/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * * Data structures used by the fader and flasher processes */ #ifndef TINSEL_FADERS_H // prevent multiple includes #define TINSEL_FADERS_H #include "tinsel/dw.h" // for SCNHANDLE namespace Tinsel { enum { /** * Number of iterations in a fade out. * Must match which FadeOut() is in use. */ COUNTOUT_COUNT = 6 }; /*----------------------------------------------------------------------*\ |* Fader Function Prototypes *| \*----------------------------------------------------------------------*/ // usefull palette faders - they all need a list of palettes that // should not be faded. This parameter can be // NULL - fade all palettes. void FadeOutFast(SCNHANDLE noFadeTable[]); void FadeInFast(SCNHANDLE noFadeTable[]); } // end of namespace Tinsel #endif // TINSEL_FADERS_H