/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * * Low level graphics interface. */ #include "tinsel/graphics.h" #include "tinsel/handle.h" // LockMem() #include "tinsel/object.h" #include "tinsel/palette.h" #include "tinsel/tinsel.h" namespace Tinsel { //----------------- LOCAL DEFINES -------------------- // Defines used in graphic drawing #define CHARPTR_OFFSET 16 #define CHAR_WIDTH 4 #define CHAR_HEIGHT 4 extern uint8 transPalette[MAX_COLOURS]; //----------------- SUPPORT FUNCTIONS --------------------- /** * Straight rendering with transparency support */ static void WrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool applyClipping) { // Set up the offset between destination blocks int rightClip = applyClipping ? pObj->rightClip : 0; Common::Rect boxBounds; if (applyClipping) { // Adjust the height down to skip any bottom clipping pObj->height -= pObj->botClip; // Make adjustment for the top clipping row srcP += sizeof(uint16) * ((pObj->width + 3) >> 2) * (pObj->topClip >> 2); pObj->height -= pObj->topClip; pObj->topClip %= 4; } // Vertical loop while (pObj->height > 0) { // Get the start of the next line output uint8 *tempDest = destP; // Get the line width, and figure out which row range within the 4 row high blocks // will be displayed if clipping is to be taken into account int width = pObj->width; if (!applyClipping) { // No clipping, so so set box bounding area for drawing full 4x4 pixel blocks boxBounds.top = 0; boxBounds.bottom = 3; boxBounds.left = 0; } else { // Handle any possible clipping at the top of the char block. // We already handled topClip partially at the beginning of this function. // Hence the only non-zero values it can assume at this point are 1,2,3, // and that only during the very first iteration (i.e. when the top char // block is drawn only partially). In particular, we set topClip to zero, // as all following blocks are not to be top clipped. boxBounds.top = pObj->topClip; pObj->topClip = 0; boxBounds.bottom = MIN(boxBounds.top + pObj->height - 1, 3); // Handle any possible clipping at the start of the line boxBounds.left = pObj->leftClip; if (boxBounds.left >= 4) { srcP += sizeof(uint16) * (boxBounds.left >> 2); width -= boxBounds.left & 0xfffc; boxBounds.left %= 4; } width -= boxBounds.left; } // Horizontal loop while (width > rightClip) { boxBounds.right = MIN(boxBounds.left + width - rightClip - 1, 3); assert(boxBounds.bottom >= boxBounds.top); assert(boxBounds.right >= boxBounds.left); int16 indexVal = READ_LE_UINT16(srcP); srcP += sizeof(uint16); if (indexVal >= 0) { // Draw a 4x4 block based on the opcode as in index into the block list const uint8 *p = (uint8 *)pObj->charBase + (indexVal << 4); p += boxBounds.top * sizeof(uint32); for (int yp = boxBounds.top; yp <= boxBounds.bottom; ++yp, p += sizeof(uint32)) { Common::copy(p + boxBounds.left, p + boxBounds.right + 1, tempDest + (SCREEN_WIDTH * (yp - boxBounds.top))); } } else { // Draw a 4x4 block with transparency support indexVal &= 0x7fff; // If index is zero, then skip drawing the block completely if (indexVal > 0) { // Use the index along with the object's translation offset const uint8 *p = (uint8 *)pObj->charBase + ((pObj->transOffset + indexVal) << 4); // Loop through each pixel - only draw a pixel if it's non-zero p += boxBounds.top * sizeof(uint32); for (int yp = boxBounds.top; yp <= boxBounds.bottom; ++yp) { p += boxBounds.left; for (int xp = boxBounds.left; xp <= boxBounds.right; ++xp, ++p) { if (*p) *(tempDest + SCREEN_WIDTH * (yp - boxBounds.top) + (xp - boxBounds.left)) = *p; } p += 3 - boxBounds.right; } } } tempDest += boxBounds.right - boxBounds.left + 1; width -= 3 - boxBounds.left + 1; // None of the remaining horizontal blocks should be left clipped boxBounds.left = 0; } // If there is any width remaining, there must be a right edge clipping if (width >= 0) srcP += sizeof(uint16) * ((width + 3) >> 2); // Move to next line line pObj->height -= boxBounds.bottom - boxBounds.top + 1; destP += (boxBounds.bottom - boxBounds.top + 1) * SCREEN_WIDTH; } } /** * Fill the destination area with a constant colour */ static void WrtConst(DRAWOBJECT *pObj, uint8 *destP, bool applyClipping) { if (applyClipping) { pObj->height -= pObj->topClip + pObj->botClip; pObj->width -= pObj->leftClip + pObj->rightClip; if (pObj->width <= 0) return; } // Loop through any remaining lines while (pObj->height > 0) { Common::set_to(destP, destP + pObj->width, pObj->constant); --pObj->height; destP += SCREEN_WIDTH; } } /** * Translates the destination surface within the object's bounds using the transparency * lookup table from transpal.cpp (the contents of which have been moved into palette.cpp) */ static void WrtTrans(DRAWOBJECT *pObj, uint8 *destP, bool applyClipping) { if (applyClipping) { pObj->height -= pObj->topClip + pObj->botClip; pObj->width -= pObj->leftClip + pObj->rightClip; if (pObj->width <= 0) return; } // Set up the offset between destination lines int lineOffset = SCREEN_WIDTH - pObj->width; // Loop through any remaining lines while (pObj->height > 0) { for (int i = 0; i < pObj->width; ++i, ++destP) *destP = transPalette[*destP]; --pObj->height; destP += lineOffset; } } #if 0 // This commented out code is the untested original WrtNonZero/ClpWrtNonZero combo method // from the v1 source. It may be needed to be included later on to support v1 gfx files /** * Straight rendering with transparency support * Possibly only used in the Discworld Demo */ static void DemoWrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool applyClipping) { // FIXME: If this method is used for the demo, it still needs to be made Endian safe // Set up the offset between destination lines pObj->lineoffset = SCREEN_WIDTH - pObj->width - (applyClipping ? pObj->leftClip - pObj->rightClip : 0); // Top clipped line handling while (applyClipping && (pObj->topClip > 0)) { // Loop through discarding the data for the line int width = pObj->width; while (width > 0) { int32 opcodeOrLen = (int32)READ_LE_UINT32(srcP); srcP += sizeof(uint32); if (opcodeOrLen >= 0) { // Dump the data srcP += ((opcodeOrLen + 3) / 4) * 4; width -= opcodeOrLen; } else { // Dump the run-length opcode width -= -opcodeOrLen; } } --pObj->height; --pObj->topClip; } // Loop for the required number of rows while (pObj->height > 0) { int width = pObj->width; // Handling for left edge clipping - this basically involves dumping data until we reach // the part of the line to be displayed int clipLeft = pObj->leftClip; while (applyClipping && (clipLeft > 0)) { int32 opcodeOrLen = (int32)READ_LE_UINT32(srcP); srcP += sizeof(uint32); if (opcodeOrLen >= 0) { // Copy a specified number of bytes // Make adjustments for past the clipping width int remainder = 4 - (opcodeOrLen % 4); srcP += MIN(clipLeft, opcodeOrLen); opcodeOrLen -= MIN(clipLeft, opcodeOrLen); clipLeft -= MIN(clipLeft, opcodeOrLen); width -= opcodeOrLen; // Handle any right edge clipping (if run length covers entire width) if (width < pObj->rightClip) { remainder += (pObj->rightClip - width); opcodeOrLen -= (pObj->rightClip - width); } if (opcodeOrLen > 0) Common::copy(srcP, srcP + opcodeOrLen, destP); } else { // Output a run length number of bytes // Get data for byte value and run length opcodeOrLen = -opcodeOrLen; int runLength = opcodeOrLen & 0xff; uint8 colourVal = (opcodeOrLen >> 