/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Virtual processor. */ #include "tinsel/dw.h" #include "tinsel/drives.h" #include "tinsel/events.h" // 'POINTED' etc. #include "tinsel/handle.h" // LockMem() #include "tinsel/dialogs.h" // for inventory id's #include "tinsel/pcode.h" // opcodes etc. #include "tinsel/scn.h" // FindChunk() #include "common/serializer.h" #include "tinsel/timers.h" #include "tinsel/tinlib.h" // Library routines #include "tinsel/tinsel.h" #include "common/textconsole.h" #include "common/util.h" namespace Tinsel { //----------------- EXTERN FUNCTIONS -------------------- extern int CallLibraryRoutine(CORO_PARAM, int operand, int32 *pp, const INT_CONTEXT *pic, RESUME_STATE *pResumeState); //----------------- LOCAL DEFINES -------------------- #define GLOBALS_FILENAME "gdata" // name of globals file /** list of all opcodes */ enum OPCODE { OP_HALT = 0, ///< end of program OP_IMM = 1, ///< loads signed immediate onto stack OP_ZERO = 2, ///< loads zero onto stack OP_ONE = 3, ///< loads one onto stack OP_MINUSONE = 4, ///< loads minus one onto stack OP_STR = 5, ///< loads string offset onto stack OP_FILM = 6, ///< loads film offset onto stack OP_FONT = 7, ///< loads font offset onto stack OP_PAL = 8, ///< loads palette offset onto stack OP_LOAD = 9, ///< loads local variable onto stack OP_GLOAD = 10, ///< loads global variable onto stack - long offset to variable OP_STORE = 11, ///< pops stack and stores in local variable - long offset to variable OP_GSTORE = 12, ///< pops stack and stores in global variable - long offset to variable OP_CALL = 13, ///< procedure call OP_LIBCALL = 14, ///< library procedure call - long offset to procedure OP_RET = 15, ///< procedure return OP_ALLOC = 16, ///< allocate storage on stack OP_JUMP = 17, ///< unconditional jump - signed word offset OP_JMPFALSE = 18, ///< conditional jump - signed word offset OP_JMPTRUE = 19, ///< conditional jump - signed word offset OP_EQUAL = 20, ///< tests top two items on stack for equality OP_LESS, ///< tests top two items on stack OP_LEQUAL, ///< tests top two items on stack OP_NEQUAL, ///< tests top two items on stack OP_GEQUAL, ///< tests top two items on stack OP_GREAT = 25, ///< tests top two items on stack OP_PLUS, ///< adds top two items on stack and replaces with result OP_MINUS, ///< subs top two items on stack and replaces with result OP_LOR, ///< logical or of top two items on stack and replaces with result OP_MULT, ///< multiplies top two items on stack and replaces with result OP_DIV = 30, ///< divides top two items on stack and replaces with result OP_MOD, ///< divides top two items on stack and replaces with modulus OP_AND, ///< bitwise ands top two items on stack and replaces with result OP_OR, ///< bitwise ors top two items on stack and replaces with result OP_EOR, ///< bitwise exclusive ors top two items on stack and replaces with result OP_LAND = 35, ///< logical ands top two items on stack and replaces with result OP_NOT, ///< logical nots top item on stack OP_COMP, ///< complements top item on stack OP_NEG, ///< negates top item on stack OP_DUP, ///< duplicates top item on stack OP_ESCON = 40, ///< start of escapable sequence OP_ESCOFF = 41, ///< end of escapable sequence OP_CIMM, ///< loads signed immediate onto stack (special to case statements) OP_CDFILM ///< loads film offset onto stack but not in current scene }; // modifiers for the above opcodes #define OPSIZE8 0x40 ///< when this