MAX_BG 10 // FIXME: Avoid non-const global vars static SCNHANDLE g_hBgPal = 0; // Background's palette static POBJECT g_pBG[MAX_BG]; static ANIM g_thisAnim[MAX_BG]; // used by BGmainProcess() static int g_BGspeed = 0; static SCNHANDLE g_hBackground = 0; // Current scene handle - stored in case of Save_Scene() static bool g_bDoFadeIn = false; static int g_bgReels; /** * GetBgObject */ OBJECT *GetBgObject() { return g_pBG[0]; } /** * BackPal */ SCNHANDLE BgPal() { return g_hBgPal; } /** * SetDoFadeIn */ void SetDoFadeIn(bool tf) { g_bDoFadeIn = tf; } /** * Called before scene change. */ void DropBackground() { g_pBG[0] = NULL; // No background if (!TinselV2) g_hBgPal = 0; // No background palette } /** * Return the width of the current background. */ int BgWidth() { assert(g_pBG[0]); return MultiRightmost(g_pBG[0]) + 1; } /** * Return the height of the current background. */ int BgHeight() { assert(g_pBG[0]); return MultiLowest(g_pBG[0]) + 1; } /** * Run main animation that comprises the scene background. */ static void BGmainProcess(CORO_PARAM, const void *param) { // COROUTINE CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); const FILM *pFilm; const FREEL *pReel; const MULTI_INIT *pmi; // get the stuff copied to process when it was created if (g_pBG[0] == NULL) { /*** At start of scene ***/ if (!TinselV2) { pReel = (const FREEL *)param; // Get the MULTI_INIT structure pmi = (const MULTI_INIT *)LockMem(FROM_32(pReel->mobj)); // Initialize and insert the object, and initialize its script. g_pBG[0] = MultiInitObject(pmi); MultiInsertObject(GetPlayfieldList(FIELD_WORLD), g_pBG[0]); InitStepAnimScript(&g_thisAnim[0], g_pBG[0], FROM_LE_32(pReel->script), g_BGspeed); g_bgReels = 1; } else { /*** At start of scene ***/ pFilm = (const FILM *)LockMem(g_hBackground); g_bgReels = FROM_LE_32(pFilm->numreels); int i; for (i = 0; i < g_bgReels; i++) { // Get the MULTI_INIT structure pmi = (PMULTI_INIT) LockMem(FROM_LE_32(pFilm->reels[i].mobj)); // Initialize and insert the object, and initialize its script. g_pBG[i] = MultiInitObject(pmi); MultiInsertObject(GetPlayfieldList(FIELD_WORLD), g_pBG[i]); MultiSetZPosition(g_pBG[i], 0); InitStepAnimScript(&g_thisAnim[i], g_pBG[i], FROM_LE_32(pFilm->reels[i].script), g_BGspeed); if (i > 0) g_pBG[i-1]->pSlave = g_pBG[i]; } } if (g_bDoFadeIn) { FadeInFast(NULL); g_bDoFadeIn = false; } else if (TinselV2) PokeInTagColor(); for (;;) { for (int i = 0; i < g_bgReels; i++) { if (StepAnimScript(&g_thisAnim[i]) == ScriptFinished) error("Background animation has finished"); } CORO_SLEEP(1); } } else { // New background during scene if (!TinselV2) { pReel = (const FREEL *)param; InitStepAnimScript(&g_thisAnim[0], g_pBG[0], FROM_LE_32(pReel->script), g_BGspeed); StepAnimScript(&g_thisAnim[0]); } else { pFilm = (const FILM *)LockMem(g_hBackground); assert(g_bgReels == (int32)FROM_LE_32(pFilm->numreels)); // Just re-initialize the scripts. for (int i = 0; i < g_bgReels; i++) { InitStepAnimScript(&g_thisAnim[i], g_pBG[i], pFilm->reels[i].script, g_BGspeed); StepAnimScript(&g_thisAnim[i]); } } } CORO_END_CODE; } /** * Runs secondary reels for a scene background */ static void BGotherProcess(CORO_PARAM, const void *param) { // COROUTINE CORO_BEGIN_CONTEXT; OBJECT *pObj; ANIM anim; CORO_END_CONTEXT(_ctx); const FREEL *pReel = (const FREEL *)param; const MULTI_INIT *pmi = (const MULTI_INIT *)LockMem(FROM_LE_32(pReel->mobj)); CORO_BEGIN_CODE(_ctx); // Initialize and insert the object, and initialize its script. _ctx->pObj = MultiInitObject(pmi); MultiInsertObject(GetPlayfieldList(FIELD_WORLD), _ctx->pObj); InitStepAnimScript(&_ctx->anim, g_pBG[0], FROM_LE_32(pReel->script), g_BGspeed); while (StepAnimScript(&_ctx->anim) != ScriptFinished) CORO_SLEEP(1); CORO_END_CODE; } /** * AetBgPal() */ void SetBackPal(SCNHANDLE hPal) { g_hBgPal = hPal; FettleFontPal(g_hBgPal); CreateTranslucentPalette(g_hBgPal); } void ChangePalette(SCNHANDLE hPal) { SwapPalette(FindPalette(g_hBgPal), hPal); SetBackPal(hPal); } /** * Given the scene background film, extracts the palette handle for * everything else's use, then starts a display process for each reel * in the film. * @param hFilm Scene background film */ void StartupBackground(CORO_PARAM, SCNHANDLE hFilm) { CORO_BEGIN_CONTEXT; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); const FILM *pfilm; IMAGE *pim; g_hBackground = hFilm; // Save handle in case of Save_Scene() pim = GetImageFromFilm(hFilm, 0, NULL, NULL, &pfilm); SetBackPal(FROM_32(pim->hImgPal)); // Extract the film speed g_BGspeed = ONE_SECOND / FROM_32(pfilm->frate); // Start display process for each reel in the film CoroScheduler.createProcess(PID_REEL, BGmainProcess, &pfilm->reels[0], sizeof(FREEL)); if (TinselV0) { for (uint i = 1; i < FROM_LE_32(pfilm->numreels); ++i) CoroScheduler.createProcess(PID_REEL, BGotherProcess, &pfilm->reels[i], sizeof(FREEL)); } if (g_pBG[0] == NULL) ControlStartOff(); if (TinselV2 && (coroParam != Common::nullContext)) CORO_GIVE_WAY; CORO_END_CODE; } /** * Return the current scene handle. */ SCNHANDLE GetBgroundHandle() { return g_hBackground; } } // End of namespace Tinsel