8) & 0xff; // Make adjustments for past the clipping width runLength -= MIN(clipLeft, runLength); clipLeft -= MIN(clipLeft, runLength); width -= runLength; // Handle any right edge clipping (if run length covers entire width) if (width < pObj->rightClip) runLength -= (pObj->rightClip - width); if (runLength > 0) { // Displayable part starts partway through the slice if (colourVal != 0) Common::set_to(destP, destP + runLength, colourVal); destP += runLength; } } if (width < pObj->rightClip) width = 0; } // Handling for the visible part of the line int endWidth = applyClipping ? pObj->rightClip : 0; while (width > endWidth) { int32 opcodeOrLen = (int32)READ_LE_UINT32(srcP); srcP += sizeof(uint32); if (opcodeOrLen >= 0) { // Copy the specified number of bytes int remainder = 4 - (opcodeOrLen % 4); if (width < endWidth) { // Shorten run length by right clipping remainder += (pObj->rightClip - width); opcodeOrLen -= (pObj->rightClip - width); } Common::copy(srcP, srcP + opcodeOrLen, destP); srcP += opcodeOrLen + remainder; destP += opcodeOrLen; width -= opcodeOrLen; } else { // Handle a given run length opcodeOrLen = -opcodeOrLen; int runLength = opcodeOrLen & 0xff; uint8 colourVal = (opcodeOrLen >> 8) & 0xff; if (width < endWidth) // Shorten run length by right clipping runLength -= (pObj->rightClip - width); // Only set pixels if colourVal non-zero (0 signifies transparency) if (colourVal != 0) // Fill out a run length of a specified colour Common::set_to(destP, destP + runLength, colourVal); destP += runLength; width -= runLength; } } // If right edge clipping is being applied, then width may still be non-zero - in // that case all remaining line data until the end of the line must be ignored while (width > 0) { int32 opcodeOrLen = (int32)READ_LE_UINT32(srcP); srcP += sizeof(uint32); if (opcodeOrLen >= 0) { // Dump the data srcP += ((opcodeOrLen + 3) / 4) * 4; width -= opcodeOrLen; } else { // Dump the run-length opcode width -= -opcodeOrLen; } } --pObj->height; destP += pObj->lineoffset; } } #endif //----------------- MAIN FUNCTIONS --------------------- /** * Clears both the screen surface buffer and screen to the specified value */ void ClearScreen(uint32 val) { uint32 *pDest = (uint32 *)_vm->screen().getData(); Common::set_to(pDest, (uint32 *)((byte *)pDest + SCREEN_WIDTH * SCREEN_HEIGHT), val); _vm->screen().update(); } /** * Updates the screen surface within the following rectangle */ void UpdateScreenRect(const Common::Rect &pClip) { _vm->screen().updateRect(pClip); } /** * Draws the specified object onto the screen surface buffer */ void DrawObject(DRAWOBJECT *pObj) { uint8 *srcPtr = NULL; uint8 *destPtr; if ((pObj->width <= 0) || (pObj->height <= 0)) // Empty image, so return immediately return; // If writing constant data, don't bother locking the data pointer and reading src details if ((pObj->flags & DMA_CONST) == 0) { byte *p = (byte *)LockMem(pObj->hBits & 0xFF800000); srcPtr = p + (pObj->hBits & 0x7FFFFF); pObj->charBase = (char *)p + READ_LE_UINT32(p + 0x10); pObj->transOffset = READ_LE_UINT32(p + 0x14); } // Get destination starting point destPtr = _vm->screen().getBasePtr(pObj->xPos, pObj->yPos); // Handle various draw types uint8 typeId = pObj->flags & 0xff; switch (typeId) { case 0x01: case 0x08: case 0x41: case 0x48: WrtNonZero(pObj, srcPtr, destPtr, typeId >= 0x40); break; case 0x04: case 0x44: // ClpWrtConst with/without clipping WrtConst(pObj,destPtr, typeId == 0x44); break; case 0x84: case 0xC4: // WrtTrans with/without clipping WrtTrans(pObj, destPtr, typeId == 0xC4); break; default: // NoOp error("Unknown drawing type %d", typeId); break; } } } // End of namespace Tinsel