bit is set - the operand size is 8 bits #define OPSIZE16 0x80 ///< when this bit is set - the operand size is 16 bits #define OPMASK 0x3F ///< mask to isolate the opcode bool bNoPause = false; //----------------- LOCAL GLOBAL DATA -------------------- // FIXME: Avoid non-const global vars static int32 *pGlobals = 0; // global vars static int numGlobals = 0; // How many global variables to save/restore static INT_CONTEXT *icList = 0; static uint32 hMasterScript; //----------------- SCRIPT BUGS WORKAROUNDS -------------- /** * This structure is used to introduce bug fixes into the scripts used by the games. */ struct WorkaroundEntry { TinselEngineVersion version; ///< Engine version this workaround applies to bool scnFlag; ///< Only applicable for Tinsel 1 (DW 1) SCNHANDLE hCode; ///< Script to apply fragment to int ip; ///< Script offset to run this fragment before int numBytes; ///< Number of bytes in the script const byte *script; ///< Instruction(s) to execute }; #define FRAGMENT_WORD(x) (byte)(x & 0xFF), (byte)(x >> 8) static const byte fragment1[] = {OP_ZERO, OP_GSTORE | OPSIZE16, 206, 0}; static const byte fragment2[] = {OP_LIBCALL | OPSIZE8, 110}; static const byte fragment3[] = {OP_ZERO, OP_GSTORE | OPSIZE16, FRAGMENT_WORD(490)}; static const byte fragment4[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(900), OP_JUMP | OPSIZE16, FRAGMENT_WORD(466)}; static const byte fragment5[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(901), OP_JUMP | OPSIZE16, FRAGMENT_WORD(488)}; static const byte fragment6[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(903), OP_JUMP | OPSIZE16, FRAGMENT_WORD(516)}; static const byte fragment7[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(908), OP_JUMP | OPSIZE16, FRAGMENT_WORD(616)}; static const byte fragment8[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(910), OP_JUMP | OPSIZE16, FRAGMENT_WORD(644)}; static const byte fragment9[] = {OP_JUMP | OPSIZE8, 123}; static const byte fragment10[] = {OP_IMM | OPSIZE16, FRAGMENT_WORD(160), OP_JUMP | OPSIZE16, FRAGMENT_WORD(136)}; static const byte fragment11[] = {OP_JMPTRUE | OPSIZE16, FRAGMENT_WORD(1572), OP_ONE, OP_LIBCALL | OPSIZE8, 14, // Re-show the cursor OP_IMM | OPSIZE16, FRAGMENT_WORD(322), OP_LIBCALL | OPSIZE8, 46, // Give back the whistle OP_JUMP | OPSIZE16, FRAGMENT_WORD(1661)}; static const byte fragment12[] = {OP_JMPTRUE | OPSIZE16, FRAGMENT_WORD(1491), OP_ONE, OP_LIBCALL | OPSIZE8, 14, // Re-show the cursor OP_IMM | OPSIZE16, FRAGMENT_WORD(322), OP_LIBCALL | OPSIZE8, 46, // Give back the whistle OP_JUMP | OPSIZE16, FRAGMENT_WORD(1568)}; static const byte fragment13[] = {OP_ZERO, OP_GSTORE | OPSIZE16, FRAGMENT_WORD(306)}; #undef FRAGMENT_WORD const WorkaroundEntry workaroundList[] = { // DW1-SCN: Global 206 is whether Rincewind is trying to take the // book back to the present. In the GRA version, it was global 373, // and was reset when he is returned to the past, but was forgotten // in the SCN version, so this ensures the flag is properly reset. {TINSEL_V1, true, 427942095, 1, sizeof(fragment1), fragment1}, // DW1-GRA: Rincewind exiting the Inn is blocked by the luggage. // Whilst you can then move into walkable areas, saving and // restoring the game, it will error if you try to move. This // fragment turns off NPC blocking for the Outside Inn rooms so that // the luggage won't block Past Outside Inn. // See bug report #2525010. {TINSEL_V1, false, 444622076, 