/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * * Palette Allocator for IBM PC. */ #include "tinsel/dw.h" // TBLUE1 definition #include "tinsel/graphics.h" #include "tinsel/handle.h" // LockMem definition #include "tinsel/palette.h" // palette allocator structures etc. #include "tinsel/sysvar.h" #include "tinsel/tinsel.h" #include "common/system.h" namespace Tinsel { //----------------- LOCAL DEFINES -------------------- /** video DAC transfer Q structure */ struct VIDEO_DAC_Q { union { SCNHANDLE hRGBarray; //!< handle of palette or COLORREF *pRGBarray; //!< list of palette colours } pal; bool bHandle; //!< when set - use handle of palette int destDACindex; //!< start index of palette in video DAC int numColours; //!< number of colours in "hRGBarray" }; //----------------- LOCAL GLOBAL DATA -------------------- /** background colour */ static COLORREF bgndColour = BLACK; /** palette allocator data */ static PALQ palAllocData[NUM_PALETTES]; /** video DAC transfer Q length */ #define VDACQLENGTH (NUM_PALETTES+2) /** video DAC transfer Q */ static VIDEO_DAC_Q vidDACdata[VDACQLENGTH]; /** video DAC transfer Q head pointer */ static VIDEO_DAC_Q *pDAChead; /** colour index of the 4 colours used for the translucent palette */ #define COL_HILIGHT TBLUE1 /** the translucent palette lookup table */ uint8 transPalette[MAX_COLOURS]; // used in graphics.cpp uint8 ghostPalette[MAX_COLOURS]; static int translucentIndex = 228; static int talkIndex = 233; static COLORREF talkColRef; static COLORREF tagColRef; #ifdef DEBUG // diagnostic palette counters static int numPals = 0; static int maxPals = 0; static int maxDACQ = 0; #endif /** * Map PSX palettes to original palette from resource file */ void psxPaletteMapper(PALQ *originalPal, uint8 *psxClut, byte *mapperTable) { PALETTE *pal = (PALETTE *)LockMem(originalPal->hPal); bool colorFound = false; uint16 clutEntry = 0; // Empty the table with color correspondences memset(mapperTable, 0, 16); for (int j = 1; j < 16; j++) { clutEntry = READ_LE_UINT16(psxClut + (sizeof(uint16) * j)); if (clutEntry) { if (clutEntry == 0x7EC0) { // This is an already known value, used by the in-game text mapperTable[j] = 232; continue; } // Check for correspondent color for (uint i = 0; (i < FROM_LE_32(pal->numColours)) && !colorFound; i++) { // get R G B values in the same way as psx format converters uint16 psxEquivalent = TINSEL_PSX_RGB(TINSEL_GetRValue(pal->palRGB[i]) >> 3, TINSEL_GetGValue(pal->palRGB[i]) >> 3, TINSEL_GetBValue(pal->palRGB[i]) >> 3); if (psxEquivalent == clutEntry) { mapperTable[j] = i + 1; // Add entry in the table for the found color colorFound = true; } } colorFound = false; } else { // The rest of the entries are zeroes return; } } } /** * Transfer palettes in the palette Q to Video DAC. */ void PalettesToVideoDAC(void) { PALQ *pPalQ; // palette Q iterator VIDEO_DAC_Q *pDACtail = vidDACdata; // set tail pointer // while Q is not empty while (pDAChead != pDACtail) { PALETTE *pPalette; // pointer to hardware palette COLORREF *pColours; // pointer to list of RGB triples #ifdef DEBUG // make sure palette does not overlap assert(pDACtail->destDACindex + pDACtail->numColours <= MAX_COLOURS); #else // make sure palette does not overlap if (pDACtail->destDACindex + pDACtail->numColours > MAX_COLOURS) pDACtail->numColours = MAX_COLOURS - pDACtail->destDACindex; #endif if (pDACtail->bHandle) { // we are using a palette handle // get hardware palette pointer pPalette = (PALETTE *)LockMem(pDACtail->pal.hRGBarray); // get RGB pointer pColours = pPalette->palRGB; } else { // we are using a palette pointer pColours = pDACtail->pal.pRGBarray; } // update the system palette g_system->setPalette((byte *)pColours, pDACtail->destDACindex, pDACtail->numColours); // update tail pointer pDACtail++; } // reset video DAC transfer Q head pointer pDAChead = vidDACdata; // clear all palette moved bits for (pPalQ = palAllocData; pPalQ < palAllocData + NUM_PALETTES; pPalQ++) pPalQ->posInDAC &= ~PALETTE_MOVED; } /** * Commpletely reset the palette allocator. */ void ResetPalAllocator(void) { #ifdef DEBUG // clear number of palettes in use numPals = 0; #endif // wipe out the palette allocator data memset(palAllocData, 0, sizeof(palAllocData)); // reset video DAC transfer Q head pointer pDAChead = vidDACdata; } #ifdef DEBUG /** * Shows the maximum number of palettes used at once. */ void PaletteStats(void) { printf("%i palettes of %i used.