/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Definition of POLYGON structure and functions in POLYGONS.C */ #ifndef TINSEL_POLYGONS_H // prevent multiple includes #define TINSEL_POLYGONS_H #include "tinsel/dw.h" // for SCNHANDLE #include "tinsel/scene.h" // for PPOLY and REEL namespace Tinsel { // Polygon Types enum PTYPE { // Tinsel 2 Polygon type list TEST, BLOCK, EFFECT, PATH, REFER, TAG, EX_BLOCK, EX_EFFECT, EX_PATH, EX_REFER, EX_TAG, // Extra polygon types from Tinsel v1 EXIT, EX_EXIT }; // subtype enum { NORMAL = 0, NODE = 1 // For paths }; // tagFlags enum { POINTING = 0x01, TAGWANTED = 0x02, FOLLOWCURSOR = 0x04 }; // tagState enum TSTATE { TAG_OFF, TAG_ON }; // pointState enum PSTATE { PS_NO_POINT, PS_NOT_POINTING, PS_POINTING }; enum { NOPOLY = -1 }; struct POLY_VOLATILE { bool bDead; short xoff, yoff; // Polygon offset }; /*-------------------------------------------------------------------------*/ bool IsInPolygon(int xt, int yt, HPOLYGON p); HPOLYGON InPolygon(int xt, int yt, PTYPE type); void BlockingCorner(HPOLYGON poly, int *x, int *y, int tarx, int tary); void FindBestPoint(HPOLYGON path, int *x, int *y, int *line); bool IsAdjacentPath(HPOLYGON path1, HPOLYGON path2); HPOLYGON GetPathOnTheWay(HPOLYGON from, HPOLYGON to); int NearestEndNode(HPOLYGON path, int x, int y); int NearEndNode(HPOLYGON spath, HPOLYGON dpath); int NearestNodeWithin(HPOLYGON npath, int x, int y); void NearestCorner(int *x, int *y, HPOLYGON spath, HPOLYGON dpath); bool IsPolyCorner(HPOLYGON hPath, int x, int y); int GetScale(HPOLYGON path, int y); int GetBrightness(HPOLYGON hPath, int y); void getNpathNode(HPOLYGON npath, int node, int *px, int *py); SCNHANDLE GetPolyFilm(HPOLYGON p); void GetPolyNode(HPOLYGON hp, int *pNodeX, int *pNodeY); SCNHANDLE GetPolyScript(HPOLYGON p); REEL GetPolyReelType(HPOLYGON p); int32 GetPolyZfactor(HPOLYGON p); int numNodes(HPOLYGON pp); void RebootDeadTags(); void DisableBlock(int block); void EnableBlock(int block); void DisableEffect(int effect); void EnableEffect(int effect); void DisablePath(int path); void EnablePath(int path); void DisableRefer(int refer); void EnableRefer(int refer); HPOLYGON GetTagHandle(int tagno); void DisableTag(CORO_PARAM, int tag); void EnableTag(CORO_PARAM, int tag); void DisableExit(int exitno); void EnableExit(int exitno); HPOLYGON FirstPathPoly(); HPOLYGON GetPolyHandle(int i); void InitPolygons(SCNHANDLE ph, int numPoly, bool bRestart); void DropPolygons(); void SaveDeadPolys(bool *sdp); void RestoreDeadPolys(bool *sdp); void SavePolygonStuff(POLY_VOLATILE *sps); void RestorePolygonStuff(POLY_VOLATILE *sps); /*-------------------------------------------------------------------------*/ PTYPE PolyType(HPOLYGON hp); // ->type int PolySubtype(HPOLYGON hp); // ->subtype int PolyCenterX(HPOLYGON hp); // ->pcenterx int PolyCenterY(HPOLYGON hp); // ->pcentery int PolyCornerX(HPOLYGON hp, int n); // ->cx[n] int PolyCornerY(HPOLYGON hp, int n); // ->cy[n] PSTATE PolyPointState(HPOLYGON hp); // ->pointState TSTATE PolyTagState(HPOLYGON hp); // ->tagState void SetPolyPointState(HPOLYGON hp, PSTATE ps); // ->pointState void SetPolyTagState(HPOLYGON hp, TSTATE ts); // ->tagState void SetPolyTagHandle(HPOLYGON hp, SCNHANDLE th);// ->oTagHandle void MaxPolygons(int maxPolys); int GetTagPolyId(HPOLYGON hp); void GetTagTag(HPOLYGON hp, SCNHANDLE *hTagText, int *tagX, int *tagY); void SetPolyPointedTo(HPOLYGON hp, bool bPointedTo); bool PolyIsPointedTo(HPOLYGON hp); void SetPolyTagWanted(HPOLYGON hp, bool bTagWanted, bool bCursor, SCNHANDLE hOverrideTag); bool PolyTagIsWanted(HPOLYGON hp); bool PolyTagFollowsCursor(HPOLYGON hp); SCNHANDLE GetPolyTagHandle(HPOLYGON hp); bool IsTagPolygon(int tagno); void GetPolyMidBottom(HPOLYGON hp, int *pX, int *pY); int PathCount(); void MovePolygon(PTYPE ptype, int id, int x, int y); void MovePolygonTo(PTYPE ptype, int id, int x, int y); /*-------------------------------------------------------------------------*/ } // End of namespace Tinsel #endif /* TINSEL_POLYGONS_H */