/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * * This file contains the handle based Memory Manager defines */ #ifndef TINSEL_HEAPMEM_H #define TINSEL_HEAPMEM_H #include "tinsel/dw.h" // new data types namespace Tinsel { #define NUM_MNODES 192 // the number of memory management nodes (was 128, then 192) struct MEM_NODE { MEM_NODE *pNext; // link to the next node in the list MEM_NODE *pPrev; // link to the previous node in the list uint8 *pBaseAddr; // base address of the memory object long size; // size of the memory object uint32 lruTime; // time when memory object was last accessed int flags; // allocation attributes }; // allocation flags for the MemoryAlloc function #define DWM_FIXED 0x0001 // allocates fixed memory #define DWM_MOVEABLE 0x0002 // allocates movable memory #define DWM_DISCARDABLE 0x0004 // allocates discardable memory #define DWM_NOALLOC 0x0008 // when used with discardable memory - allocates a discarded block #define DWM_NOCOMPACT 0x0010 // does not discard memory to satisfy the allocation request #define DWM_ZEROINIT 0x0020 // initialises memory contents to zero #define DWM_SOUND 0x0040 // allocate from the sound pool #define DWM_GRAPHIC 0x0080 // allocate from the graphics pool // return value from the MemoryFlags function #define DWM_DISCARDED 0x0100 // the objects memory block has been discarded // internal allocation flags #define DWM_LOCKED 0x0200 // the objects memory block is locked #define DWM_SENTINEL 0x0400 // the objects memory block is a sentinel /*----------------------------------------------------------------------*\ |* Memory Function Prototypes *| \*----------------------------------------------------------------------*/ void MemoryInit(void); // initialises the memory manager #ifdef DEBUG void MemoryStats(void); // Shows the maximum number of mnodes used at once #endif MEM_NODE *MemoryAlloc( // allocates the specified number of bytes from the heap int flags, // allocation attributes long size); // number of bytes to allocate void MemoryDiscard( // discards the specified memory object MEM_NODE *pMemNode); // node of the memory object int MemoryFlags( // returns information about the specified memory object MEM_NODE *pMemNode); // node of the memory object void MemoryFree( // frees the specified memory object and invalidates its node MEM_NODE *pMemNode); // node of the memory object MEM_NODE *MemoryHandle( // Retrieves the mnode associated with the specified pointer to a memory object void *pMem); // address of memory object void *MemoryLock( // locks a memory object and returns a pointer to the first byte of the objects memory block MEM_NODE *pMemNode); // node of the memory object MEM_NODE *MemoryReAlloc( // changes the size or attributes of a specified memory object MEM_NODE *pMemNode, // node of the memory object long size, // new size of block int flags); // how to reallocate the object long MemorySize( // returns the size, in bytes, of the specified memory object MEM_NODE *pMemNode); // node of the memory object void MemoryUnlock( // unlocks a memory object MEM_NODE *pMemNode); // node of the memory object bool HeapCompact( // Allocates the specified number of bytes from the specified heap long size, // number of bytes to free up bool bDiscard); // when set - will discard blocks to fullfill the request } // end of namespace Tinsel #endif