\n", maxPals, NUM_PALETTES); printf("%i DAC queue entries of %i used.\n", maxDACQ, VDACQLENGTH); } #endif /** * Places a palette in the video DAC queue. * @param posInDAC Position in video DAC * @param numColours Number of colours in palette * @param hPalette Handle to palette */ void UpdateDACqueueHandle(int posInDAC, int numColours, SCNHANDLE hPalette) { // check Q overflow assert(pDAChead < vidDACdata + VDACQLENGTH); pDAChead->destDACindex = posInDAC & ~PALETTE_MOVED; // set index in video DAC pDAChead->numColours = numColours; // set number of colours pDAChead->pal.hRGBarray = hPalette; // set handle of palette pDAChead->bHandle = true; // we are using a palette handle // update head pointer ++pDAChead; #ifdef DEBUG if ((pDAChead-vidDACdata) > maxDACQ) maxDACQ = pDAChead-vidDACdata; #endif } /** * Places a palette in the video DAC queue. * @param posInDAC Position in video DAC * @param numColours, Number of colours in palette * @param pColours List of RGB triples */ void UpdateDACqueue(int posInDAC, int numColours, COLORREF *pColours) { // check Q overflow assert(pDAChead < vidDACdata + NUM_PALETTES); pDAChead->destDACindex = posInDAC & ~PALETTE_MOVED; // set index in video DAC pDAChead->numColours = numColours; // set number of colours pDAChead->pal.pRGBarray = pColours; // set addr of palette pDAChead->bHandle = false; // we are not using a palette handle // update head pointer ++pDAChead; #ifdef DEBUG if ((pDAChead-vidDACdata) > maxDACQ) maxDACQ = pDAChead-vidDACdata; #endif } /** * Allocate a palette. * @param hNewPal Palette to allocate */ PALQ *AllocPalette(SCNHANDLE hNewPal) { PALQ *pPrev, *p; // walks palAllocData int iDAC; // colour index in video DAC PALQ *pNxtPal; // next PALQ struct in palette allocator PALETTE *pNewPal; // get pointer to new palette pNewPal = (PALETTE *)LockMem(hNewPal); // search all structs in palette allocator - see if palette already allocated for (p = palAllocData; p < palAllocData + NUM_PALETTES; p++) { if (p->hPal == hNewPal) { // found the desired palette in palette allocator p->objCount++; // update number of objects using palette return p; // return palette queue position } } // search all structs in palette allocator - find a free slot iDAC = FGND_DAC_INDEX; // init DAC index to first available foreground colour for (p = palAllocData; p < palAllocData + NUM_PALETTES; p++) { if (p->hPal == 0) { // found a free slot in palette allocator p->objCount = 1; // init number of objects using palette p->posInDAC = iDAC; // set palettes start pos in video DAC p->hPal = hNewPal; // set hardware palette data p->numColours = FROM_LE_32(pNewPal->numColours); // set number of colours in palette if (TinselV2) // Copy all the colours memcpy(p->palRGB, pNewPal->palRGB, p->numColours * sizeof(COLORREF)); #ifdef DEBUG // one more palette in use if (++numPals > maxPals) maxPals = numPals; #endif // Q the change to the video DAC if (TinselV2) UpdateDACqueue(p->posInDAC, p->numColours, p->palRGB); else UpdateDACqueueHandle(p->posInDAC, p->numColours, p->hPal); // move all palettes after this one down (if necessary) for (pPrev = p, pNxtPal = pPrev + 1; pNxtPal < palAllocData + NUM_PALETTES; pNxtPal++) { if (pNxtPal->hPal != 0) { // palette slot is in use if (pNxtPal->posInDAC >= pPrev->posInDAC + pPrev->numColours) // no need to move palettes down break; // move palette down - indicate change pNxtPal->posInDAC = (pPrev->posInDAC + pPrev->numColours) | PALETTE_MOVED; // Q the palette change in position to the video DAC if (!TinselV2) UpdateDACqueueHandle(pNxtPal->posInDAC, pNxtPal->numColours, pNxtPal->hPal); else if (!pNxtPal->bFading) UpdateDACqueue(pNxtPal->posInDAC, pNxtPal->numColours, pNxtPal->palRGB); // update previous palette to current palette pPrev = pNxtPal; } } // return palette pointer return p; } // set new DAC index iDAC = p->posInDAC + p->numColours; } // no free palettes error("AllocPalette(): formally 'assert(0)!'"); } /** * Free a palette allocated with "AllocPalette". * @param pFreePal Palette queue entry to free */ void FreePalette(PALQ *pFreePal) { // validate palette Q pointer assert(pFreePal >= palAllocData && pFreePal <= palAllocData + NUM_PALETTES - 1); // reduce the palettes object reference count pFreePal->objCount--; // make sure palette has not been deallocated too many times assert(pFreePal->objCount >= 0); if (pFreePal->objCount == 0) { pFreePal->hPal = 0; // palette is no longer in use #ifdef DEBUG // one less palette in use --numPals; assert(numPals >= 0); #endif } } /** * Find the specified palette. * @param hSrchPal Hardware palette to search for */ PALQ *FindPalette(SCNHANDLE hSrchPal) { PALQ *pPal; // palette allocator iterator // search all structs in palette allocator for (pPal = palAllocData; pPal < palAllocData + NUM_PALETTES; pPal++) { if (pPal->hPal == hSrchPal) // found palette in palette allocator return pPal; } // palette not found return NULL; } /** * Swaps the palettes at the specified palette queue position. * @param pPalQ Palette queue position * @param hNewPal New palette */ void SwapPalette(PALQ *pPalQ, SCNHANDLE hNewPal) { // convert handle to palette pointer PALETTE *pNewPal = (PALETTE *)LockMem(hNewPal); // validate palette Q pointer assert(pPalQ >= palAllocData && pPalQ <= palAllocData + NUM_PALETTES - 1); if (pPalQ->numColours >= (int)FROM_LE_32(pNewPal->numColours)) { // new palette will fit the slot // install new palette pPalQ->hPal = hNewPal; if (TinselV2) { pPalQ->numColours = FROM_LE_32(pNewPal->numColours); // Copy all the colours memcpy(pPalQ->palRGB, pNewPal->palRGB, FROM_LE_32(pNewPal->numColours) * sizeof(COLORREF)); if (!pPalQ->bFading) // Q the change to the video DAC UpdateDACqueue(pPalQ->posInDAC, FROM_LE_32(pNewPal->numColours), pPalQ->palRGB); } else { // Q the change to the video DAC UpdateDACqueueHandle(pPalQ->posInDAC, FROM_LE_32(pNewPal->numColours), hNewPal); } } else { // # colours are different - will have to update all following palette entries assert(!TinselV2); // Fatal error for Tinsel 2 PALQ *pNxtPalQ; // next palette queue position for (pNxtPalQ = pPalQ + 1; pNxtPalQ < palAllocData + NUM_PALETTES; pNxtPalQ++) { if (pNxtPalQ->posInDAC >= pPalQ->posInDAC + pPalQ->numColours) // no need to move palettes down break; // move palette down pNxtPalQ->posInDAC = (pPalQ->posInDAC + pPalQ->numColours) | PALETTE_MOVED; // Q the palette change in position to the video DAC UpdateDACqueueHandle(pNxtPalQ->posInDAC, pNxtPalQ->numColours, pNxtPalQ->hPal); // update previous palette to current palette pPalQ = pNxtPalQ; } } } /** * Statless palette iterator. Returns the next palette in the list * @param pStrtPal Palette to start from - when NULL will start from beginning of list */ PALQ *GetNextPalette(PALQ *pStrtPal) { if (pStrtPal == NULL) { // start of palette iteration - return 1st palette return (palAllocData[0].objCount) ? palAllocData : NULL; } // validate palette Q pointer assert(pStrtPal >= palAllocData && pStrtPal <= palAllocData + NUM_PALETTES - 1); // return next active palette in list while (++pStrtPal < palAllocData + NUM_PALETTES) { if (pStrtPal->objCount) // active palette found return pStrtPal; } // non found return NULL; } /** * Sets the current background colour. * @param colour Colour to set the background to */ void SetBgndColour(COLORREF colour) { // update background colour struct bgndColour = colour; // Q the change to the video DAC UpdateDACqueue(BGND_DAC_INDEX, 1, &bgndColour); } /** * Note whether a palette is being faded. * @param pPalQ Palette queue position * @param bFading Whether it is fading */ void FadingPalette(PPALQ pPalQ, bool bFading) { // validate palette