/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * * Graphics Memory Manager data structures * TODO: This should really be named dos_hand.h, or the dos_hand.cpp should be renamed */ #ifndef TINSEL_HANDLE_H // prevent multiple includes #define TINSEL_HANDLE_H #include "tinsel/dw.h" // new data types namespace Tinsel { /*----------------------------------------------------------------------*\ |* Function Prototypes *| \*----------------------------------------------------------------------*/ void SetupHandleTable(void); // Loads the graphics handle table index file and preloads all the permanent graphics etc. void FreeHandleTable(void); uint8 *LockMem( // returns the addr of a image, given its memory handle SCNHANDLE offset); // handle and offset to data void LockScene( // Called to make the current scene non-discardable SCNHANDLE offset); // handle and offset to data void UnlockScene( // Called to make the current scene discardable again SCNHANDLE offset); // handle and offset to data } // end of namespace Tinsel #endif // TINSEL_HANDLE_H