MODULE := engines/tinsel MODULE_OBJS = \ actors.o \ anim.o \ background.o \ bg.o \ bmv.o \ cliprect.o \ config.o \ cursor.o \ debugger.o \ detection.o \ dialogs.o \ drives.o \ effect.o \ events.o \ faders.o \ font.o \ graphics.o \ handle.o \ heapmem.o \ mareels.o \ move.o \ multiobj.o \ music.o \ object.o \ palette.o \ pcode.o \ pdisplay.o \ play.o \ polygons.o \ rince.o \ saveload.o \ savescn.o \ scene.o \ sched.o \ scn.o \ scroll.o \ sound.o \ strres.o \ sysvar.o \ text.o \ timers.o \ tinlib.o \ tinsel.o \ token.o # This module can be built as a plugin ifeq ($(ENABLE_TINSEL), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk