/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "base/plugins.h" #include "common/advancedDetector.h" #include "common/file.h" #include "tinsel/tinsel.h" namespace Tinsel { struct TinselGameDescription { Common::ADGameDescription desc; int gameID; int gameType; uint32 features; uint16 version; }; uint32 TinselEngine::getGameID() const { return _gameDescription->gameID; } uint32 TinselEngine::getFeatures() const { return _gameDescription->features; } Common::Language TinselEngine::getLanguage() const { return _gameDescription->desc.language; } Common::Platform TinselEngine::getPlatform() const { return _gameDescription->desc.platform; } uint16 TinselEngine::getVersion() const { return _gameDescription->version; } } static const PlainGameDescriptor tinselGames[] = { {"tinsel", "Tinsel engine game"}, {"dw", "Discworld"}, {"dw2", "Discworld 2: Mortality Bytes!"}, {0, 0} }; namespace Tinsel { static const TinselGameDescription gameDescriptions[] = { // Note: versions with *.gra files use tinsel v1 (28/2/1995), whereas // versions with *.scn files tinsel v2 (7/5/1995) // Update: this is not entirely true, there were some versions released // with *.gra files and used tinsel v2 { { // This version has *.gra files but uses tinsel v2 "dw", "Floppy", AD_ENTRY1s("dw.gra", "c8808ccd988d603dd35dff42013ae7fd", 781656), Common::EN_ANY, Common::kPlatformPC, Common::ADGF_NO_FLAGS }, GID_DW1, 0, GF_FLOPPY, TINSEL_V2, }, { // English CD v1. This version has *.gra files but uses tinsel v2 { "dw", "CD", { {"dw.gra", 0, "c8808ccd988d603dd35dff42013ae7fd", 781656}, {"english.smp", 0, NULL, -1}, {NULL, 0, NULL, 0} }, Common::EN_ANY, Common::kPlatformPC, Common::ADGF_NO_FLAGS }, GID_DW1, 0, GF_CD, TINSEL_V2, }, { // English CD v2 { "dw", "CD", { {"dw.scn", 0, "70955425870c7720d6eebed903b2ef41", 776188}, {"english.smp", 0, NULL, -1}, {NULL, 0, NULL, 0} }, Common::EN_ANY, Common::kPlatformPC, Common::ADGF_NO_FLAGS }, GID_DW1, 0, GF_CD | GF_SCNFILES, TINSEL_V2, }, #if 0 { // English Saturn CD { "dw", "CD", { {"dw.scn", 0, "6803f293c88758057cc685b9437f7637", 382248}, {"english.smp", 0, NULL, -1}, {NULL, 0, NULL, 0} }, Common::EN_ANY, Common::kPlatformPC, Common::ADGF_NO_FLAGS }, GID_DW1, 0, GF_CD, TINSEL_V2, }, #endif { // Demo from http://www.adventure-treff.de/specials/dl_demos.php { "dw", "Demo", AD_ENTRY1s("dw.gra", "ce1b57761ba705221bcf70955b827b97", 441192), //AD_ENTRY1s("dw.scn", "ccd72f02183d0e96b6e7d8df9492cda8", 23308), Common::EN_ANY, Common::kPlatformPC, Common::ADGF_DEMO }, GID_DW1, 0, GF_DEMO, TINSEL_V1, }, { // German CD re-release "Neon Edition" // Note: This release has ENGLISH.TXT (with german content) instead of GERMAN.TXT { "dw", "CD", AD_ENTRY1s("dw.scn", "6182c7986eaec893c62fb6ea13a9f225", 774556), Common::DE_DEU, Common::kPlatformPC, Common::ADGF_NO_FLAGS }, GID_DW1, 0, GF_CD | GF_SCNFILES, TINSEL_V2, }, { AD_TABLE_END_MARKER, 0, 0, 0, 0 } }; /** * The fallback game descriptor used by the Tinsel engine's fallbackDetector. * Contents of this struct are to be overwritten by the fallbackDetector. */ static TinselGameDescription g_fallbackDesc = { { "", "", AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor Common::UNK_LANG, Common::kPlatformPC, Common::ADGF_NO_FLAGS }, 0, 0, 0, 0, }; } // End of namespace Tinsel static const Common::ADParams detectionParams = { // Pointer to ADGameDescription or its superset structure (const byte *)Tinsel::gameDescriptions, // Size of that superset structure sizeof(Tinsel::TinselGameDescription), // Number of bytes to compute MD5 sum for 5000, // List of all engine targets tinselGames, // Structure for autoupgrading obsolete targets 0, // Name of single gameid (optional) "tinsel", // List of files for file-based fallback detection (optional) 0, // Flags 0 }; class TinselMetaEngine : public Common::AdvancedMetaEngine { public: TinselMetaEngine() : Common::AdvancedMetaEngine(detectionParams) {} virtual const char *getName() const { return "Tinsel Engine"; } virtual const char *getCopyright() const { return "Tinsel Engine"; } virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const; const Common::ADGameDescription *fallbackDetect(const FSList *fslist) const; }; bool TinselMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const { const Tinsel::TinselGameDescription *gd = (const Tinsel::TinselGameDescription *)desc; if (gd) { *engine = new Tinsel::TinselEngine(syst, gd); } return gd != 0; } const Common::ADGameDescription *TinselMetaEngine::fallbackDetect(const FSList *fslist) const { // Set the default values for the fallback descriptor's ADGameDescription part. Tinsel::g_fallbackDesc.desc.language = Common::UNK_LANG; Tinsel::g_fallbackDesc.desc.platform = Common::kPlatformPC; Tinsel::g_fallbackDesc.desc.flags = Common::ADGF_NO_FLAGS; // Set default values for the fallback descriptor's TinselGameDescription part. Tinsel::g_fallbackDesc.gameID = 0; Tinsel::g_fallbackDesc.features = 0; Tinsel::g_fallbackDesc.version = 0; //return (const Common::ADGameDescription *)&Tinsel::g_fallbackDesc; return NULL; } #if PLUGIN_ENABLED_DYNAMIC(TINSEL) REGISTER_PLUGIN_DYNAMIC(TINSEL, PLUGIN_TYPE_ENGINE, TinselMetaEngine); #else REGISTER_PLUGIN_STATIC(TINSEL, PLUGIN_TYPE_ENGINE, TinselMetaEngine); #endif