/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * * Low level graphics interface. */ #include "tinsel/graphics.h" #include "tinsel/handle.h" // LockMem() #include "tinsel/object.h" #include "tinsel/palette.h" #include "tinsel/scene.h" #include "tinsel/tinsel.h" namespace Tinsel { //----------------- LOCAL DEFINES -------------------- // Defines used in graphic drawing #define CHARPTR_OFFSET 16 #define CHAR_WIDTH 4 #define CHAR_HEIGHT 4 extern uint8 transPalette[MAX_COLOURS]; //----------------- SUPPORT FUNCTIONS --------------------- /** * PSX Block list unwinder. * Chunk type 0x3 in PSX version of Discworld 1 is compressed, thus we need to decompress * it before passing data to drawing functions */ uint8* psxBlockListUnwinder(uint16 imageWidth, uint16 imageHeight, uint8 *srcIdx) { uint32 remainingBlocks = 0; uint16 compressionType = 0; // Kind of decompression to apply uint16 controlBits = 0; // Control bits used to calculate the number of decompressed indexes uint16 baseIndex = 0; // Base index to be repeated / incremented. uint16 controlData; uint8* dstIdx = NULL; uint8* destinationBuffer = NULL; if (!imageWidth || !imageHeight) return NULL; // Calculate needed index numbers, align width and height not next multiple of four imageWidth = imageWidth % 4 ? ((imageWidth / 4) + 1) * 4 : imageWidth; imageHeight = imageHeight % 4 ? ((imageHeight / 4) + 1) * 4 : imageHeight; destinationBuffer = (uint8*)malloc((imageWidth * imageHeight) / 8); dstIdx = destinationBuffer; remainingBlocks = (imageWidth * imageHeight) / 16; controlData = READ_LE_UINT16(srcIdx); // Get to index data if ( (controlData & 0xff) == 0x88) // These images go straight to compressed index data srcIdx += 2; else // In this case we have to skip psx CLUT before getting to data srcIdx += 32; while (remainingBlocks) { // Repeat until all blocks are decompressed if (!controlBits) { controlData = READ_LE_UINT16(srcIdx); srcIdx += 2; // If bit 15 of controlData is enabled, compression data is type 1. // else if controlData has bit 16 enabled, compression type is 2, // else there is no compression. if (controlData & 0x4000) compressionType = 2; else if (controlData & 0x8000) compressionType = 1; else compressionType = 0; // Fetch control bits from controlData controlBits = controlData & 0x3FFF; // If there is compression, we need to fetch an index // to be treated as "base" for compression. if (compressionType != 0) { controlData = READ_LE_UINT16(srcIdx); srcIdx += 2; baseIndex = controlData; } } uint32 decremTiles; // Number of blocks that will be decompressed if (remainingBlocks < controlBits) { controlBits = controlBits - remainingBlocks; decremTiles = remainingBlocks; } else { decremTiles = controlBits; controlBits = 0; } // Decrement remaining blocks remainingBlocks -= decremTiles; // Manage different compressions switch (compressionType) { case 0: // No compression, plain copy of indexes while (decremTiles) { WRITE_LE_UINT16(dstIdx, READ_LE_UINT16(srcIdx)); srcIdx += 2; dstIdx += 2; decremTiles--; } break; case 1: // Compression type 1, repeat a base index while (decremTiles) { WRITE_LE_UINT16(dstIdx, baseIndex); dstIdx += 2; decremTiles--; } break; case 2: // Compression type 2, increment a base index while (decremTiles) { WRITE_LE_UINT16(dstIdx, baseIndex); baseIndex++; dstIdx += 2; decremTiles--; } break; } } // End. return destinationBuffer; } /** * Straight rendering of uncompressed data */ static void t0WrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool applyClipping) { int yClip = 0; if (applyClipping) { // Adjust the height down to skip any bottom clipping pObj->height -= pObj->botClip; yClip = pObj->topClip; } // Vertical loop for (int y = 0; y < pObj->height; ++y) { // Get the start of the next line output uint8 *tempDest = destP; int