/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Low level graphics interface. */ #ifndef TINSEL_GRAPHICS_H // prevent multiple includes #define TINSEL_GRAPHICS_H #include "tinsel/dw.h" #include "common/rect.h" #include "common/system.h" #include "graphics/surface.h" namespace Tinsel { struct PALQ; /** draw object structure - only used when drawing objects */ struct DRAWOBJECT { char *charBase; // character set base address int transOffset; // transparent character offset int flags; // object flags - see above for list PALQ *pPal; // objects palette Q position int constant; // which color in palette for monochrome objects int width; // width of object int height; // height of object SCNHANDLE hBits; // image bitmap handle int lineoffset; // offset to next line int leftClip; // amount to clip off object left int rightClip; // amount to clip off object right int topClip; // amount to clip off object top int botClip; // amount to clip off object bottom short xPos; // x position of object short yPos; // y position of object uint32 baseCol; // For 4-bit stuff }; /*----------------------------------------------------------------------*\ |* Function Prototypes *| \*----------------------------------------------------------------------*/ void ClearScreen(); void DrawObject(DRAWOBJECT *pObj); // called to update a rectangle on the video screen from a video page void UpdateScreenRect(const Common::Rect &pClip); } // End of namespace Tinsel #endif