/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * This file contains the clipping rectangle code. */ #include "tinsel/cliprect.h" // object clip rect defs #include "tinsel/graphics.h" // normal object drawing #include "tinsel/object.h" #include "tinsel/palette.h" #include "tinsel/tinsel.h" // for _vm namespace Tinsel { /** * Resets the clipping rectangle allocator. */ void ResetClipRect() { _vm->_clipRects.clear(); } /** * Allocate a clipping rectangle from the free list. * @param pClip clip rectangle dimensions to allocate */ void AddClipRect(const Common::Rect &pClip) { _vm->_clipRects.push_back(pClip); } const RectList &GetClipRects() { return _vm->_clipRects; } /** * Creates the intersection of two rectangles. * Returns True if there is a intersection. * @param pDest Pointer to destination rectangle that is to receive the intersection * @param pSrc1 Pointer to a source rectangle * @param pSrc2 Pointer to a source rectangle */ bool IntersectRectangle(Common::Rect &pDest, const Common::Rect &pSrc1, const Common::Rect &pSrc2) { pDest.left = MAX(pSrc1.left, pSrc2.left); pDest.top = MAX(pSrc1.top, pSrc2.top); pDest.right = MIN(pSrc1.right, pSrc2.right); pDest.bottom = MIN(pSrc1.bottom, pSrc2.bottom); return !pDest.isEmpty(); } /** * Creates the union of two rectangles. * Returns True if there is a union. * @param pDest destination rectangle that is to receive the new union * @param pSrc1 a source rectangle * @param pSrc2 a source rectangle */ bool UnionRectangle(Common::Rect &pDest, const Common::Rect &pSrc1, const Common::Rect &pSrc2) { pDest.left = MIN(pSrc1.left, pSrc2.left); pDest.top = MIN(pSrc1.top, pSrc2.top); pDest.right = MAX(pSrc1.right, pSrc2.right); pDest.bottom = MAX(pSrc1.bottom, pSrc2.bottom); return !pDest.isEmpty(); } /** * Check if the two rectangles are next to each other. * @param pSrc1 a source rectangle * @param pSrc2 a source rectangle */ static bool LooseIntersectRectangle(const Common::Rect &pSrc1, const Common::Rect &pSrc2) { Common::Rect pDest; pDest.left = MAX(pSrc1.left, pSrc2.left); pDest.top = MAX(pSrc1.top, pSrc2.top); pDest.right = MIN(pSrc1.right, pSrc2.right); pDest.bottom = MIN(pSrc1.bottom, pSrc2.bottom); return pDest.isValidRect(); } /** * Adds velocities and creates clipping rectangles for all the * objects that have moved on the specified object list. * @param pObjList Playfield display list to draw * @param pWin Playfield window top left position * @param pClip Playfield clipping rectangle * @param bNoVelocity When reset, objects pos is updated with velocity * @param bScrolled) When set, playfield has scrolled */ void FindMovingObjects(OBJECT **pObjList, Common::Point *pWin, Common::Rect *pClip, bool bNoVelocity, bool bScrolled) { OBJECT *pObj; // object list traversal pointer for (pObj = *pObjList; pObj != NULL; pObj = pObj->pNext) { if (!bNoVelocity) { // we want to add velocities to objects position if (bScrolled) { // this playfield has scrolled // indicate change pObj->flags |= DMA_CHANGED; } } if ((pObj->flags & DMA_CHANGED) || // object changed HasPalMoved(pObj->pPal)) { // or palette moved // object has changed in some way Common::Rect rcClip; // objects clipped bounding rectangle Common::Rect rcObj; // objects bounding rectangle // calc intersection of objects previous bounding rectangle // NOTE: previous position is in screen co-ords if (IntersectRectangle(rcClip, pObj->rcPrev, *pClip)) { // previous position is within clipping rect AddClipRect(rcClip); } // calc objects current bounding rectangle if (pObj->flags & DMA_ABS) { // object position is absolute rcObj.left = fracToInt(pObj->xPos); rcObj.top = fracToInt(pObj->yPos); } else { // object position is relative to window rcObj.left = fracToInt(pObj->xPos) - pWin->x; rcObj.top = fracToInt(pObj->yPos) - pWin->y; } rcObj.right = rcObj.left + pObj->width; rcObj.bottom = rcObj.top + pObj->height; // calc intersection