leftClip = applyClipping ? pObj->leftClip : 0; int rightClip = applyClipping ? pObj->rightClip : 0; // Horizontal loop for (int x = 0; x < pObj->width; ) { uint32 numBytes = READ_UINT32(srcP); srcP += sizeof(uint32); bool repeatFlag = (numBytes & 0x80000000L) != 0; numBytes &= 0x7fffffff; uint clipAmount = MIN((int)numBytes & 0xff, leftClip); leftClip -= clipAmount; x += clipAmount; if (repeatFlag) { // Repeat of a given colour uint8 colour = (numBytes >> 8) & 0xff; int runLength = (numBytes & 0xff) - clipAmount; int rptLength = MAX(MIN(runLength, pObj->width - rightClip - x), 0); if (yClip == 0) { if (colour != 0) memset(tempDest, colour, rptLength); tempDest += rptLength; } x += runLength; } else { // Copy a specified sequence length of pixels srcP += clipAmount; int runLength = numBytes - clipAmount; int rptLength = MAX(MIN(runLength, pObj->width - rightClip - x), 0); if (yClip == 0) { memmove(tempDest, srcP, rptLength); tempDest += rptLength; } int overflow = (numBytes % 4) == 0 ? 0 : 4 - (numBytes % 4); x += runLength; srcP += runLength + overflow; } } // Move to next line if (yClip > 0) --yClip; else destP += SCREEN_WIDTH; } } /** * Straight rendering with transparency support, PSX variant supporting also 4-BIT clut data * TODO: finish supporting 4-bit data */ static void PsxWrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool applyClipping, bool fourBitClut) { // Set up the offset between destination blocks int rightClip = applyClipping ? pObj->rightClip : 0; Common::Rect boxBounds; if (applyClipping) { // Adjust the height down to skip any bottom clipping pObj->height -= pObj->botClip; // Make adjustment for the top clipping row srcP += sizeof(uint16) * ((pObj->width + 3) >> 2) * (pObj->topClip >> 2); pObj->height -= pObj->topClip; pObj->topClip %= 4; } // Vertical loop while (pObj->height > 0) { // Get the start of the next line output uint8 *tempDest = destP; // Get the line width, and figure out which row range within the 4 row high blocks // will be displayed if clipping is to be taken into account int width = pObj->width; if (!applyClipping) { // No clipping, so so set box bounding area for drawing full 4x4 pixel blocks boxBounds.top = 0; boxBounds.bottom = 3; boxBounds.left = 0; } else { // Handle any possible clipping at the top of the char block. // We already handled topClip partially at the beginning of this function. // Hence the only non-zero values it can assume at this point are 1,2,3, // and that only during the very first iteration (i.e. when the top char // block is drawn only partially). In particular, we set topClip to zero, // as all following blocks are not to be top clipped. boxBounds.top = pObj->topClip; pObj->topClip = 0; boxBounds.bottom = MIN(boxBounds.top + pObj->height - 1, 3); // Handle any possible clipping at the start of the line boxBounds.left = pObj->leftClip; if (boxBounds.left >= 4) { srcP += sizeof(uint16) * (boxBounds.left >> 2); width -= boxBounds.left & 0xfffc; boxBounds.left %= 4; } width -= boxBounds.left; } // Horizontal loop while (width > rightClip) { boxBounds.right = MIN(boxBounds.left + width - rightClip - 1, 3); assert(boxBounds.bottom >= boxBounds.top); assert(boxBounds.right >= boxBounds.left); int16 indexVal = READ_LE_UINT16(srcP); srcP += sizeof(uint16); if (indexVal >= 0) { // Draw a 4x4 block based on the opcode as in index into the block list // In case we have a 4-bit CLUT image, blocks are 2x4, then expanded into 4x4 const uint8 *p; if (fourBitClut) p = (uint8 *)pObj->charBase + (indexVal << 3); else p = (uint8 *)pObj->charBase + (indexVal << 4); p += boxBounds.top * (fourBitClut ? sizeof(uint16) : sizeof(uint32)); for (int yp = boxBounds.top; yp <= boxBounds.bottom; ++yp, p += (fourBitClut ? sizeof(uint16) : sizeof(uint32))) { if(!fourBitClut) Common::copy(p + boxBounds.left, p + boxBounds.right + 1, tempDest + (SCREEN_WIDTH * (yp - boxBounds.top))); else { *(tempDest + SCREEN_WIDTH * (yp - boxBounds.top) + 0) = *p & 0x0f; *(tempDest + SCREEN_WIDTH * (yp - boxBounds.top) + 1) = (*p & 0xf0) >> 4; *(tempDest + SCREEN_WIDTH * (yp - boxBounds.top) + 2) = *(p + 1) & 0x0f; *(tempDest + SCREEN_WIDTH * (yp - boxBounds.top) + 3) = (*(p + 1) & 0xf0) >> 4; } } } else { // Draw a 4x4 block with transparency support indexVal &= 0x7fff; // If index is zero, then skip drawing the block completely if (indexVal > 0) { // Use the index along with the object's translation offset const uint8 *p; if (fourBitClut) p = (uint8 *)pObj->charBase + ((pObj->transOffset + indexVal) << 3); else p = (uint8 *)pObj->charBase + ((pObj->transOffset + indexVal) << 4); // Loop through each pixel - only draw a pixel if it's non-zero p += boxBounds.top * (fourBitClut ? sizeof(uint16) : sizeof(uint32)); for (int yp = boxBounds.top; yp <= boxBounds.bottom; ++yp) { p += boxBounds.left; for (int xp = boxBounds.left; xp <= boxBounds.right; ++xp, ++p) { // TODO: Manage 4-bit clut data in this case if (*p) *(tempDest + SCREEN_WIDTH * (yp - boxBounds.top) + (xp - boxBounds.left)) = *p; } p += 3 - boxBounds.right; } } } tempDest += boxBounds.right - boxBounds.left + 1; width -= 3 - boxBounds.left + 1; // None of the remaining horizontal blocks should be left clipped boxBounds.left = 0; } // If there is any width remaining, there must be a right edge clipping if (width >= 0) srcP += sizeof(uint16) * ((width + 3) >> 2); // Move to next line line pObj->height -= boxBounds.bottom - boxBounds.top + 1; destP += (boxBounds.bottom - boxBounds.top + 1) * SCREEN_WIDTH; } } /** * Straight rendering with transparency support */ static void WrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool applyClipping) { // Set up the offset between destination blocks int rightClip = applyClipping ? pObj->rightClip : 0; Common::Rect boxBounds; if (applyClipping) { // Adjust the height down to skip any bottom clipping pObj->height -= pObj->botClip; // Make adjustment for the top clipping row srcP += sizeof(uint16) * ((pObj->width + 3) >> 2) * (pObj->topClip >> 2); pObj->height -= pObj->topClip; pObj->topClip %= 4; } // Vertical loop while (pObj->height > 0) { // Get the start of the next line output uint8 *tempDest = destP; // Get the line width, and figure out which row range within the 4 row high blocks // will be displayed if clipping is to be taken into account int width = pObj->width; if (!applyClipping) { // No clipping, so so set box bounding area for drawing full 4x4 pixel blocks boxBounds.top = 0; boxBounds.bottom = 3; boxBounds.left = 0; } else { // Handle any possible clipping at the top of the char block. // We already handled topClip partially at the beginning of this function. // Hence the only non-zero values it can assume at this point are 1,2,3, // and that only during the very first iteration (i.e. when the top char // block is drawn only partially). In particular, we set topClip to zero, // as all following blocks are not to be top clipped. boxBounds.top = pObj->topClip; pObj->topClip = 0; boxBounds.bottom = MIN(boxBounds.top + pObj->height - 1, 3); // Handle any possible clipping at the start of the line boxBounds.left = pObj->leftClip; if (boxBounds.left >= 4) { srcP += sizeof(uint16) * (boxBounds.left >> 2); width -= boxBounds.left & 0xfffc; boxBounds.left %= 4; } width -= boxBounds.left; } // Horizontal loop while (width > rightClip) { boxBounds.right = MIN(boxBounds.left + width - rightClip - 1, 3); assert(boxBounds.bottom >= boxBounds.top); assert(boxBounds.right >= boxBounds.left); int16 indexVal = READ_LE_UINT16(srcP); srcP += sizeof(uint16); if (indexVal >= 0) { // Draw a 4x4 block based on