/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * * This file contains the handle based Memory Manager defines */ #ifndef TINSEL_HEAPMEM_H #define TINSEL_HEAPMEM_H #include "tinsel/dw.h" // new data types namespace Tinsel { struct MEM_NODE { MEM_NODE *pNext; // link to the next node in the list MEM_NODE *pPrev; // link to the previous node in the list uint8 *pBaseAddr; // base address of the memory object long size; // size of the memory object uint32 lruTime; // time when memory object was last accessed int flags; // allocation attributes }; /*----------------------------------------------------------------------*\ |* Memory Function Prototypes *| \*----------------------------------------------------------------------*/ void MemoryInit(void); // initialises the memory manager // reserves a memory node for a movable & discardable block MEM_NODE *MemoryNoAlloc(); // allocates a fixed block with the specified number of bytes void *MemoryAllocFixed(long size); void MemoryDiscard( // discards the specified memory object MEM_NODE *pMemNode); // node of the memory object void *MemoryLock( // locks a memory object and returns a pointer to the first byte of the objects memory block MEM_NODE *pMemNode); // node of the memory object void MemoryReAlloc( // changes the size or attributes of a specified memory object MEM_NODE *pMemNode, // node of the memory object long size); // new size of block void MemoryUnlock( // unlocks a memory object MEM_NODE *pMemNode); // node of the memory object bool HeapCompact( // Allocates the specified number of bytes from the specified heap long size, // number of bytes to free up bool bDiscard); // when set - will discard blocks to fullfill the request } // End of namespace Tinsel #endif