of object with clipping rect if (IntersectRectangle(rcClip, rcObj, *pClip)) { // current position is within clipping rect AddClipRect(rcClip); // update previous position pObj->rcPrev = rcClip; } else { // clear previous position pObj->rcPrev = Common::Rect(); } // clear changed flag pObj->flags &= ~DMA_CHANGED; } } } /** * Merges any clipping rectangles that overlap to try and reduce * the total number of clip rectangles. */ void MergeClipRect() { RectList &s_rectList = _vm->_clipRects; if (s_rectList.size() <= 1) return; RectList::iterator rOuter, rInner; for (rOuter = s_rectList.begin(); rOuter != s_rectList.end(); ++rOuter) { rInner = rOuter; while (++rInner != s_rectList.end()) { if (LooseIntersectRectangle(*rOuter, *rInner)) { // these two rectangles overlap or // are next to each other - merge them UnionRectangle(*rOuter, *rOuter, *rInner); // remove the inner rect from the list s_rectList.erase(rInner); // move back to beginning of list rInner = rOuter; } } } } /** * Redraws all objects within this clipping rectangle. * @param pObjList Object list to draw * @param pWin Window top left position * @param pClip Pointer to clip rectangle */ void UpdateClipRect(OBJECT **pObjList, Common::Point *pWin, Common::Rect *pClip) { int x, y, right, bottom; // object corners int hclip, vclip; // total size of object clipping DRAWOBJECT currentObj; // filled in to draw the current object in list OBJECT *pObj; // object list iterator // Initialize the fields of the drawing object to empty memset(¤tObj, 0, sizeof(DRAWOBJECT)); for (pObj = *pObjList; pObj != NULL; pObj = pObj->pNext) { if (pObj->flags & DMA_ABS) { // object position is absolute x = fracToInt(pObj->xPos); y = fracToInt(pObj->yPos); } else { // object position is relative to window x = fracToInt(pObj->xPos) - pWin->x; y = fracToInt(pObj->yPos) - pWin->y; } // calc object right right = x + pObj->width; if (right < 0) // totally clipped if negative continue; // calc object bottom bottom = y + pObj->height; if (bottom < 0) // totally clipped if negative continue; // bottom clip = low right y - clip low right y currentObj.botClip = bottom - pClip->bottom; if (currentObj.botClip < 0) { // negative - object is not clipped currentObj.botClip = 0; } // right clip = low right x - clip low right x currentObj.rightClip = right - pClip->right; if (currentObj.rightClip < 0) { // negative - object is not clipped currentObj.rightClip = 0; } // top clip = clip top left y - top left y currentObj.topClip = pClip->top - y; if (currentObj.topClip < 0) { // negative - object is not clipped currentObj.topClip = 0; } else { // clipped - adjust start position to top of clip rect y = pClip->top; } // left clip = clip top left x - top left x currentObj.leftClip = pClip->left - x; if (currentObj.leftClip < 0) { // negative - object is not clipped currentObj.leftClip = 0; } else { // NOTE: This else statement is disabled in tinsel v1 // clipped - adjust start position to left of clip rect x = pClip->left; } // calc object total horizontal clipping hclip = currentObj.leftClip + currentObj.rightClip; // calc object total vertical clipping vclip = currentObj.topClip + currentObj.botClip; if (hclip + vclip != 0) { // object is clipped in some way if (pObj->width <= hclip) // object totally clipped horizontally - ignore continue; if (pObj->height <= vclip) // object totally clipped vertically - ignore continue; // set clip bit in objects flags currentObj.flags = pObj->flags | DMA_CLIP; } else { // object is not clipped - copy flags currentObj.flags = pObj->flags; } // copy objects properties to local object currentObj.width = pObj->width; currentObj.height = pObj->height; currentObj.xPos = (short)x; currentObj.yPos = (short)y; currentObj.pPal = pObj->pPal; currentObj.constant = pObj->constant; currentObj.hBits = pObj->hBits; // draw the object DrawObject(¤tObj); } } } // End of namespace Tinsel