0, sizeof(fragment2), fragment2}, // Present Outside Inn {TINSEL_V1, false, 352600876, 0, sizeof(fragment2), fragment2}, // DW1-GRA: Talking to palace guards in Act 2 gives !!!HIGH // STRING||| - this happens if you initiate dialog with one of the // guards, but not the other. So these fragments provide the correct // talk parameters where needed. // See bug report #2831159. {TINSEL_V1, false, 310506872, 463, sizeof(fragment4), fragment4}, {TINSEL_V1, false, 310506872, 485, sizeof(fragment5), fragment5}, {TINSEL_V1, false, 310506872, 513, sizeof(fragment6), fragment6}, {TINSEL_V1, false, 310506872, 613, sizeof(fragment7), fragment7}, {TINSEL_V1, false, 310506872, 641, sizeof(fragment8), fragment8}, // DW1-SCN: The script for the lovable street-Starfish does a // 'StopSample' after flicking the coin to ensure it's sound is // stopped, but which also accidentally can stop any active // conversation with the Amazon. {TINSEL_V1, true, 394640351, 121, sizeof(fragment9), fragment9}, // DW2: In the garden, global #490 is set when the bees begin their // 'out of hive' animation, and reset when done. But if the game is // saved/restored during it, the animation sequence is reset without // the global being cleared. This causes bugs in several actions // which try to disable the bees animation, since they wait // indefinitely for the global to be cleared, incorrectly believing // the animation is currently playing. This includes: // * Giving the brochure to the beekeeper (bug #2680397) // * Stealing the mallets from the wizards (bug #2820788). // This fix ensures that the global is reset when the Garden scene // is loaded (both entering and restoring a game). {TINSEL_V2, true, 2888147476U, 0, sizeof(fragment3), fragment3}, // DW1-GRA: Corrects text being drawn partially off-screen during // the blackboard description of the Librarian. {TINSEL_V1, false, 293831402, 133, sizeof(fragment10), fragment10}, // DW1-GRA/SCN: Corrects the dead-end of being able to give the // whistle back to the pirate before giving him the parrot. // See bug report #2934211. {TINSEL_V1, true, 352601285, 1569, sizeof(fragment11), fragment11}, {TINSEL_V1, false, 352602304, 1488, sizeof(fragment12), fragment12}, // DW2: Corrects a bug with global 306 not being cleared if you leave // the marketplace scene whilst D'Blah is talking (even if it's not // actually audible); returning to the scene and clicking on him multiple // times would cause the game to crash {TINSEL_V2, true, 1109294728, 0, sizeof(fragment13), fragment13}, {TINSEL_V0, false, 0, 0, 0, NULL} }; //----------------- LOCAL GLOBAL DATA -------------------- /** * Keeps the code array pointer up to date. */ void LockCode(INT_CONTEXT *ic) { if (ic->GSort == GS_MASTER) { if (TinselV2) // Get the srcipt handle from a specific global chunk ic->code = (byte *)LockMem(hMasterScript); else ic->code = (byte *)FindChunk(MASTER_SCNHANDLE, CHUNK_PCODE); } else ic->code = (byte *)LockMem(ic->hCode); } /** * Find a free interpret context and allocate it to the calling process. */ static INT_CONTEXT *AllocateInterpretContext(GSORT gsort) { INT_CONTEXT *pic; int i; for (i = 0, pic = icList; i < NUM_INTERPRET; i++, pic++) { if (pic->GSort == GS_NONE) { pic->pProc = g_scheduler->getCurrentProcess(); pic->GSort = gsort; return pic; } #ifdef DEBUG else { if (pic->pProc == g_scheduler->getCurrentProcess()) error("Found unreleased interpret context"); } #endif } error("Out of interpret contexts"); } static void