/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TINSEL_CONFIG_H #define TINSEL_CONFIG_H #include "tinsel/dw.h" namespace Tinsel { // double click timer initial value enum { DOUBLE_CLICK_TIME = 10, // 10 @ 18Hz = .55 sec DEFTEXTSPEED = 0 }; class TinselEngine; class Config { private: TinselEngine *_vm; public: int _dclickSpeed; int _musicVolume; int _soundVolume; int _voiceVolume; int _textSpeed; int _useSubtitles; int _swapButtons; LANGUAGE _language; int _isAmericanEnglishVersion; public: Config(TinselEngine *vm); void writeToDisk(); void readFromDisk(); }; extern bool isJapanMode(); } // End of namespace Tinsel #endif