Q pointer assert(pPalQ >= palAllocData && pPalQ <= palAllocData + NUM_PALETTES - 1); // validate that this is a change assert(pPalQ->bFading != bFading); pPalQ->bFading = bFading; } /** * All fading processes have just been killed, so none of the * palettes are fading. */ void NoFadingPalettes(void) { PPALQ pPalQ; for (pPalQ = palAllocData; pPalQ <= palAllocData + NUM_PALETTES - 1; pPalQ++) { pPalQ->bFading = false; } } /** * Builds the translucent palette from the current backgrounds palette. * @param hPalette Handle to current background palette */ void CreateTranslucentPalette(SCNHANDLE hPalette) { // get a pointer to the palette PALETTE *pPal = (PALETTE *)LockMem(hPalette); // leave background colour alone transPalette[0] = 0; for (uint i = 0; i < FROM_LE_32(pPal->numColours); i++) { // get the RGB colour model values uint8 red = TINSEL_GetRValue(pPal->palRGB[i]); uint8 green = TINSEL_GetGValue(pPal->palRGB[i]); uint8 blue = TINSEL_GetBValue(pPal->palRGB[i]); // calculate the Value field of the HSV colour model unsigned val = (red > green) ? red : green; val = (val > blue) ? val : blue; // map the Value field to one of the 4 colours reserved for the translucent palette val /= 63; transPalette[i + 1] = (uint8)((val == 0) ? 0 : val + (TinselV2 ? TranslucentColour() : COL_HILIGHT) - 1); } } /** * Creates the ghost palette */ void CreateGhostPalette(SCNHANDLE hPalette) { // get a pointer to the palette PALETTE *pPal = (PALETTE *)LockMem(hPalette); int i; // leave background colour alone ghostPalette[0] = 0; for (i = 0; i < (int)FROM_LE_32(pPal->numColours); i++) { // get the RGB colour model values uint8 red = TINSEL_GetRValue(pPal->palRGB[i]); uint8 green = TINSEL_GetGValue(pPal->palRGB[i]); uint8 blue = TINSEL_GetBValue(pPal->palRGB[i]); // calculate the Value field of the HSV colour model unsigned val = (red > green) ? red : green; val = (val > blue) ? val : blue; // map the Value field to one of the 4 colours reserved for the translucent palette val /= 64; assert(/*val >= 0 &&*/ val <= 3); ghostPalette[i + 1] = (uint8)(val + SysVar(ISV_GHOST_BASE)); } } /** * Returns an adjusted colour RGB * @param colour Colour to scale */ static COLORREF DimColour(COLORREF colour, int factor) { uint32 red, green, blue; if (factor == 10) { // No change return colour; } else if (factor == 0) { // No brightness return 0; } else { // apply multiplier to RGB components red = TINSEL_GetRValue(colour) * factor / 10; green = TINSEL_GetGValue(colour) * factor / 10; blue = TINSEL_GetBValue(colour) * factor / 10; // return new colour return TINSEL_RGB(red, green, blue); } } /** * DimPartPalette */ void DimPartPalette(SCNHANDLE hDimPal, int startColour, int length, int brightness) { PALQ *pPalQ; PALETTE *pDimPal; int iColour; pPalQ = FindPalette(hDimPal); assert(pPalQ); // get pointer to dim palette pDimPal = (PALETTE *)LockMem(hDimPal); // Adjust for the fact that palettes don't contain colour 0 startColour -= 1; // Check some other things if (startColour + length > pPalQ->numColours) error("DimPartPalette(): colour overrun"); for (iColour = startColour ; iColour < startColour + length; iColour++) { pPalQ->palRGB[iColour] = DimColour(pDimPal->palRGB[iColour], brightness); } if (!pPalQ->bFading) { // Q the change to the video DAC UpdateDACqueue(pPalQ->posInDAC + startColour, length, &pPalQ->palRGB[startColour]); } } int TranslucentColour(void) { return translucentIndex; } int HighlightColour(void) { static COLORREF cRef; cRef = (COLORREF)SysVar(SYS_HighlightRGB); UpdateDACqueue(talkIndex, 1, &cRef); return talkIndex; } int TalkColour(void) { return TinselV2 ? talkIndex : TALKFONT_COL; } void SetTalkColourRef(COLORREF colRef) { talkColRef = colRef; } COLORREF GetTalkColourRef(void) { return talkColRef; } void SetTagColorRef(COLORREF colRef) { tagColRef = colRef; } COLORREF GetTagColorRef(void) { return tagColRef; } void SetTranslucencyOffset(int offset) { translucentIndex = offset; } void SetTalkTextOffset(int offset) { talkIndex = offset; } } // End of namespace Tinsel