FreeWaitCheck(PINT_CONTEXT pic, bool bVoluntary) { int i; // Is this waiting for something? if (pic->waitNumber1) { for (i = 0; i < NUM_INTERPRET; i++) { if ((icList + i)->waitNumber2 == pic->waitNumber1) { (icList + i)->waitNumber2 = 0; break; } } } // Is someone waiting for this? if (pic->waitNumber2) { for (i = 0; i < NUM_INTERPRET; i++) { if ((icList + i)->waitNumber1 == pic->waitNumber2) { (icList + i)->waitNumber1 = 0; (icList + i)->resumeCode = bVoluntary ? RES_FINISHED : RES_CUTSHORT; g_scheduler->reschedule((icList + i)->pProc); break; } } assert(i < NUM_INTERPRET); } } /** * Normal release of an interpret context. * Called from the end of Interpret(). */ static void FreeInterpretContextPi(INT_CONTEXT *pic) { FreeWaitCheck(pic, true); if (TinselV2) memset(pic, 0, sizeof(INT_CONTEXT)); pic->GSort = GS_NONE; } /** * Free interpret context owned by a dying process. * Ensures that interpret contexts don't get lost when an Interpret() * call doesn't complete. */ void FreeInterpretContextPr(PROCESS *pProc) { INT_CONTEXT *pic; int i; for (i = 0, pic = icList; i < NUM_INTERPRET; i++, pic++) { if (pic->GSort != GS_NONE && pic->pProc == pProc) { FreeWaitCheck(pic, false); if (TinselV2) memset(pic, 0, sizeof(INT_CONTEXT)); pic->GSort = GS_NONE; break; } } } /** * Free all interpret contexts except for the master script's */ void FreeMostInterpretContexts() { INT_CONTEXT *pic; int i; for (i = 0, pic = icList; i < NUM_INTERPRET; i++, pic++) { if ((pic->GSort != GS_MASTER) && (pic->GSort != GS_GPROCESS)) { memset(pic, 0, sizeof(INT_CONTEXT)); pic->GSort = GS_NONE; } } } /** * Free the master script's interpret context. */ void FreeMasterInterpretContext() { INT_CONTEXT *pic; int i; for (i = 0, pic = icList; i < NUM_INTERPRET; i++, pic++) { if ((pic->GSort == GS_MASTER) || (pic->GSort == GS_GPROCESS)) { memset(pic, 0, sizeof(INT_CONTEXT)); pic->GSort = GS_NONE; return; } } } /** * Allocate and initialize an interpret context. * Called from a process prior to Interpret(). * @param gsort which sort of code * @param hCode Handle to code to execute * @param event Causal event * @param hpoly Associated polygon (if any) * @param actorId Associated actor (if any) * @param pinvo Associated inventory object */ INT_CONTEXT *InitInterpretContext(GSORT gsort, SCNHANDLE hCode, TINSEL_EVENT event, HPOLYGON hpoly, int actorid, INV_OBJECT *pinvo, int myEscape) { INT_CONTEXT *ic; ic = AllocateInterpretContext(gsort); // Previously parameters to Interpret() ic->hCode = hCode; LockCode(ic); ic->event = event; ic->hPoly = hpoly; ic->idActor = actorid; ic->pinvo = pinvo; // Previously local variables in Interpret() ic->bHalt = false; // set to exit interpeter ic->escOn = myEscape > 0; ic->myEscape = myEscape; ic->sp = 0; ic->bp = ic->sp + 1; ic->ip = 0; // start of code ic->resumeState = RES_NOT; return ic; } /** * Allocate and initialize an interpret context with restored data. */ INT_CONTEXT *RestoreInterpretContext(INT_CONTEXT *ric) { INT_CONTEXT *ic; ic = AllocateInterpretContext(GS_NONE); // Sort will soon be overridden memcpy(ic, ric, sizeof(INT_CONTEXT)); ic->pProc = g_scheduler->getCurrentProcess(); ic->resumeState = TinselV2 ? RES_1 : RES_NOT; LockCode(ic); return ic; } /** * Allocates enough RAM to hold the global Glitter variables. */ void RegisterGlobals(int num) { if (pGlobals == NULL) { numGlobals = num; hMasterScript = !TinselV2 ? 0 : READ_LE_UINT32(FindChunk(MASTER_SCNHANDLE, CHUNK_MASTER_SCRIPT)); // Allocate RAM for pGlobals and make sure it's allocated pGlobals = (int32 *)calloc(numGlobals, sizeof(int32)); if (pGlobals == NULL) { error("Cannot allocate memory for global data"); } // Allocate RAM for interpret contexts and make sure it's allocated icList = (INT_CONTEXT *)calloc(NUM_INTERPRET, sizeof(INT_CONTEXT)); if (icList == NULL) { error("Cannot allocate memory for interpret contexts"); } g_scheduler->setResourceCallback(FreeInterpretContextPr); } else { // Check size is still the same assert(numGlobals == num); memset(pGlobals, 0, numGlobals * sizeof(int32)); memset(icList, 0, NUM_INTERPRET * sizeof(INT_CONTEXT)); } if (TinselV2) { // read initial values CdCD(nullContext); Common::File f; if (!f.open(GLOBALS_FILENAME)) error(CANNOT_FIND_FILE, GLOBALS_FILENAME); int32 length = f.readSint32LE(); if (length != num) error(FILE_IS_CORRUPT, GLOBALS_FILENAME); for (int i = 0; i < length; ++i) pGlobals[i] = f.readSint32LE(); if (f.eos() || f.err()) error(FILE_IS_CORRUPT, GLOBALS_FILENAME); f.close(); } } void FreeGlobals() { free(pGlobals); pGlobals = NULL; free(icList); icList = NULL; } /** * (Un)serialize the global data for save/restore game. */ void syncGlobInfo(Common::Serializer &s) { for (int i = 0; i < numGlobals; i++) { s.syncAsSint32LE(pGlobals[i]); } } /** * (Un)serialize an interpreter context for save/restore game. */ void INT_CONTEXT::syncWithSerializer(Common::Serializer &s) { if (s.isLoading()) { // Null out the pointer fields pProc = NULL; code = NULL; pinvo = NULL; } // Write out used fields s.syncAsUint32LE(GSort); s.syncAsUint32LE(hCode); s.syncAsUint32LE(event); s.syncAsSint32LE(hPoly); s.syncAsSint32LE(idActor); for (int i = 0; i < PCODE_STACK_SIZE; ++i) s.syncAsSint32LE(stack[i]); s.syncAsSint32LE(sp); s.syncAsSint32LE(bp); s.syncAsSint32LE(ip); s.syncAsUint32LE(bHalt); s.syncAsUint32LE(escOn); s.syncAsSint32LE(myEscape); } /** * Return pointer to and size of global data for save/restore game. */ void SaveInterpretContexts(INT_CONTEXT *sICInfo) { memcpy(sICInfo, icList, NUM_INTERPRET * sizeof(INT_CONTEXT)); } /** * Fetches up to 4 bytes from the code script */ static int32 GetBytes(const byte *scriptCode, const WorkaroundEntry* &wkEntry, int &ip, uint numBytes) { assert(numBytes <= 4 && numBytes != 3); const byte *code = scriptCode; if (wkEntry != NULL) { if (ip >= wkEntry->numBytes) { // Finished the workaround ip = wkEntry->ip; wkEntry = NULL; } else { code = wkEntry->script; } } uint32 tmp; switch (numBytes) { case 0: // Instruction byte tmp = code[ip++ * (TinselV0 ? 4 : 1)]; break; case 1: // Fetch and sign extend a 8 bit value to 32 bits. tmp = (int8)code[ip++]; break; case 2: // Fetch and sign extend a 16 bit value to 32 bits. tmp = (int16)READ_LE_UINT16(code + ip); ip += 2; break; default: if (TinselV0) tmp = (int32)READ_LE_UINT32(code + ip++ * 4); else { tmp = (int32)READ_LE_UINT32(code + ip); ip += 4; } break; } return tmp; } /** * Fetch (and sign extend, if necessary) a 8/16/32 bit value from the code * stream and advance the instruction pointer accordingly. */ static int32 Fetch(byte opcode, const byte *code, const WorkaroundEntry* &wkEntry, int &ip) { if (TinselV0) // Fetch a 32 bit value. return GetBytes(code, wkEntry, ip, 4); else if (opcode & OPSIZE8) // Fetch and sign extend a 8 bit value to 32 bits. return GetBytes(code, wkEntry, ip, 1); else if (opcode & OPSIZE16) return GetBytes(code, wkEntry, ip, 2); return GetBytes(code, wkEntry, ip, 4); } /** * Interprets