/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Virtual processor definitions */ #ifndef TINSEL_PCODE_H // prevent multiple includes #define TINSEL_PCODE_H #include "tinsel/events.h" // for TINSEL_EVENT #include "tinsel/sched.h" // for Common::PROCESS namespace Common { class Serializer; } namespace Tinsel { // forward declaration struct INV_OBJECT; enum RESUME_STATE { RES_NOT, RES_1, RES_2, RES_SAVEGAME }; enum { PCODE_STACK_SIZE = 128 ///< interpeters stack size }; enum GSORT { GS_NONE, GS_ACTOR, GS_MASTER, GS_POLYGON, GS_INVENTORY, GS_SCENE, GS_PROCESS, GS_GPROCESS }; enum RESCODE {RES_WAITING, RES_FINISHED, RES_CUTSHORT}; struct WorkaroundEntry; struct INT_CONTEXT { // Elements for interpret context management Common::PROCESS *pProc; ///< processes owning this context GSORT GSort; ///< sort of this context // Previously parameters to Interpret() SCNHANDLE hCode; ///< scene handle of the code to execute byte *code; ///< pointer to the code to execute TINSEL_EVENT event; ///< causal event HPOLYGON hPoly; ///< associated polygon (if any) int idActor; ///< associated actor (if any) INV_OBJECT *pinvo; ///< associated inventory object // Previously local variables in Interpret() int32 stack[PCODE_STACK_SIZE]; ///< interpeters run time stack int sp; ///< stack pointer int bp; ///< base pointer int ip; ///< instruction pointer bool bHalt; ///< set to exit interpeter bool escOn; int myEscape; ///< only initialized to prevent compiler warning! uint32 waitNumber1; // The waiting numbert uint32 waitNumber2; // The wait for number RESCODE resumeCode; RESUME_STATE resumeState; // Used to store execution state within a script workaround fragment const WorkaroundEntry *fragmentPtr; void syncWithSerializer(Common::Serializer &s); }; typedef INT_CONTEXT *PINT_CONTEXT; /*----------------------------------------------------------------------*\ |* Interpreter Function Prototypes *| \*----------------------------------------------------------------------*/ // Interprets the PCODE instructions in the code array void Interpret(CORO_PARAM, INT_CONTEXT *ic); INT_CONTEXT *InitInterpretContext( GSORT gsort, SCNHANDLE hCode, // code to execute TINSEL_EVENT event, // causal event HPOLYGON hpoly, // associated polygon (if any) int actorid, // associated actor (if any) INV_OBJECT *pinvo, int myEscape = -1); // associated inventory object INT_CONTEXT *RestoreInterpretContext(INT_CONTEXT *ric); void FreeMostInterpretContexts(); void FreeMasterInterpretContext(); void SaveInterpretContexts(INT_CONTEXT *sICInfo); void RegisterGlobals(int num); void FreeGlobals(); void AttachInterpret(INT_CONTEXT *pic, Common::PROCESS *pProc); void WaitInterpret(CORO_PARAM, Common::PPROCESS pWaitProc, bool *result); #define NUM_INTERPRET (CORO_NUM_PROCESS - 20) #define MAX_INTERPRET (CORO_MAX_PROCESSES - 20) /*----------------------------------------------------------------------*\ |* Library Procedure and Function codes parameter enums *| \*----------------------------------------------------------------------*/ #define TAG_DEF 0 // For tagactor() #define TAG_Q1TO3 1 // tag types #define TAG_Q1TO4 2 // tag types #define CONV_DEF 0 // #define CONV_BOTTOM 1 // conversation() parameter #define CONV_END 2 // #define CONTROL_OFF 0 // control() #define CONTROL_ON 1 // parameter #define CONTROL_OFFV 2 // #define CONTROL_OFFV2 3 // #define CONTROL_STARTOFF 4 // #define NULL_ACTOR (-1) // For actor parameters #define LEAD_ACTOR (-2) // #define RAND_NORM 0 // For random() frills #define RAND_NORPT 1 // #define D_UP 1 #define D_DOWN 0 #define TW_START 1 // topwindow() parameter #define TW_END 2 // #define MIDI_DEF 0 #define MIDI_LOOP 1 #define FM_IN 0 // #define FM_OUT 1 // fademidi() #define FG_ON 0 // #define FG_OFF 1 // FrameGrab() #define ST_ON 0 // #define ST_OFF 1 // SubTitles() } // End of namespace Tinsel #endif // TINSEL_PCODE_H