the opcode as in index into the block list const uint8 *p = (uint8 *)pObj->charBase + (indexVal << 4); p += boxBounds.top * sizeof(uint32); for (int yp = boxBounds.top; yp <= boxBounds.bottom; ++yp, p += sizeof(uint32)) { Common::copy(p + boxBounds.left, p + boxBounds.right + 1, tempDest + (SCREEN_WIDTH * (yp - boxBounds.top))); } } else { // Draw a 4x4 block with transparency support indexVal &= 0x7fff; // If index is zero, then skip drawing the block completely if (indexVal > 0) { // Use the index along with the object's translation offset const uint8 *p = (uint8 *)pObj->charBase + ((pObj->transOffset + indexVal) << 4); // Loop through each pixel - only draw a pixel if it's non-zero p += boxBounds.top * sizeof(uint32); for (int yp = boxBounds.top; yp <= boxBounds.bottom; ++yp) { p += boxBounds.left; for (int xp = boxBounds.left; xp <= boxBounds.right; ++xp, ++p) { if (*p) *(tempDest + SCREEN_WIDTH * (yp - boxBounds.top) + (xp - boxBounds.left)) = *p; } p += 3 - boxBounds.right; } } } tempDest += boxBounds.right - boxBounds.left + 1; width -= 3 - boxBounds.left + 1; // None of the remaining horizontal blocks should be left clipped boxBounds.left = 0; } // If there is any width remaining, there must be a right edge clipping if (width >= 0) srcP += sizeof(uint16) * ((width + 3) >> 2); // Move to next line line pObj->height -= boxBounds.bottom - boxBounds.top + 1; destP += (boxBounds.bottom - boxBounds.top + 1) * SCREEN_WIDTH; } } /** * Tinsel 2 Straight rendering with transparency support */ static void t2WrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool applyClipping, bool horizFlipped) { // Setup for correct clipping of object edges int yClip = applyClipping ? pObj->topClip : 0; if (applyClipping) pObj->height -= pObj->botClip; int numBytes; int clipAmount; for (int y = 0; y < pObj->height; ++y) { // Get the position to start writing out from uint8 *tempP = !horizFlipped ? destP : destP + (pObj->width - pObj->leftClip - pObj->rightClip) - 1; int leftClip = applyClipping ? pObj->leftClip : 0; int rightClip = applyClipping ? pObj->rightClip : 0; if (horizFlipped) SWAP(leftClip, rightClip); int x = 0; while (x < pObj->width) { // Get the next opcode numBytes = *srcP++; if (numBytes & 0x80) { // Run length following numBytes &= 0x7f; clipAmount = MIN(numBytes, leftClip); leftClip -= clipAmount; x+= clipAmount; int runLength = numBytes - clipAmount; uint8 colour = *srcP++; if ((yClip == 0) && (runLength > 0) && (colour != 0)) { runLength = MIN(runLength, pObj->width - rightClip - x); if (runLength > 0) { // Non-transparent run length colour += pObj->constant; if (horizFlipped) Common::set_to(tempP - runLength + 1, tempP + 1, colour); else Common::set_to(tempP, tempP + runLength, colour); } } if (horizFlipped) tempP -= runLength; else tempP += runLength; x += numBytes - clipAmount; } else { // Dump a length of pixels clipAmount = MIN(numBytes, leftClip); leftClip -= clipAmount; srcP += clipAmount; int runLength = numBytes - clipAmount; x += numBytes - runLength; for (int xp = 0; xp < runLength; ++xp) { if ((yClip > 0) || (x >= (pObj->width - rightClip))) ++srcP; else if (horizFlipped) *tempP-- = pObj->constant + *srcP++; else *tempP++ = pObj->constant + *srcP++; ++x; } } } assert(x == pObj->width); if (yClip > 0) --yClip; else destP += SCREEN_WIDTH; } } /** * Fill the destination area with a constant colour */ static void WrtConst(DRAWOBJECT *pObj, uint8 *destP, bool applyClipping) { if (applyClipping) { pObj->height -= pObj->topClip + pObj->botClip; pObj->width -= pObj->leftClip + pObj->rightClip; if (pObj->width <= 0) return; } // Loop through any remaining lines while (pObj->height > 0) { Common::set_to(destP, destP + pObj->width, pObj->constant); --pObj->height; destP += SCREEN_WIDTH; } } /** * Translates the