the PCODE instructions in the code array. */ void Interpret(CORO_PARAM, INT_CONTEXT *ic) { do { int tmp, tmp2; int ip = ic->ip; const WorkaroundEntry *wkEntry = ic->fragmentPtr; if (wkEntry == NULL) { // Check to see if a workaround fragment needs to be executed for (wkEntry = workaroundList; wkEntry->script != NULL; ++wkEntry) { if ((wkEntry->version == TinselVersion) && (wkEntry->hCode == ic->hCode) && (wkEntry->ip == ip) && (!TinselV1 || (wkEntry->scnFlag == ((_vm->getFeatures() & GF_SCNFILES) != 0)))) { // Point to start of workaround fragment ip = 0; break; } } if (wkEntry->script == NULL) wkEntry = NULL; } byte opcode = (byte)GetBytes(ic->code, wkEntry, ip, 0); if (TinselV0 && ((opcode & OPMASK) > OP_IMM)) opcode += 3; debug(7, "ip=%d Opcode %d (-> %d)", ic->ip, opcode, opcode & OPMASK); switch (opcode & OPMASK) { case OP_HALT: // end of program ic->bHalt = true; break; case OP_IMM: // loads immediate data onto stack case OP_STR: // loads string handle onto stack case OP_FILM: // loads film handle onto stack case OP_CDFILM: // loads film handle onto stack case OP_FONT: // loads font handle onto stack case OP_PAL: // loads palette handle onto stack ic->stack[++ic->sp] = Fetch(opcode, ic->code, wkEntry, ip); break; case OP_ZERO: // loads zero onto stack ic->stack[++ic->sp] = 0; break; case OP_ONE: // loads one onto stack ic->stack[++ic->sp] = 1; break; case OP_MINUSONE: // loads minus one onto stack ic->stack[++ic->sp] = -1; break; case OP_LOAD: // loads local variable onto stack ic->stack[++ic->sp] = ic->stack[ic->bp + Fetch(opcode, ic->code, wkEntry, ip)]; break; case OP_GLOAD: // loads global variable onto stack tmp = Fetch(opcode, ic->code, wkEntry, ip); assert(0 <= tmp && tmp < numGlobals); ic->stack[++ic->sp] = pGlobals[tmp]; break; case OP_STORE: // pops stack and stores in local variable ic->stack[ic->bp + Fetch(opcode, ic->code, wkEntry, ip)] = ic->stack[ic->sp--]; break; case OP_GSTORE: // pops stack and stores in global variable tmp = Fetch(opcode, ic->code, wkEntry, ip); assert(0 <= tmp && tmp < numGlobals); pGlobals[tmp] = ic->stack[ic->sp--]; break; case OP_CALL: // procedure call tmp = Fetch(opcode, ic->code, wkEntry, ip); //assert(0 <= tmp && tmp < codeSize); // TODO: Verify jumps are not out of bounds ic->stack[ic->sp + 1] = 0; // static link ic->stack[ic->sp + 2] = ic->bp; // dynamic link ic->stack[ic->sp + 3] = ip; // return address ic->bp = ic->sp + 1; // set new base pointer ip = tmp; // set ip to procedure address break; case OP_LIBCALL: // library procedure or function call tmp = Fetch(opcode, ic->code, wkEntry, ip); // NOTE: Interpret() itself is not using the coroutine facilities, // but still accepts a CORO_PARAM, so from the outside it looks // like a coroutine. In fact it may still acts as a kind of "proxy" // for some underlying coroutine. To enable this, we just pass on // 'coroParam' to CallLibraryRoutine(). If we then detect that // coroParam was set to a non-zero value, this means that some // coroutine code did run at some point, and we are now supposed // to sleep or die -- hence, we 'return' if coroParam != 0. // // This works because Interpret() is fully re-entrant: If we return // now and are later called again, then we will end up in the very // same spot (i.e. here). // // The reasons we do it this way, instead of turning Interpret into // a 'proper' coroutine are (1) we avoid implementation problems // (CORO_INVOKE involves adding 'case' statements, but