/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * * Scene parsing defines */ #ifndef TINSEL_SCENE_H #define TINSEL_SCENE_H #include "tinsel/dw.h" namespace Tinsel { enum { MAX_NODES = 32, //!< maximum nodes in a Node Path MAX_NOSCROLL = 16, //!< maximum number of NoScroll commands in a scene MAX_ENTRANCE = 25, //!< maximum number of entrances in a scene MAX_POLY = 256, //!< maximum number of polygons in a scene MAX_ACTOR = 32 //!< maximum number of actors in a scene }; /** reference direction */ enum REFTYPE { REF_DEFAULT, REF_UP, REF_DOWN, REF_LEFT, REF_RIGHT, REF_POINT }; enum TFTYPE { TF_NONE, TF_UP, TF_DOWN, TF_LEFT, TF_RIGHT, TF_BOGUS }; /** different actor masks */ enum MASK_TYPE{ ACT_DEFAULT, ACT_MASK = -1, ACT_ALWAYS = -2 }; /** different types of polygon */ enum POLY_TYPE { POLY_PATH, POLY_NPATH, POLY_BLOCK, POLY_REFER, POLY_EFFECT, POLY_EXIT, POLY_TAG }; /** different scales */ enum SCALE { SCALE_DEFAULT, SCALE_LARGE, SCALE_MEDIUM, SCALE_SMALL, SCALE_COMPACT, SCALE_TINY, SCALE_AUX1, SCALE_AUX2, SCALE_AUX3, SCALE_AUX4, SCALE_AUX5 }; /** different reels */ enum REEL { REEL_DEFAULT, REEL_ALL, REEL_HORIZ, REEL_VERT }; } // end of namespace Tinsel #endif // TINSEL_SCENE_H