destination surface within the object's bounds using the transparency * lookup table from transpal.cpp (the contents of which have been moved into palette.cpp) */ static void WrtTrans(DRAWOBJECT *pObj, uint8 *destP, bool applyClipping) { if (applyClipping) { pObj->height -= pObj->topClip + pObj->botClip; pObj->width -= pObj->leftClip + pObj->rightClip; if (pObj->width <= 0) return; } // Set up the offset between destination lines int lineOffset = SCREEN_WIDTH - pObj->width; // Loop through any remaining lines while (pObj->height > 0) { for (int i = 0; i < pObj->width; ++i, ++destP) *destP = transPalette[*destP]; --pObj->height; destP += lineOffset; } } /** * Copies an uncompressed block of data straight to the screen */ static void WrtAll(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool applyClipping) { int objWidth = pObj->width; if (applyClipping) { srcP += (pObj->topClip * pObj->width) + pObj->leftClip; pObj->height -= pObj->topClip + pObj->botClip; pObj->width -= pObj->leftClip + pObj->rightClip; if (pObj->width <= 0) return; } for (int y = 0; y < pObj->height; ++y) { Common::copy(srcP, srcP + pObj->width, destP); srcP += objWidth; destP += SCREEN_WIDTH; } } /** * Renders a packed data stream with a variable sized palette */ static void PackedWrtNonZero(DRAWOBJECT *pObj, uint8 *srcP, uint8 *destP, bool applyClipping, bool horizFlipped, int packingType) { uint8 numColours = 0; uint8 *colourTable = NULL; int topClip = 0; int xOffset = 0; int numBytes, colour; int v; if (applyClipping) { pObj->height -= pObj->botClip; topClip = pObj->topClip; } if (packingType == 3) { // Variable colours numColours = *srcP++; colourTable = srcP; srcP += numColours; } for (int y = 0; y < pObj->height; ++y) { // Get the position to start writing out from uint8 *tempP = !horizFlipped ? destP : destP + (pObj->width - pObj->leftClip - pObj->rightClip) - 1; int leftClip = applyClipping ? pObj->leftClip : 0; int rightClip = applyClipping ? pObj->rightClip : 0; if (horizFlipped) SWAP(leftClip, rightClip); bool eolFlag = false; // Get offset for first pixels in next line xOffset = *srcP++; int x = 0; while (x < pObj->width) { // Get next run size and colour to use for (;;) { if (xOffset > 0) { x += xOffset; // Reduce offset amount by any remaining left clipping v = MIN(xOffset, leftClip); xOffset -= v; leftClip -= v; if (horizFlipped) tempP -= xOffset; else tempP += xOffset; xOffset = 0; } v = *srcP++; numBytes = v & 0xf; // No. bytes 1-15 if (packingType == 3) colour = colourTable[v >> 4]; else colour = pObj->baseCol + (v >> 4); if (numBytes != 0) break; numBytes = *srcP++; if (numBytes >= 16) break; xOffset = numBytes + v; if (xOffset == 0) { // End of line encountered eolFlag = true; break; } } if (eolFlag) break; // Apply clipping on byte sequence v = MIN(numBytes, leftClip); leftClip -= v; numBytes -= v; x += v; while (numBytes-- > 0) { if ((topClip == 0) && (x < (pObj->width - rightClip))) { *tempP = colour; if (horizFlipped) --tempP; else ++tempP; } ++x; } } assert(x <= pObj->width); if (!eolFlag) { // Assert that the next bytes signal a line end uint8 d = *srcP++; assert((d & 0xf) == 0); d = *srcP++; assert(d == 0); } if (topClip > 0) --topClip; else destP += SCREEN_WIDTH; } } //----------------- MAIN FUNCTIONS --------------------- /** * Clears both the screen surface buffer and screen to the specified value */ void ClearScreen() { void *pDest = _vm->screen().getBasePtr(0, 0); memset(pDest, 0, SCREEN_WIDTH * SCREEN_HEIGHT); g_system->fillScreen(0); g_system->updateScreen(); } /** * Updates the screen surface within the following rectangle */ void UpdateScreenRect(const Common::Rect &pClip) { int yOffset = TinselV2 ? (g_system->getHeight() - SCREEN_HEIGHT) / 2 : 0; byte *pSrc = (byte *)_vm->screen().getBasePtr(pClip.left, pClip.top); g_system->copyRectToScreen(pSrc, _vm->screen().pitch, pClip.left, pClip.top + yOffset, pClip.width(), pClip.height()); g_system->updateScreen(); } /** * Draws the specified object onto the screen surface buffer */ void DrawObject(DRAWOBJECT *pObj) { uint8 *srcPtr = NULL; uint8 *destPtr; bool psxFourBitClut = false; // Used for PSX version, to check if image is in 4-bit CLUT mode if ((pObj->width <= 0) || (pObj->height <= 0)) // Empty image, so return immediately return; // If writing constant data, don't bother locking the data pointer and reading src details if ((pObj->flags & DMA_CONST) == 0) { if (TinselV2) { srcPtr = (byte *)LockMem(pObj->hBits); pObj->charBase = NULL; pObj->transOffset = 0; } else { byte *p = (byte *)LockMem(pObj->hBits & HANDLEMASK); srcPtr = p + (pObj->hBits & OFFSETMASK); pObj->charBase = (char *)p + READ_LE_UINT32(p + 0x10); pObj->transOffset = READ_LE_UINT32(p + 0x14); // Decompress block indexes for Discworld PSX if (TinselV1PSX) { psxFourBitClut = (READ_LE_UINT16(srcPtr) != 0xCC88) ? true : false; srcPtr = psxBlockListUnwinder(pObj->width, pObj->height, srcPtr); } } } // Get destination starting point destPtr = (byte *)_vm->screen().getBasePtr(pObj->xPos, pObj->yPos); // Handle various draw types uint8 typeId = pObj->flags & 0xff; if (TinselV2) { // Tinsel v2 decoders // Initial switch statement for the different bit packing types int packType = pObj->flags >> 14; if (packType == 0) { // No colour packing switch (typeId) { case 0x01: case 0x11: case 0x41: case 0x51: case 0x81: case 0xC1: t2WrtNonZero(pObj, srcPtr, destPtr, typeId >= 0x40, (typeId & 0x10) != 0); break; case 0x02: case 0x42: // This renderer called 'RlWrtAll', but is the same as t2WrtNonZero t2WrtNonZero(pObj, srcPtr, destPtr, typeId >= 0x40, false); break; case 0x04: case 0x44: // WrtConst with/without clipping WrtConst(pObj, destPtr, typeId == 0x44); break; case 0x08: case 0x48: WrtAll(pObj, srcPtr, destPtr, typeId >= 0x40); break; case 0x84: case 0xC4: // WrtTrans with/without clipping WrtTrans(pObj, destPtr, typeId == 0xC4); break; default: error("Unknown drawing type %d", typeId); } } else { // 1 = 16 from 240 // 2 = 16 from 224 // 3 = variable colour if (packType == 1) pObj->baseCol = 0xF0; else if (packType == 2) pObj->baseCol = 0xE0; PackedWrtNonZero(pObj, srcPtr, destPtr, (pObj->flags & DMA_CLIP) != 0, (pObj->flags & DMA_FLIPH), packType); } } else if (TinselV1PSX) { // Tinsel v1 decoders, PSX specific variants switch (typeId) { case 0x01: case 0x08: case 0x41: case 0x48: PsxWrtNonZero(pObj, srcPtr, destPtr, typeId >= 0x40, psxFourBitClut); break; case 0x04: case 0x44: // WrtConst with/without clipping WrtConst(pObj, destPtr, typeId == 0x44); break; case 0x84: case 0xC4: // WrtTrans with/without clipping WrtTrans(pObj, destPtr, typeId == 0xC4); break; default: error("Unknown drawing type %d", typeId); } } else if (TinselV1) { // Tinsel v1 decoders switch (typeId) { case 0x01: case 0x08: case 0x41: case 0x48: WrtNonZero(pObj, srcPtr, destPtr, typeId >= 0x40); break; case 0x04: case 0x44: // WrtConst with/without clipping WrtConst(pObj, destPtr, typeId == 0x44); break; case 0x84: case 0xC4: // WrtTrans with/without clipping WrtTrans(pObj, destPtr, typeId == 0xC4); break; default: error("Unknown drawing type %d", typeId); } } else { // Tinsel v0 decoders switch (typeId) { case 0x01: case 0x41: t0WrtNonZero(pObj, srcPtr, destPtr, typeId >= 0x40); break; case 0x08: case 0x48: WrtAll(pObj, srcPtr, destPtr, typeId >= 0x40); break; case 0x84: case 0xC4: WrtTrans(pObj, destPtr, (typeId & 0x40) != 0); break; default: error("Unknown drawing type %d", typeId); } } // If we were using Discworld PSX, free the memory allocated // for decompressed block indexes. if (TinselV1PSX) free(srcPtr); } } // End of namespace Tinsel