Interpret // already has a huge switch/case, so that would not work out of the // box), (2) we incurr less overhead, (3) it's easier to debug, // (4) it's simply cool ;). tmp2 = CallLibraryRoutine(coroParam, tmp, &ic->stack[ic->sp], ic, &ic->resumeState); if (coroParam) return; if (!TinselV0) ic->sp += tmp2; LockCode(ic); if (TinselV2 && (ic->resumeState == RES_1)) ic->resumeState = RES_NOT; break; case OP_RET: // procedure return ic->sp = ic->bp - 1; // restore stack ip = ic->stack[ic->sp + 3]; // return address ic->bp = ic->stack[ic->sp + 2]; // restore previous base pointer break; case OP_ALLOC: // allocate storage on stack ic->sp += (int32)Fetch(opcode, ic->code, wkEntry, ip); break; case OP_JUMP: // unconditional jump ip = Fetch(opcode, ic->code, wkEntry, ip); wkEntry = NULL; // In case a jump occurs from a workaround break; case OP_JMPFALSE: // conditional jump tmp = Fetch(opcode, ic->code, wkEntry, ip); if (ic->stack[ic->sp--] == 0) { // condition satisfied - do the jump ip = tmp; wkEntry = NULL; // In case a jump occurs from a workaround } break; case OP_JMPTRUE: // conditional jump tmp = Fetch(opcode, ic->code, wkEntry, ip); if (ic->stack[ic->sp--] != 0) { // condition satisfied - do the jump ip = tmp; wkEntry = NULL; // In case a jump occurs from a workaround } break; case OP_EQUAL: // tests top two items on stack for equality case OP_LESS: // tests top two items on stack case OP_LEQUAL: // tests top two items on stack case OP_NEQUAL: // tests top two items on stack case OP_GEQUAL: // tests top two items on stack case OP_GREAT: // tests top two items on stack case OP_LOR: // logical or of top two items on stack and replaces with result case OP_LAND: // logical ands top two items on stack and replaces with result // pop one operand ic->sp--; assert(ic->sp >= 0); tmp = ic->stack[ic->sp]; tmp2 = ic->stack[ic->sp + 1]; // replace other operand with result of operation switch (opcode) { case OP_EQUAL: tmp = (tmp == tmp2); break; case OP_LESS: tmp = (tmp < tmp2); break; case OP_LEQUAL: tmp = (tmp <= tmp2); break; case OP_NEQUAL: tmp = (tmp != tmp2); break; case OP_GEQUAL: tmp = (tmp >= tmp2); break; case OP_GREAT: tmp = (tmp > tmp2); break; case OP_LOR: tmp = (tmp || tmp2); break; case OP_LAND: tmp = (tmp && tmp2); break; } ic->stack[ic->sp] = tmp; break; case OP_PLUS: // adds top two items on stack and replaces with result case OP_MINUS: // subs top two items on stack and replaces with result case OP_MULT: // multiplies top two items on stack and replaces with result case OP_DIV: // divides top two items on stack and replaces with result case OP_MOD: // divides top two items on stack and replaces with modulus case OP_AND: // bitwise ands top two items on stack and replaces with result case OP_OR: // bitwise ors top two items on stack and replaces with result case OP_EOR: // bitwise exclusive ors top two items on stack and replaces with result // pop one operand ic->sp--; assert(ic->sp >= 0); tmp = ic->stack[ic->sp]; tmp2 = ic->stack[ic->sp + 1]; // replace other operand with result of operation switch (opcode) { case OP_PLUS: tmp += tmp2; break; case OP_MINUS: tmp -= tmp2; break; case OP_MULT: tmp *= tmp2; break; case OP_DIV: tmp /= tmp2; break; case OP_MOD: tmp %= tmp2; break; case OP_AND: tmp &= tmp2; break; case OP_OR: tmp |= tmp2; break; case OP_EOR: tmp ^= tmp2; break; } ic->stack[ic->sp] = tmp; break; case OP_NOT: // logical nots top item on stack ic->stack[ic->sp] = !ic->stack[ic->sp]; break; case