/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "tinsel/actors.h" #include "tinsel/dw.h" #include "tinsel/font.h" #include "tinsel/handle.h" #include "tinsel/object.h" #include "tinsel/sysvar.h" #include "tinsel/text.h" #include "tinsel/tinsel.h" namespace Tinsel { //----------------- LOCAL GLOBAL DATA -------------------- // FIXME: Avoid non-const global vars static char g_tBuffer[TBUFSZ]; static SCNHANDLE g_hTagFont = 0, g_hTalkFont = 0; static SCNHANDLE g_hRegularTalkFont = 0, g_hRegularTagFont = 0; /** * Return address of tBuffer */ char *TextBufferAddr() { return g_tBuffer; } /** * Return hTagFont handle. */ SCNHANDLE GetTagFontHandle() { return g_hTagFont; } /** * Return hTalkFont handle. */ SCNHANDLE GetTalkFontHandle() { return g_hTalkFont; } /** * Called from dec_tagfont() Glitter function. Store the tag font handle. */ void SetTagFontHandle(SCNHANDLE hFont) { g_hTagFont = g_hRegularTagFont = hFont; // Store the font handle } /** * Called from dec_talkfont() Glitter function. * Store the talk font handle. */ void SetTalkFontHandle(SCNHANDLE hFont) { g_hTalkFont = g_hRegularTalkFont = hFont; // Store the font handle } void SetTempTagFontHandle(SCNHANDLE hFont) { g_hTagFont = hFont; } void SetTempTalkFontHandle(SCNHANDLE hFont) { g_hTalkFont = hFont; } void ResetFontHandles() { g_hTagFont = g_hRegularTagFont; g_hTalkFont = g_hRegularTalkFont; } /** * Poke the background palette into character 0's images. */ void FettleFontPal(SCNHANDLE fontPal) { const FONT *pFont; IMAGE *pImg; assert(fontPal); assert(g_hTagFont); // Tag font not declared assert(g_hTalkFont); // Talk font not declared pFont = (const FONT *)LockMem(g_hTagFont); pImg = (IMAGE *)LockMem(FROM_32(pFont->fontInit.hObjImg)); // get image for char 0 if (!TinselV2) pImg->hImgPal = TO_32(fontPal); else pImg->hImgPal = 0; pFont = (const FONT *)LockMem(g_hTalkFont); pImg = (IMAGE *)LockMem(FROM_32(pFont->fontInit.hObjImg)); // get image for char 0 if (!TinselV2) pImg->hImgPal = TO_32(fontPal); else pImg->hImgPal = 0; if (TinselV2 && SysVar(SV_TAGCOLOR)) { const COLORREF c = GetActorRGB(-1); SetTagColorRef(c); UpdateDACqueue(SysVar(SV_TAGCOLOR), c); } } } // End of namespace Tinsel