/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ // Music class #ifndef TINSEL_MUSIC_H #define TINSEL_MUSIC_H #include "audio/mididrv.h" #include "audio/midiparser.h" #include "audio/audiostream.h" #include "audio/mixer.h" #include "common/mutex.h" namespace Tinsel { bool PlayMidiSequence( // Plays the specified MIDI sequence through the sound driver uint32 dwFileOffset, // handle of MIDI sequence data bool bLoop); // Whether to loop the sequence bool MidiPlaying(); // Returns TRUE if a Midi tune is currently playing bool StopMidi(); // Stops any currently playing midi void SetMidiVolume( // Sets the volume of the MIDI music. Returns the old volume int vol); // new volume - 0..MAXMIDIVOL int GetMidiVolume(); void OpenMidiFiles(); void DeleteMidiBuffer(); void CurrentMidiFacts(SCNHANDLE *pMidi, bool *pLoop); void RestoreMidiFacts(SCNHANDLE Midi, bool Loop); int GetTrackNumber(SCNHANDLE hMidi); SCNHANDLE GetTrackOffset(int trackNumber); void dumpMusic(); class MidiMusicPlayer : public MidiDriver_BASE { public: MidiMusicPlayer(); ~MidiMusicPlayer(); bool isPlaying() { return _isPlaying; } void setPlaying(bool playing) { _isPlaying = playing; } void setVolume(int volume); int getVolume() { return _masterVolume; } void playXMIDI(byte *midiData, uint32 size, bool loop); void stop(); void pause(); void resume(); void setLoop(bool loop) { _looping = loop; } // MidiDriver_BASE interface implementation virtual void send(uint32 b); virtual void metaEvent(byte type, byte *data, uint16 length); // The original sets the "sequence timing" to 109 Hz, whatever that // means. The default is 120. uint32 getBaseTempo() { return _driver ? (109 * _driver->getBaseTempo()) / 120 : 0; } protected: static void onTimer(void *data); MidiParser *_parser; Common::Mutex _mutex; MidiChannel *_channel[16]; MidiDriver *_driver; MidiParser *_xmidiParser; byte _channelVolume[16]; bool _isPlaying; bool _looping; byte _masterVolume; }; class PCMMusicPlayer : public Audio::AudioStream { public: PCMMusicPlayer(); ~PCMMusicPlayer(); bool isPlaying() const; bool isDimmed() const; void getTunePlaying(void *voidPtr, int length); void restoreThatTune(void *voidPtr); void setMusicSceneDetails(SCNHANDLE hScript, SCNHANDLE hSegment, const char *fileName); void setVolume(int volume); void startPlay(int id); void stopPlay(); bool getMusicTinselDimmed() const; void dim(bool bTinselDim); void unDim(bool bTinselUnDim); void dimIteration(); void startFadeOut(int ticks); void fadeOutIteration(); int readBuffer(int16 *buffer, const int numSamples); bool isStereo() const { return false; } bool endOfData() const { return _end; } bool endOfStream() const { return false; } int getRate() const { return 22050; } protected: enum State { S_IDLE, S_NEW, S_MID, S_END1, S_END2, S_END3, S_NEXT, S_STOP }; struct MusicSegment { uint32 numChannels; uint32 bitsPerSec; uint32 bitsPerSample; uint32 sampleLength; uint32 sampleOffset; }; Audio::SoundHandle _handle; Audio::AudioStream *_curChunk; Common::Mutex _mutex; bool _end; int _silenceSamples; State _state, _mState; bool _forcePlay; int32 _scriptNum; int32 _scriptIndex; SCNHANDLE _hScript; SCNHANDLE _hSegment; char *_fileName; uint8 _volume; bool _dimmed; bool _dimmedTinsel; uint8 _dimmedVolume; int _dimIteration; int _dimPosition; uint8 _fadeOutVolume; int _fadeOutIteration; void play(); void stop(); void setVol(uint8 volume); bool getNextChunk(); }; } // End of namespace Tinsel #endif