/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Plays films within a scene, takes into account the actor in each 'column'. */ #ifndef TINSEL_PLAY_H // prevent multiple includes #define TINSEL_PLAY_H #include "common/coroutines.h" #include "tinsel/dw.h" #include "tinsel/multiobj.h" namespace Tinsel { #define MAX_SOUNDREELS 5 struct SOUNDREELS { SCNHANDLE hFilm; // The 'film' int column; // Column number int actorCol; }; typedef SOUNDREELS *PSOUNDREELS; void PlayFilm(CORO_PARAM, SCNHANDLE film, int x, int y, int actorid, bool splay, bool sfact, bool escOn, int myescEvent, bool bTop); void PlayFilm(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int myescEvent, bool bTop); void PlayFilmc(CORO_PARAM, SCNHANDLE hFilm, int x, int y, int actorid, bool splay, bool sfact, bool escOn, int myescEvent, bool bTop); void RestoreActorReels(SCNHANDLE hFilm, short reelnum, short z, int x, int y); void RestoreActorReels(SCNHANDLE hFilm, int actor, int x, int y); void PokeInPalette(const MULTI_INIT *pmi); void NoSoundReels(); void SaveSoundReels(PSOUNDREELS psr); void RestoreSoundReels(PSOUNDREELS psr); int ExtractActor(SCNHANDLE hFilm); } // End of namespace Tinsel #endif