/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Plays films within a scene, takes into account the actor in each 'column'. */ #ifndef TINSEL_BMV_H #define TINSEL_BMV_H #include "common/coroutines.h" #include "common/file.h" #include "audio/mixer.h" #include "tinsel/object.h" #include "tinsel/palette.h" namespace Audio { class QueuingAudioStream; } namespace Tinsel { class BMVPlayer { bool bOldAudio; /// Set when a movie is on bool bMovieOn; /// Set to kill one off bool bAbort; /// For escaping out of movies int bmvEscape; /// Movie file pointer Common::File stream; /// Movie file name char szMovieFile[14]; /// Pointers to buffers byte *bigBuffer; /// Next data to use to extract a frame int nextUseOffset; /// Next data to use to extract sound data int nextSoundOffset; /// When above offset gets to what this is set at, rewind int wrapUseOffset; /// The offset of the most future packet int mostFutureOffset; /// The current frame int currentFrame; int currentSoundFrame; /// Number of packets currently in RAM int numAdvancePackets; /// Next slot that will be read from disc int nextReadSlot; /// Set when the whole file has been read bool bFileEnd; /// Palette COLORREF moviePal[256]; int blobsInBuffer; struct { POBJECT pText; int dieFrame; } texts[2]; COLORREF talkColor; int bigProblemCount; bool bIsText; int movieTick; int startTick; uint32 nextMovieTime; uint16 Au_Prev1; uint16 Au_Prev2; byte *ScreenBeg; byte *screenBuffer; bool audioStarted; Audio::QueuingAudioStream *_audioStream; Audio::SoundHandle _audioHandle; int nextMaintain; public: BMVPlayer(); void PlayBMV(CORO_PARAM, SCNHANDLE hFileStem, int myEscape); void FinishBMV(); void CopyMovieToScreen(); void FettleBMV(); bool MoviePlaying(); int32 MovieAudioLag(); uint32 NextMovieTime(); void AbortMovie(); private: void InitBMV(byte *memoryBuffer); void PrepAudio(const byte *sourceData, int blobCount, byte *destPtr); void MoviePalette(int paletteOffset); void InitializeMovieSound(); void StartMovieSound(); void FinishMovieSound(); void MovieAudio(int audioOffset, int blobs); void FettleMovieText(); void BmvDrawText(bool bDraw); void MovieText(CORO_PARAM, int stringId, int x, int y, int fontId, COLORREF *pTalkColor, int duration); int MovieCommand(char cmd, int commandOffset); int FollowingPacket(int thisPacket, bool bReallyImportant); void LoadSlots(int number); void InitializeBMV(); bool MaintainBuffer(); bool DoBMVFrame(); bool DoSoundFrame(); }; } // End of namespace Tinsel #endif