OP_COMP: // complements top item on stack ic->stack[ic->sp] = ~ic->stack[ic->sp]; break; case OP_NEG: // negates top item on stack ic->stack[ic->sp] = -ic->stack[ic->sp]; break; case OP_DUP: // duplicates top item on stack ic->stack[ic->sp + 1] = ic->stack[ic->sp]; ic->sp++; break; case OP_ESCON: bNoPause = true; ic->escOn = true; ic->myEscape = GetEscEvents(); break; case OP_ESCOFF: ic->escOn = false; ic->myEscape = 0; break; default: error("Interpret() - Unknown opcode"); } // check for stack under-overflow assert(ic->sp >= 0 && ic->sp < PCODE_STACK_SIZE); ic->ip = ip; ic->fragmentPtr = wkEntry; } while (!ic->bHalt); // make sure stack is unwound assert(ic->sp == 0); FreeInterpretContextPi(ic); } /** * Associates an interpret context with the * process that will run it. */ void AttachInterpret(INT_CONTEXT *pic, PROCESS *pProc) { // Attach the process which is using this context pic->pProc = pProc; } /** * Generate a number that isn't being used. */ static uint32 UniqueWaitNumber() { uint32 retval; int i; for (retval = DwGetCurrentTime(); 1; retval--) { if (retval == 0) retval = (uint32)-1; for (i = 0; i < NUM_INTERPRET; i++) { if ((icList+i)->waitNumber1 == retval || (icList+i)->waitNumber2 == retval) break; } if (i == NUM_INTERPRET) return retval; } } /** * WaitInterpret */ void WaitInterpret(CORO_PARAM, PPROCESS pWaitProc, bool *result) { int i; PPROCESS currentProcess = g_scheduler->getCurrentProcess(); assert(currentProcess); assert(currentProcess != pWaitProc); if (result) *result = false; /* * Calling process is the waiter, find its interpret context. */ CORO_BEGIN_CONTEXT; PINT_CONTEXT picWaiter, picWaitee; CORO_END_CONTEXT(_ctx); CORO_BEGIN_CODE(_ctx); for (i = 0, _ctx->picWaiter = icList; i < NUM_INTERPRET; i++, _ctx->picWaiter++) { if (_ctx->picWaiter->GSort != GS_NONE && _ctx->picWaiter->pProc == currentProcess) { break; } } /* * Find the interpret context of the process we're waiting for */ for (i = 0, _ctx->picWaitee = icList; i < NUM_INTERPRET; i++, _ctx->picWaitee++) { if (_ctx->picWaitee->GSort != GS_NONE && _ctx->picWaitee->pProc == pWaitProc) { break; } } /* * Set the first as waiting for the second */ assert(_ctx->picWaitee->waitNumber2 == 0); _ctx->picWaiter->waitNumber1 = _ctx->picWaitee->waitNumber2 = UniqueWaitNumber(); _ctx->picWaiter->resumeCode = RES_WAITING; /* * Wait for it */ CORO_GIVE_WAY; while (_ctx->picWaiter->resumeCode == RES_WAITING) { CORO_SLEEP(1); } if (result) *result = (_ctx->picWaiter->resumeCode == RES_FINISHED); CORO_END_CODE; } /** * CheckOutWaiters */ void CheckOutWaiters() { int i, j; // Check all waited for have someone waiting for (i = 0; i < NUM_INTERPRET; i++) { // If someone is supposedly waiting for this one if ((icList + i)->GSort != GS_NONE && (icList + i)->waitNumber2) { // Someone really must be waiting for this one for (j = 0; j < NUM_INTERPRET; j++) { if ((icList + j)->GSort != GS_NONE && (icList + j)->waitNumber1 == (icList + i)->waitNumber2) { break; } } assert(j < NUM_INTERPRET); } } // Check waiting for someone to wait for for (i = 0; i < NUM_INTERPRET; i++) { // If someone is supposedly waiting for this one if ((icList + i)->GSort != GS_NONE && (icList + i)->waitNumber1) { // Someone really must be waiting for this one for (j = 0; j < NUM_INTERPRET; j++) { if ((icList + j)->GSort != GS_NONE && (icList + j)->waitNumber2 == (icList + i)->waitNumber1) { break; } } assert(j < NUM_INTERPRET); } } } } // End of namespace Tinsel