/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Functions to set up moving actors' reels. */ #include "tinsel/handle.h" #include "tinsel/pcode.h" // For D_UP, D_DOWN #include "tinsel/rince.h" #include "common/textconsole.h" #include "common/util.h" namespace Tinsel { //----------------- LOCAL GLOBAL DATA -------------------- enum { NUM_INTERVALS = REQ_MAIN_SCALES - 1, // 2 for up and down, 3 allow enough entries for 3 fully subscribed moving actors' worth MAX_SCRENTRIES = NUM_INTERVALS*2*3 }; struct SCIdataStruct { int actor; int scale; int direction; SCNHANDLE reels[4]; }; // FIXME: Avoid non-const global vars static SCIdataStruct g_SCIdata[MAX_SCRENTRIES]; static int g_scrEntries = 0; /** * Sets an actor's walk reels */ void SetWalkReels(PMOVER pMover, int scale, SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa) { assert(scale > 0 && scale <= TOTAL_SCALES); pMover->walkReels[scale-1][LEFTREEL] = al; pMover->walkReels[scale-1][RIGHTREEL] = ar; pMover->walkReels[scale-1][FORWARD] = af; pMover->walkReels[scale-1][AWAY] = aa; } /** * Sets an actor's stand reels */ void SetStandReels(PMOVER pMover, int scale, SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa) { assert(scale > 0 && scale <= TOTAL_SCALES); pMover->standReels[scale-1][LEFTREEL] = al; pMover->standReels[scale-1][RIGHTREEL] = ar; pMover->standReels[scale-1][FORWARD] = af; pMover->standReels[scale-1][AWAY] = aa; } /** * Sets an actor's talk reels */ void SetTalkReels(PMOVER pMover, int scale, SCNHANDLE al, SCNHANDLE ar, SCNHANDLE af, SCNHANDLE aa) { assert(scale > 0 && scale <= TOTAL_SCALES); pMover->talkReels[scale-1][LEFTREEL] = al; pMover->talkReels[scale-1][RIGHTREEL] = ar; pMover->talkReels[scale-1][FORWARD] = af; pMover->talkReels[scale-1][AWAY] = aa; } /** * Return handle to actor's talk reel at present scale and direction. */ SCNHANDLE GetMoverTalkReel(PMOVER pActor, TFTYPE dirn) { assert(1 <= pActor->scale && pActor->scale <= TOTAL_SCALES); switch (dirn) { case TF_NONE: return pActor->talkReels[pActor->scale-1][pActor->direction]; case TF_UP: return pActor->talkReels[pActor->scale-1][AWAY]; case TF_DOWN: return pActor->talkReels[pActor->scale-1][FORWARD]; case TF_LEFT: return pActor->talkReels[pActor->scale-1][LEFTREEL]; case TF_RIGHT: return pActor->talkReels[pActor->scale-1][RIGHTREEL]; default: error("GetMoverTalkReel() - illegal direction"); } } /** * scalingreels */ void SetScalingReels(int actor, int scale, int direction, SCNHANDLE left, SCNHANDLE right, SCNHANDLE forward, SCNHANDLE away) { assert(scale >= 1 && scale <= NUM_MAINSCALES); // invalid scale assert(!(scale == 1 && direction == D_UP) && !(scale == NUM_MAINSCALES && direction == D_DOWN)); // illegal direction from scale assert(g_scrEntries < MAX_SCRENTRIES); // Scaling reels limit reached! g_SCIdata[g_scrEntries].actor = actor; g_SCIdata[g_scrEntries].scale = scale; g_SCIdata[g_scrEntries].direction = direction; g_SCIdata[g_scrEntries].reels[LEFTREEL] = left; g_SCIdata[g_scrEntries].reels[RIGHTREEL] = right; g_SCIdata[g_scrEntries].reels[FORWARD] = forward; g_SCIdata[g_scrEntries].reels[AWAY] = away; g_scrEntries++; } /** * ScalingReel */ SCNHANDLE ScalingReel(int ano, int scale1, int scale2, DIRECTION reel) { int d; // Direction // The smaller the number, the bigger the scale if (scale1 < scale2) d = D_DOWN; else d = D_UP; for (int i = 0; i < g_scrEntries; i++) { if (g_SCIdata[i].actor == ano && g_SCIdata[i].scale == scale1 && g_SCIdata[i].direction == d) { if (g_SCIdata[i].reels[reel] == TF_NONE) return 0; else return g_SCIdata[i].reels[reel]; } } return 0; } /** * RebootScalingReels */ void RebootScalingReels() { g_scrEntries = 0; memset(g_SCIdata, 0, sizeof(g_SCIdata)); } /** * Discourage them from being ditched. */ void TouchMoverReels() { PMOVER pMover; int scale; pMover = NextMover(NULL); do { for (scale = 0; scale < TOTAL_SCALES; scale++) { TouchMem(pMover->walkReels[scale][LEFTREEL]); } } while ((pMover = NextMover(pMover)) != NULL); } } // End of namespace Tinsel